Build Guide by Akshel

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author Akshel

Lee Sin: Balanced DPS/Tank - Jungling

Akshel Last updated on April 2, 2011
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Build 1 (Cheat Sheet)

Champion Build: Lee Sin

Health 3288
Health Regen 24.85
Energy 0
Energy Regen
Armor 131.6
Magic Resist 77.5
Dodge 6.75
Tenacity 35
Movement Speed 350
Gold Bonus 0
Attack Damage 143.4
Attack Speed 30.983
Crit Chance 25%S
Crit Damage 0%
Ability Power 55
Life Steal 0%
Spell Vamp 0
Armor Penetration 34.56
Magic Penetration 0
Cooldown Reduction 7.47%

Recommended Runes

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 8

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 1

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Pros / Cons

High Mobility
High burst
Good sustained damage

Vulnerable to CC
Focused in teamfights
Squishy at early game
Requires a lot of teamplay to maximize his damage and utility

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Skill Explanation

Sonic Wave / Resonating Strike:
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Dragon's Rage (Ultimate)
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Flurry (Passive)
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

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Summoner Spells

I Chose Ehxaust because it helps a lot while ganking lanes and chasing enemies. Also, it will help you in combination with your W to mitigate a lot of damage during a teamfight.
I Chose Ghost as a secondary Summoner Spell because it helps to chase enemies and avoid unpleasent ganks.

Other Good Choices:
Cleanse will help you with CCs. Lee Sin is very vulnerable to CCs and it works great in combination of Mercury Treads.

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DPS/Tank Balanced:

21-8-1: I use the common 21 points in offense to maximize the damage output. Then 1 point in Improve Ghost and the rest in Defense. Getting the 8 points in defense could be a difference at early game.


21-0-9: I use the common 21 points in offense for jungling, taking 1 point in Improve Smite. Then the rest in utility to maximize the Exp gained and buff duration.

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Skill Sequence

DPS/Tank Balanced:

I start by maxing Q because its an awesome harras with a high damage output at early. Then W because it helps to control the lane and keep you and your friend alive and prevent you from backing with the life steal.
I assign 1 point to E at lvl 3 because the cripple, its useful to chase enemies at low lvl and finish them with Q > Q.


I start by maxing E because the AOE dmg in order to farm faster. Then W to stay more at the jungle and only 1 point in Q to gank and chase enemies.

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DPS/Tank Balanced:

9: More Ar Pen = More damage output. Its very useful at early game in combination with the passive.

9: More survability, always good for a squishy early.

9: CD reduction is useful at early game. You will find it useful in order to harras the enemy with Q and chase them to death.

3: Same as Marks, Ar Pen = More damage output.


9: More Ar Pen = More damage output. Its very useful at early game in combination with the passive.

9: More survability, always good for a squishy early.

9: More survability at jungling and good for ganking.

3: Very helpful at jungling phase and ganking.

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Other Items.

Here some other items which I have found useful on Lee Sin

- Lee has low attack speed so this helps out a lot. It amazing with teams with High Hp heroes and it goes past armor.

- Give pretty good attack speed and a good bit of damage. Its passive can take off about 45 armor off someone which is pretty good. But for heavy armor teams go last whisper.

- Good item to build at the start. Gives a free ward and life steal, armor, damage. But late game it should be sold for something better.

- Good for AD heavy teams. I already get a good bit of Hp with Lee so this will help back that up.

- Revive item, it gives some magic resist and armor to back up your HP. This item can make you pretty hard to kill and will make it almost a sure thing that you won't get forced down first in a team fight.

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I hope you enjoy my guide. Any constructive critisism will be appreciated.


About the Author


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