Build Guide by
Not Updated For Current Season
Not Updated For Current Season
"the unseen presence of victorious corruption, the darkness of an impenetrable night..." (Joseph Conrad)
Lady Evelynn is a very rewarding champion once you have had some experience with her. Very situational, Lady Evelynn can mean the difference between victory and defeat, depending on which side she is on and of course how correct the judgements of her summoner have been (no sh*t).
Simply put, this build is inspired by my own assessment of Lady Evelynn, and the respect i have developed for her as a Champion of the League. It leans towards DPS and AP when you observe the runes/masteries, as early game this will help with the accumulatin of kills that will hopefully crown you Fed Queen of Darkness (and whatnot).
This build is not for newbies - people who have already had experience with Lady Evelynn are recommended due to the lack of any skill explanations or basic Lady Evelynn strategy/gameplay mechanic blah blah blah (yeh i'm lazy, but please don't vote me down - i need those intangible votes for ... well for my sick children okay?)
( this is my first and probably last build so thx for checking it out :] )
Pros / Cons
- Extremely feedable
- Lady GANKALOT Evelynn
- Less mana
- Requires skill
- Ugly "splash art" makeover
Well it looks like the PROs have it :D
Runes / Masteries (also a snippet about Spells)
I'm gonna justify the use of AttkSpeed runes with the absence of high-level hatespike until mid/late game. You will be relying on Lady Evelynn's auto and 1stlvl hatespike to finish off champs early game, following the shadowwalk/ravage combo (enabling lane partner to attack the stunned enemy as well).
Obviously, the AP runes are just to boost Lady Evelynn's AP to help with this early game stage, and start stacking that Mejais (snowball item IS appropriate for Lady Evelynn - HELLO uber-stealth-assassin-nuke is not gonna be dying if you're playing her right)
Okay, HEAL and TELEPORT are both important to the early game also, as trips back to the home nexus should be rare - and not impede on your EXP gain and farming process (which is already suffering to the attempts to STUN/R*PE the enemy laners). The masteries are 9/0/21 because the 15% CDR on Spells is more useful than the offense tree, but the magic pen obviously joins hands with the archmage's savvy in benefiting this AP build. Defense - nope, sorry.
The items i have chosen resemble another build by Calfurion (one which is worth checking out and helped ease me into playing Lady Evelynn), but there are differences i have applied that suit the purpose of this build better.
SNOWBALL TIME http://cdn2.mobafire.com/image
Yes Mejais is priority - Lady Evelynn is going to be getting kills (its what she does okay), and she will be running away (its what she does OKAY?!). Do i need to explain more...? Well tough - if you're reading this, then you've accepted that stacking Mejais is what your main priority is early/mid game.
Everything else supplements the acquirement of 20 stacks, and Rabadons remains (in my eyes) the King of AP deliverance.
Shadow walk allows scouting bushes, stunning champs from the very start, and yes it makes you feel more ninja (more ninja with Lady Evelynn ... is it possible?
Hate spike at lvl 2 = last hits remainder of game, aka gold, aka awesome items (LoL 4 Dummies mmkay)
Ravage is at lvl 3, so that bringing down that HP bar is gradually more and more of a breeze.
Then, another shadow walk at lvl 4 just so that there is enough room for mobility lane 2 lane for ganks and hence more stacks (YaY).
Ravage, ravage and more... ravage. Oh yeah... "Malice and Spite" is good too - i mean who needs to return to home nexus when you can just kill somebody - oh and yes no lifesteal required hehehe.