Kog'Maw Build Guide by SacredVenge
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Kog'Maw is one of the best Ad carries in the game, especially if he is played well.
His early attack speed passive buff gives him an advantage to last hit,because last hitting is very important to get late game items.
This guide shows Kog'Maw with only 1-2 attacks speed item. Why? Because attack speed requires u to sit in one place an keep autoattacking and when your versing good ppl you WILL get aimed. This guide focuses more on attack dmg while still having a good amount of attack speed.People can say attack speed stacks with bioarcane barage but in my opinion what makes it a great skill is the range and the passive that comes with the range just makes it an even better skill.
In addition this makes Kog'Maw a really tanky Ad ranged while his damage output is ridiculous which makes the perfect ad ranged carry.
My playstyle of runes is having 9 marks of armor which is ideal in every ad ranged carry,9 flat armor seals for off-tanks aiming you,9 flat magic resist runes for ap carries, 2 quintessences of armor pen for extra dmg and 1 quintessence of flat hp for more survivability(trust me this can save your life ALOT)
For boots you can get Mercury's Treads if they have a large amount of cc on the other team, other than that beserker's greaves is the way to go.
Now, Frozen Mallet is a very good item on Kog'Maw because of his ridiculously long range also it gives him more survivability.Why get this so early? In team fights if people try to aim you,and your terrible at postioning yourself, you'll be incredibly hard to kill plus the armor that comes from madreds will make you even more tankier.
Sometimes i find myself getting aimed pretty hard by 3 people but in the end of the teamfight I survive with half hp and end up winnning the team fight.
As you can see there is no lifesteal in the guide, feel free to get a The Bloodthirster or any kind of lifesteal instead of Atma's Impaler but atmas makes your more tankier,(hitting the 150 armor mark) gives you more dmg, and gives you a little more crit to go with your Infinity Edge and most of the time i ask my support to get a Zeke's Harbinger.
Item Build/Starting Items
you either wanna start with this.
If you started with a [doran's blade] then when you first come back to base try to have enough gold to buy [boots of speed] and [phage]. If you can't it's your choice to buy either one.
If you started with [boots of speed] and [health pontion] x3 then try to get enough money to buy a phage your firt time back.
This is the basic build for this kog'maw build if you don't like [[atma's impaler] then grab
other viable items=
This can be a good item on kog'maw because it gives both dmg and attack speed, also it shreds the opponent's armor stacking with his q.
It's viable but not reccomended, i guess it goes good withinfinity edge and the extra movement speed helps.
also a pretty good item on kog'maw but again, not the best.
It's okay on him nothing special.
only get this if jax is owning your team other than that dont get it.
Maxing Bio-Arcane Barrage is a MUST on Kog'Maw because this skill is the thingg that makes Kog'Maw soooo great.
Also getting all skills at level 3 maximizes your harrassing capabilities if needed by shooting ur q first then slowing them with your e and finally turning on your w and shooting at them repeatedly will shred your opponents hp fast.
Another combo is slowing them and while slowed ulting them for easy hits.
DONT SPAM YOUR ULTIMATE!!!!!!!!! People will say this build is very mana hungry but this is NOT true. Don't waste your mana by repeatedly trying to hit ppl with your ult because if you use it over and over again the mana cost goes up and your mana goes *poof*
Lastly, dont waste your E. it is not a nuke. the manacost is fairly high and the dmg is low, only use it for slowing.
I personally like Flash over ghost but Ghost is completely viable on kog'maw, just dont Flash offfensively into a dangerous situation.
I believe Exhaust is a very good summoner spell for early and late game to be used either defensively or offensively.
[teleport] and [cleanse] can also be good on him. [cleanse] for escaping since he has no escape mechanism and [teleport] well....pretty self explanatory, for teleporting.
I don't think [ignite] is very good on kogmaw since if someone barely gets away you can just ult them and they'll go down (thats if your good at aiming it)
[clarity] is also not good on him, it's wasting a summoner skill spot when it can be used for exhaust or teleport etc... If you find yourself running outta man then stop spamming your r and use your e at the right times.
YOUR job as Ad carry
Farm, Farm, Farm. Farm as much as you can, last hit, do whatever. Playing an ad carry right can be difficult for some people. You need to have map awareness watch those mias so you don't get ganked easily. Also back at the right times.
Stand in the back and fire. Shoot at the tanks if you need to, don't risk your life by trying to go for their squishies. Atleast your still doing dmg instead of just dieing or trying to find a way to get to their squishies.
In Ranked you mostly want to go bot with a support for more sustain and farming.
Other than that if you HAVE to, go mid.
Kog'Maw is an average mid his harrasing capabilities are high if you aim your ult right and his farming capabilities are pretty high aswell. Don't underestimate a Kog'Maw mid.