Lee Sin Build Guide by Redswift
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello! I'm Redswift and this is my second Guide on MOBAFire!
This time I will show you how to jungle with Lee Sin, The Blind Monk!
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
"The actions of one may sunder the world, but the efforts of many may rebuild it."
Pros / Cons
- Tier 3 Jungler
- One of the best gankers in the game
- Can pull off a good level 2 gank
- Really durable
- Has 2 dashes
- He has one of the most cool-designed ultimate
- Squishy early game
- Damage falls of as game progresses
- Just these, nothing else
Smite is a must-have for every jungler! Having this will allow you to jungle safer and faster. That means earlier gank and faster level up!
Exhaust in addition with your Tempest / Cripple will make your ganks easy! Also it will allow you to safe counter-jungle and duel enemy jungler!
Generally a great spell, can be used to escape, to intiate or chase! Great choice to everyone, with very few exceptions.
Great extra damage and good for finishing kills.
Also a great summoner! It can replace Flash.
This will give you some extra damage and durability! Also the points in the utility tree are pretty useful as they will make you have Red Buff almost until it respawns back! And you will always have it until you get your Frozen Mallet
Greater Mark of Lethality
Greater Seal of Armor
Greater Glyph of Scaling Magic Resist
Greater Quintessence of Movement Speed
The ArmorPen will help you both early and late game as they will increase your damage by a lot! Seals and Glyphs will give you durability and finally Quintessences will make your ganks easier and probably save your life in case you get ganked in the jungle!
Cloth Armor in addition with Health Potions will keep you healthy in the jungle! Also you can upgrade to Wriggle's Lantern.
One of the best boots in the game. Provides massive amounts of CC reduction while also giving a decent amount of MR. Every team comp usually has more then 3 CC's, so generally you'll always be getting these boots.
It offers insane amounts of Health and a bit of Damage. But not only that... It's effect will make the escape of enemy champions impossible! Your auto-attacks will slow enemies for 40%...
That will give you good amount of Armor in order to be a bit more durable. But its' effect in comparison with the bonus Health from Frozen Mallet makes it just amazing.
This item will provide you a great amount of Damage and Magic Resist. But its' effect is so useful! This is what makes a Karthus mad... It will save you so many times from sticky situations!
Guardian Angel gives you a decent amount of Armor and MR but you mostly buy it for its' effect! Uppon death, you revive with a good amount of Health and continue raping their carries. :D
Massive amounts of AD and lifesteal to help you in any situation. Nothing else to say, just amazing!
If your team needs more damage, this item is just what you need! It will increase your damage for SO MUCH!
In case you to get more tanky, this is the ideal item! But the durabilty is not the only thing it will offer you! Your Atma's Impaler will benefit so much from this!
Gives you great amounts of ArmorPen. Useful when enemy team has 2-3 tanks!
That gives you a decent amount of MR and an effect that will remove the annoying Infinite Duress or any other suppresion effect! Also note it can remove Ignite
This item gives the biggest amouunt of MR in the game and a lot of HP Regen! Buy when enemy team has 2-3 AP Carries!
1) Get a leash* at Red Buff. Once the Lizard turns around activate a health potion. Make sure to time out your abilities.
Ability -> Auto Attack -> Auto Attack -> Ability etc.
*Leash is when you get one of your team-mates to hit the monster for you so the monsters don't attack you for a short while
2) Finish off and go gank. If no lanes are suitable for ganks kill wraiths. Activate health potion whenever you feel the need.
3) Keep looking for a gank.
4) No lane suitable for gank? Finish off Wolves and Blue Buff and go counter-jungle until there is a suitable lane to gank.
5) Just roam around killing whatever camp is in your way.
What to do as Lee Sin
So your wondering what you do in-game?
Do you roam and snatch up kills?
Do you stick with your team and support them through fights?
Do you wait at the very back of your team and wait for the initiate so that you can carry?
Do you creep in the jungle and only appear briefly and eat up the squishies?
In actual fact. As Lee Sin you can do ALL of them! Yes. ALL of them :D. As Lee Sin you have the ability to be not only tanky, but also very deadly. Quick fingers and precise timing can not only land YOU kills but can save yours and your team mate's lives. Your abilities can be used for so many things its not funny.
Just remember to adjust to what your team NEEDS. If you see that your team have good damage but are getting shut down before they can touch anyone than you need to tank. If your team need to get their carry some kills than obviously you have to support. Make SURE that your Vayne gets the last hit. If needed sacrifice yourself so that she may get away.
Being greedy and going for the kills really shouldn't be your main goal. Your score at the end should to the ratio 1:1:4. Keep that in mind always :)
Lee Sin's damage falls off comparatively to his early game late game. He is also not a tank. Under no circumstances should Lee Sin be initiating fights or hanging around the "Front Row." This row is strictly reserved for Extremely tanky characters that will have no trouble surviving even if they are focused (e.g Alistar, Singed, Dr. Mundo). However, like all off-tanks he is useless if he cannot get into the action fast enough. This is why you have to play Lee Sin as an anti-carry. What does that mean?
This means during the stages when a team fight is developing, you as Lee Sin should be lingering around on the sides. This however does not mean that you stay out of position. Stay in a place where you know you can escape from and where your team can reach you relatively quickly. Once the team-fight is initiated, you should try and pop out and immediately rush towards the AD or AP carry. Using your damage potential, try getting them low enough so that they retreat or that you kill them. Dragon's Rage them into your team to disrupt the entire enemy team and also secure a kill.
If it isn't possible to linger to the sides then once the fight has started you should avoid fighting in the front row where all the CC will be used and all the tanks will be crowding. Instead you should sneak around to the enemy carries so that you can disable them however briefly. Even a few moments without a carry can determine the outcome of teamfights