Lee Sin Build Guide by Xentec
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Lee Sin Build
AD vs strong AP
If you need health
Not Updated For Current Season
Welcome to my Lee Sin Guide!
|In my opinion
Lee Sin is a great jungler, and he's a lot of fun to play. Especially the moves and tricks you are able to do with this champion are amazing.
The most known trick on Lee Sin is the "InSec", which probably most of you will already know. And above all, thank you for taking the time reading my Lee Sin Guide.
Pros & Cons
Why Lee Sin?
|+ Good sustain
+ Jungle bully / High damage
+ Powerful ganks
+ Good clear time
+ Very flexible
+ Quite good CC ( Cripple, Dragon's Rage)
|- Skill shots
- High skill cap
- If behind -> not as good
- His late game is quite weak
|This Mark is a must have for Lee Sin. Its very standard for a strong jungle clear and you are able to do more damage with these marks. This mark gives your and a lot more damage, so this mark is really essential.|
|Well in my opinion this seal is better on Lee Sin because the jungle in season 5 is not as easy as in season 4. So, I think you need more armor and bit of health to get through that new jungle more easy. I chose the seals of health because they actually scale pritty good and they replace the Greater Seal of Armor really well.|
|I chose the Glyph of Armor on Lee Sin instead of the Glyph of Magic Resist because you actually dont need magic resist that early ingame. If you need magic resist than buy it. Its more important,in my opinion, to take more armor for the jungle. And you haven't got the money to buy armor in the early game phase.|
|Just the same as before: This Mark is a must have for Lee Sin. Its very standard for a strong jungle clear and you are able to do a lot more damage with these marks. This mark gives your and a lot more damage, so this mark is really essential.|
|This Quintessence is simply just a bit more armor for smoother jungling and the replacer of the third Greater Quintessence of Attack Damage. It allows you to stay longer in the jungle and to have a better armor ration for the late game. And thats way better on Lee Sin because full AD Lee Sin sucks!|
The masteries are split up into: 21 | 0 | 9
.I do pick up 3 points into the right side of the masteries . Executioner allows me to INCREASE my damage output against lower health enemies which is pretty much everything you do in ganks.
Expose Waekness, Blade Weaving, Spell Weaving Allow me to push up Lee Sin's damage as well as enhancing his allies ability to do damage upon a gank. This really enables Lee Sin to maximize his usefulness in the early game. Utility is just not worth it in the S5 jungle. The mobs are MUCH stronger then they used to be, utility will force you to do an early recall and really damage your jungle potential. Executioner
|This item is really good! The Stalker's Blade lets your smite be able to help you gank. It gives you an extra slow which is a good combination with your . It even does a bit of damage to enemy champions. Well, but this item falls of late game very hard, because its damage isnt noticeable anymore. So this item is for the early -> mid game. If you dont want to use this item then i would recommend you to get this item: Ranger's Trailblazer. With Ranger's Trailblazer. the jungling becomes even easier because of its cool passive. (Smite deals half damage to all monsters and enemy minions near the target and stuns them for 1.5 seconds. Casting Smite on a monster restores 15% of missing Health and Mana.)|
|This item is necessary on Lee Sin. It gives you a good amount of armor and health. It slows attack speed and the active in it isn't bad either. In an area around you it slows the enemies, so you can use it to run, or chase. Either you could replace Randuin's Omen with Sunfire Cape or you could buy it aswell against a heavy AD team. Sunfire Cape is useful for clearing your jungle faster and for a bit AoE damage.|
|This item is really useful on Lee Sin. You get free wards which every time you go back to base stock up again. With this you can easily ward jump nealry every time, you can ward jump to escape or InSec people and it gives you sight around. On top of this you also get some extra life!|
|This item may no be the best to get but its quite useful in the early to gank & chase enemies. In the late or maybe if your behind you should get either this: Ninja Tabi,or this: Mercury's Treads|
|This is a powerful item. It gives you life steal, AoE damage for a good wave clear and an active which deals some good damage. Get this, or the other AD items only if you and your team a ahead! Remember, Lee Sin falls of late game so dont buy as much AD. I would rather recommend to get Maw of Malmortius because it gives you a quite good damage, some Magic Resist and a usefull passive. If you dont want neither of those you can also get Last Whisper ,or Trinity Force.|
|I would only recommend this item as the final one, in late game. If you dont want this item, because you think Maw of Malmortius is Magic Resist enough then get a Spirit Visage because it gives you more lifesteal and good health stats, or you could get a Warmog's Armor, or just get another Armour Item.|
Lee Sin's Skills
After Lee Sin uses an ability, his next 2 basic attacks within 3 seconds gain 40% Attack Speed and return 15 energy each.
Sonic Wave - Q
Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike - Q
Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage.
Safeguard - W
Lee Sin rushes towards a target ally, shielding him (and his target if it is a champion) for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 2 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will - W
Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 10 / 15 / 20 / 25 % lifesteal and spell vamp.
Tempest - E
Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple - E
Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement Speed by 20 / 30 / 40 / 50 / 60 % for 4 seconds. Movement Speed recovers gradually over the duration.
Dragon's Rage - R
Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration
Skill Order Explanation
Ability Sequence Order
|We want to max our Sonic Wave / Resonating Strike first because the damage it does is really good! And if we max it then we have a lower cooldown, so we can use it more often.
After maxing our Sonic Wave / Resonating Strike we max our Safeguard / Iron Will because it has an awesome shield which you can save your team mates with and second, it gives you lifesteal and spellvamp.
At last, we will max our Tempest / Cripple because the damage or the slow are not good enough for the mid game.
Some General Hints, Tipps & Tricks
The new Jungle items
Blasting Smite deals 50% splash damage to all surrounding minions and monsters and stuns all damaged units for 1.5 seconds. If cast on a monster, you will also restore 15% of your missing health and mana.
Upgrades Smite to Chilling Smite. Chilling Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and stealing 20% of their movement speed for 2 seconds.
Upgrades Smite to Challenging Smite. Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed (does not reveal stealth), take (54 + 6 × level) true damage over 3 seconds from your basic attacks and deal 20% reduced damage to you.
pgrades Smite to Scavenging Smite. If Scavenging Smite is used on a large monster in the enemy's jungle, the recharge timer is halved. Upon killing the affected monster, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.
The new Jungle items - Enchantments
+25% bonus health
Passive UNIQUE - IMMOLATE: Deals 16 (+1 per champion level) magic damage per second to nearby enemies. This damage increases based on time in combat up to 24 (+1.5 per champion level) after 10 seconds.
+80 ability power
+20% cooldown reduction
+40 attack damage
+10% cooldown reduction
+10 armor penetration
+50% attack speed
Passive UNIQUE - DEVOURING: Basic attacks deal 25 + (Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.
2. Blue Guardian (Blue buff) - Restores a large amount of mana.
3. Krugs (Golem Camp) - Grants gift of heavy hands – adding execute damage to your attacks.
4. Gromp (Old Wight Camp) - Grants gift of the toadstool – grants toadstool armor, poisoning enemies that attack you.
5. Raptors (Wraith Camp) - Grants gift of the eagle eye – gives you pink ward power for one ward. If you run into a ward it'll allow you to see it and remove it.
6. Murkwolf (Wolf Camp) - Grants wolf sentry – A ghostly wolf patrols the jungle. If an enemy champion enters that area, the wolf run at them and alert you to his position.
Some warding spots
Pink = Pink Ward
How to be useful in late game
Use your high mobility and your ultimate to peel for your own carry or bring the enemy carry in danger.
How to use abilities & combos
In the Jungle
to use your passive ( Flurry) as efficient as possible.
If you use your Smite in combination with Iron Will, you'll gain some more hp back.
Other useful tricks & combos
-> Check out his YouTube Channel <-
That was my little Lee Sin Guide & I hope that you enjoyed it & learnt something new from it. And now that was it from my side, so see you soon & thanks.