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Lee Sin Build Guide by moer

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author moer

Lee Sin Jungle, a wimoweh

moer Last updated on February 11, 2012
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Tanky dps / Tank

Ability Sequence

3
7
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Guide Top

Introduction

Hello and welcome to my Lee Sin guide featuring Lee Sin, the blind monk.

this guide will show you how to jungle, gank and play in teamfights.
there will also be videos uploaded soon where i show the routes and teamfights.


Guide Top

Creeping / Jungling

You start off with cloth armor and 5x Health pots (duuh..) then you skill you Tempest first and move over to the wolf camp after that you can either decide to take blue buff or leave it for your teammate in mid at a later point.

Blue buff route: head over to blue buff and smite it, then head over to red buff and the wraiths. at that point you should be level 3 and ready to gank some lanes.

other route: instead of taking the blue buff go to the wraiths and smite them, then move up to golems followed by red buff, at this point you should have your smite up and you can smite a wraith. at this point you should be around level 4 and ready to gank. give the blue buff to your teammate whenever you want, it is not recommended to give it on level 1-3 so save it up untill your teammate is around level 4-5


Guide Top

Ganking

As for ganking you want to start behind your enemy at all times, DO NOT ENGAGE WITH RESONATING STRIKE you will have to keep it off cooldown if they flash or ghost away. only use resonating strike when you are 100% sure you are going to hit it and to close gaps before the enemy goes back to his/her turret. that is why you level your tempest quickly so you can benefit of the slow and not even having to use your resonating strike.

once you have engaged and the enemy is slowed, deal some moderate damage on it and then use your resonating strike and keep the mark on as long as possible, the less health the target has, the more damage you deal. this way you should be able to take down enemies smoothly without taking too much damage yourself or having to dive. if you think about diving the enemy always make sure you have an allied minion or champion to dive to so you dont take too many hits from the tower and benefit from the shield.

--video coming soon-


Guide Top

Team Work

with this build you should be pretty tanky and be able to initiate in teamfights, a very smart technique is to use resonating strike on an enemy, tempest it so it will slow him/her down. walk in front of the enemy and use dragons rage [R] to kick it towards your teammates, then dash towards your team with your shield. always babysit your squishy teammates and never leave them alone, lee sin can be an amazing bodyguard if played correctly.

-Video coming soon-


Guide Top

Pros / Cons

Pros
+ quick and agile
+ good damage output
+ amazing escape abilities
+ very quick and agile
+ very good cc

Cons

- cant tank an entire team
- lacks power against tanks unless fed.


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Summoner Spells

HIGHLY recommended picks:
Smite - no need to explain.
Exhaust/Ghost - very usefull for early game ganks and provides great cc for teamfights


moderate picks:
Ignite - a viable spell but will not help you in your early game ganks.
Heal - after the buff it's pretty viable but not recommended on this tanky build.
Teleport - can be usefull when surprise ganking, but no further pros


bad picks:
Clairvoyance - Could be usefull.. sort of.. but PLEASE leave this role to your support.
Surge - just a plain bad spell.
Cleanse - mercury treads.. anyone?


Trollpicks:
All the other spells.


Guide Top

Items

Other viable items:

Banshee's Veil - Great if the team has someone like Veigar
Thornmail - good if the enemy team has a lot of Melee champions
Atma's Impaler - also a great item especially versus a melee team.
Randuins Omen - good all round item
Force of Nature - if your enemy has pretty strong mages

(replacing wriggles for these items will give the best result)