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L0gic Build Template
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(This would be a link to the guide on AD carries, junglers, etc.)
Hey! I'm 7rmb7, and I'm going to start a new in-depth series of guides to champions based on the math and logic behind the game. These guides are going to be long and detailed, talking extensively not about what you need to do but why you should, including the thought process behind it. No longer will the League of Legends community be subjected to the traditional builds for our champions, purely based on word of mouth. I believe that using numbers to come up with builds is the best strategy.
Who are you and why should I read your guides?
As I said before, I am 7rmb7, a LoL player on the NA server. My competitive play is limited to lower-ELO games (as of now) and I have only solo-queued. But although my "credentials" are bad, my math is inarguable and this game is a lot more statistically based than you would think.
Why do you need a template?
Because these guides are more complex than the ones you have read before. I don't want to have to explain my charts in every single guide, so I'm doing it here once and for all. Also, after programming with Java, it seems more natural to have guides descending from guides (descending from guides... guideception!).
This part of the guide is where I would give a brief overview of the champion. I would tell about their general gameplay style, type of character, uses, where their "niche" is, and what kind of items they buy.
Who are you and why should I read your guides?
As I said before, I am 7rmb7, a LoL player on the NA server. My competitive play is limited to lower-ELO games (as of now) and I have only solo-queued. But although my "credentials" are bad, my math is inarguable and this game is a lot more statistically based than you would think.
Why do you need a template?
Because these guides are more complex than the ones you have read before. I don't want to have to explain my charts in every single guide, so I'm doing it here once and for all. Also, after programming with Java, it seems more natural to have guides descending from guides (descending from guides... guideception!).
This part of the guide is where I would give a brief overview of the champion. I would tell about their general gameplay style, type of character, uses, where their "niche" is, and what kind of items they buy.
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