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Lee Sin Build Guide by Vengeancefreak

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Vengeancefreak

Lee sin In-Depth jungle guide

Vengeancefreak Last updated on November 9, 2012
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Ability Sequence

3
5
8
12
14
Ability Key Q
2
4
7
10
13
Ability Key W
1
9
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Intro I.

Hey everyone,
First of all I would like to thank you for your presence and I hope you will find this guide for Lee Sin useful. I was inspired to make this guide as I just looked over the guides on Mobafire and I realised that none of them was anywhere near correct. I am not trying to attack these guides but I don't understand why people do guides if they haven't mastered Lee Sin.

Here is the Lee Sin champion spotlight explaining the abilities (but don't follow the build)


Guide Top

Runes II.






- Greater Mark of Attack Damage Helps clear time and damage from your spells during ganks but also clearing dragon on a low level.
- Greater Seal of Armor Surviving turrets dives, jungle sustain tanking dragon.
- Greater Glyph of Scaling Magic Resist Late game survivability from AP AoE.
- Greater Quintessence of Attack Damage Helps clear time and damage from your spells during ganks but also clearing dragon on a low level.


Guide Top

Masteries III.

Defensive Tree

- Summoner's Resolve 1/1 For extra gold when you clear or counter jungle
- Hardiness 3/3 For surviving turret hits longer but also jungle sustain
- Tough Skin 2/2 For jungle sustain and dragon tanking
- Durability 4/4 Late game sustain
- Vigor 3/3 Sustain in the jungle and regenerating health when not in combat acting like a little health pot
- Veteran's Scars 1/1 For early and late game sustain in the jungle and teamfights
- Bladed Armor 1/1 Extra damage during your jungle
- Indomitable 2/2 For sustain in general and just reduce damage taken by 2 from all sources
- Initiator 3/3 For better ganks, moving around your jungle faster and for escapes
- Juggernaut 1/1 Sustain in general


Offensive Tree

- Brute Force 3/3 For extra damage overall in the early state of game
- Butcher 1/2 For faster clear time in the jungle
- Alacrity Faster clear time combined with your passive
- Weapon Expertise For penetrating heavily armored units like players that build armor