Lee Sin Build Guide by VoIDwAr
Not Updated For Current Season
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
first off I wanted to say a few things:
1. This is my first published build. It might need some work, so constructive criticism is always welcome. No troll votes ;)
2. It is a very common build, that I've seen used. It contains a lot of the same items as others, but this is the way I've played him. It works great for me :)
Pros / Cons
Pros and Cons for this build
-Mix of burst and sustained (auto-attack) damage
-Good damage throughout the game
-Solid ganks with Resonating Strike or Iron Will for a 'save'
-Roundhouse Kick like a baws ;)
-Strong with Life Steal
-He is Lee Sin, the Blind Monk
-If you miss Sonic Wave, the gank is often a fail :/
-Not very durable before Giant's Belt, i.e. Warmogs.
-Importance of positioning
-Patience to do it right
His runes aren't really a suprise, standard AD Jungler I would say.
9x Greater Mark of Desolation. More valuable early and late game than AD Marks
9x Greater Seal of Resilience. Counters his "squishy" side in the jungle and a bit later
Attack Speed Glyphs:
9x Greater Glyph of Alacrity. The Attack Speed works well with the Masteries and his Passive (Flurry).
Flat HP and Movement Quintessences:
2x Greater Quintessence of Fortitude. Some extra HP for sustainability in the jungle and a tiny addition to Atma's
1x Greater Quintessence of Swiftness. Run Speed in the Jungle and for ganking potential
Level 1: Tempest/Cripple - AoE in jungle
Level 2: Safeguard/Iron Will - Shield and Life Steal, no need for pots at the start
Level 3: Sonic Wave/Resonating Strike - Your ganking tool
Following this, max. Sonic Wave/Resonating Strike first. This is your main gank tool and it should hurt. Then alternate between your W and E spell. Tempest/Cripple should take the priority, because of the slow and AoE.
Always put points into your ulti when available ;)
Take the Attack Speed and Armor Ignore, increased damage towards minion and then finish off the tree. Pretty standard.
In utility, take the regen. talent and XP. Lee Sin relies on those int he jungle, as does any other Jungler really. Ofc, put that 1 point into the buff duration/
The items at the top are very similar, if not even identical to most other Lee Sin jungler builds. The order is a little different and some are broken up, before being put together.
Some are open to change, depending on how well you gank and/or you get counter-jungled, or get ganked yourself.
Wriggles Lantern is a no-brainer, just remember to ward the right spots.
Get your Scepter, do the jungle pattern (shown below) and then gank/farm to your heart's content.
I get Giant's Belt before anything else, just to have a health buffer. Before, get a Phaige for damage. Then follow with Atma's and Warmogs as quickly as possible, so it can build. Trinity Force is next, it's a versatile item with great stats. Then get Force of Nature (movement speed and regen.) and then sell Wriggle's for a Bloodthirster, to get that extra Life Steal and damage.
Don't forget the Elixirs ;) They can really save you.
I play Lee Sin (post-jungling) as an Anti-Carry in teamfights. Look for the squishy target at the back of the group. Try to circle around or Flash into position.
Sonic Wave him/her and just unload.
If possible, Dragon's Rage the target through the team as a finisher to interrupt and knock up any team members, giving your team the advantage.
It all comes down to positioning and skill, it takes time to learn.
Basic Jungle router:
Port back and get Cloth Armor + a pot
-Blue (Give it to your allies if they need it)
-Red (Get it for yourself, unless there really is someone else better suited for it)
Save Smite for the big Wraith, always make use of your passive if you can. Especially at the start.
Watch out for the timers on blue and red. Get them as often as possible.
Check the solo lane. ALWAYS look for a gank there, since your partner might be having an issue with it.
Middle is also viable for a gank, if top is going well. If you can set back their mid, even if they just port back it's a job well done. Any damage on the mid tower is always good damage and the XP loss they suffer is more than worth it.
Nothing much to sum up here.
I hope this guide helps, leave a comment below and give me advice on how to improve it.