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Kog'Maw Build Guide by Deathemself

Kog'maw -the quick moving Nuke

Kog'maw -the quick moving Nuke

Updated on September 25, 2011
6.4
4
Votes
2
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League of Legends Build Guide Author Deathemself Build Guide By Deathemself 4 2 10,321 Views 10 Comments
4 2 10,321 Views 10 Comments League of Legends Build Guide Author Deathemself Kog'Maw Build Guide By Deathemself Updated on September 25, 2011
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1
Mentality | September 30, 2011 11:05pm
Voted -1
This guide makes Kog'Maw really squishy, also trin force and nashors tooth is not good on him at all especially whenyou are building this much attack speed so little dmg but so much attack speed makes you stand in one spot for too long making you vulnerable
1
Deathemself (1) | August 25, 2011 6:22pm
Wow, I can't believe you down voted because of grammar and spelling errors >.> also the only time you need to be getting madreds before you get nashor's would be if you are against a bunch of tanky dps. you have to remember that your w is a natural madreds. and with the nashors you will go down to almost full cooldown reduction so all of your abilities will become super spamable.
1
Haberdashed (3) | August 24, 2011 4:07am
Voted -1
Many spelling/grammar errors, and you should be getting a Madred's Bloodrazor much earlier in the build. It's practically a required item for Kog'Maw. Btw, that's how you spell his name. Kog'Maw.
1
Smuttypoonmonsta | August 17, 2011 5:59pm
Voted +1
Tried this build out and it works well. Also, I play with Death often and he's one of the best Kog's I've seen.
1
gruner frosche | August 9, 2011 1:56pm
Voted +1
This is an awesome build. Thanks for going in depth on the description it really makes Kogma easy to use. Also this build gives you a lot of "OH #%$@# i need to get out of here" love this build!!
1
Deathemself (1) | July 23, 2011 9:38pm
Quoted:
Also kog'Maw is a very slow champ, so i personly prefer to use move speed quints


if you read in my items section you will see that I often get phantom dancers actually.. and the combination of getting phantom dancers + trinity force + the boots = a kog'ma that is basically as quick on his feet as AD teemo with his sprint all the way leveled. Even with out the quints.

Quoted:
Q requires you to lose to much range to use


they have already changed this in one of the patches giving Kog'ma a buff. and the range on it isn't at all bad. but the main purpose is for the passive attack speed.
1
Deathemself (1) | July 23, 2011 9:32pm
Thanks for letting me know I will be changing the guide now that I have been playing it more often in ranked games. (sorry it took me so long to reply I was having problems loading mobafire.com)
1
kinkaito (2) | July 13, 2011 3:46am
Voted +1
While i fon't fully agree to your skill sequance, i think the general build is very well done,
Personly i mad W and E before i do Q, Q requires you to lose to much range to use, It's that bad RiotEzreal has already mentioned on fourms it might change,

i prefer the E to slow down there retreat while hitting them with my R, or even to slow them down from getting close to me,
Also kog'Maw is a very slow champ, so i personly prefer to use move speed quints, but his E with move speed quints helps him alot in the early levels of farming, and posisioning with his late game (Remember alot of champs are tanky dps these days or have gap closers so i want the ability to GTFO :P)

Overall, amazing guide so im going to rate it +1 ^^
1
Deathemself (1) | July 7, 2011 8:09pm
Yeah no problem. If there is anything I can improve on please let me know.... also if your going to rate bad please tell me why
1
renr | July 5, 2011 10:47am
it worked well thanx for the the guide
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