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Tryndamere Build Guide by Lamplightwes

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Lamplightwes

Lamplightwes's Trynda***

Lamplightwes Last updated on March 11, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
13
15
17
18
Ability Key W
2
8
10
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 24

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 3


Overview

This Tryn build has proved strong time and time again in side lanes, and especially solo top. It rewards defensive play in the very beginning, aggressive play earlygame, defensive play and extreme care into mid game, and full aggression late game. Starting the game you should find that your damage is slightly lacking compared to other champions, however after your boots this changes as you're able to dominate your lane easily. Depending on how your game is going the midgame can be rough as if you follow the build order in this guide you'll be lacking the AD to fist fight many people during this stage in the game. Compensate for your lack of lifesteal by using your ult to it's fullest extent, and try to last until you're able to pick up your first bloodthirster. Its important to note that once you have your first bloodthirster you should begin building your second with a BF sword instead of another scepter. Most games will end when you have 2 bloodthirster and 2 zeals, however if you are able to complete the two PD you are then able to save up 1650, sell your averice blade, and pick up a BF sword to complete your build with an IE. Lacking an IE until end game may seem an odd choice for some veteran Tryn players, or hell anyone for that matter, but time and time again this build has proven to me that that extra bit of crit damage can wait in lieu of some heavy AS and AD. Please note that you'll be quite susceptible to knockbacks like that Vaynes, you should preserve the CD on your spin to account for this, and save your mock to foil any escape attempts, don't blow it just for the debuff at the start of a fight.