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Lee Sin Build Guide by Lennorz

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League of Legends Build Guide Author Lennorz

Lee Sin - A guide for Laning/Jungling

Lennorz Last updated on November 19, 2011
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Team 1

Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
3/
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

Hey Everyone, and welcome to my second guide on mobafire :)

Even though my first guide got released only a week ago, I felt like writing another one, because it was so much fun for me.

This time I will give you a guide for Lee Sin in the Lane and in the Jungle. I enjoy Lee Sin almost as much, as I enjoy Blitzcrank this is why I have chosen him. He kinda is like my second main character.


Guide Top

Runes

Runes are mostly personal preference, but there are some Runes that just don't fit a champion.
Here i will cover the Runes that are viable for Lee Sin.

Marks

Greater Mark of Desolation This are the only really viable Marks for Lee Sin. It gives 15 Armor Pen, which will scale great through the whole game, especially against squishy's. I guess you CAN use Health/Health per Level, but you will miss a lot of damage.


Seals

Greater Seal of Armor This are the Runes I use for both builds. While laning you will gain earlygame dominance, to buff Lee Sins strong early even more, and are still pretty good in lategame. While you are jungling, i see these Runes as core, since they will block a bunch of damage while jungling.

Greater Seal of Defense If you want to focus more on lategame, choose these, but only on lane.

Greater Seal of Evasion The Runes are simply great overall. They might be expensive, but are totally worth it. You can even use them in the jungle, but this is more luck-reliant. These runes saved my *** so often on other chars, but i prefer the armor runes on Lee Sin.

Greater Seal of Vigor For more sustain in the lane.


Glyphs

Greater Glyph of Magic Resist This are the runes i use when im laning with Lee Sin, they will, like the Greater Seal of Armor, more earlygame dominance, and some pretty much needed Magic Resist.

Greater Glyph of Scaling Magic Resist The ones I use when I jungle. Since you won't need that Magic Resist earlygame, this will buff your lategame.


Quintessences

Greater Quintessence of Vigor This Runes are great. Combined with Doran's shield, your lifesteal/spellvamp from the W spell and the fact you use energy instead of Mana, you will be an unmovable object in the lane. Sustain for ever.

Greater Quintessence of Desolation Another Great boost for your Junglingspeed + Better Ganks. Also these will be much better then the Greater Quintessence of Vigot Lategame.

You can also use every kind of Runes for Quintessences I listed before, this are only my recommandations.