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Lee Sin Build Guide by pitman121

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author pitman121

Lee Sin Jungle (Crazy Monkey Guide)

pitman121 Last updated on September 1, 2011
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Ability Sequence

4
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Guide Top

Introduction

This is just the beginning of a guide I will develop.

What this guide isn't:
- How to jungle
- How to counter jungle
- The perfect build to get every time

What this guide is:
- A recommended jungling build for one of my favorite characters
- A guideline to use for ranked play (as you should be altering your build based on what the enemy team has)
- A work in progress. Just posting this to get comments and build from there. Further explanation will come in the near future.


Change Log:

9/1/11 Added enough content to be called a basic guide.


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Runes

Fairly standard AD jungler build.
Marks - Greater Mark of Desolation
Seals - Greater Seal of Armor
Glyphs - Greater Glyph of Scaling Magic Resist
Quints - Greater Quintessence of Health

Marks and seals for cruzing through the jungle. Glyphs for us to focus on getting damage not buying a large magic resist item. Quints to help early ganks and general stability.


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Masteries

Standard 21/0/9 for offensive jungler. We will be building tanky to be more of a constant threat and need offensive power to keep the pressure on.


Guide Top

Items

Wriggle's Lantern is the picture perfect jungle item. You already jungle well, but this makes you cruze though the jungle and gives you a more solid gank.

Trinity Force is the perfect item for Lee. It gives him more health, move speed, attack speed, damage, a slow, and the icing on the cake, sheen hits. With seven skills, sheen hits as much as the cool down will let you and synergies with your passive to not spam all of your skills at once, but to save and use them over time.

Warmog's Armor will give you the beef to stay in battle with your allies and makes Atma's even more powerful.

Atma's Impaler Finishes off you with damage and a great addition of armor. More crits that stack with trinity's is not a pushover either!

If your match last longer, possible items:

The Bloodthirster for more damage and better lifesteal.

Banshee's Veil for more resist, hp, and a spell shield.


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Skill Sequence

Tempest / Cripple is maxed first for both jungling and ganks. The early slow is incredible for ganks and combined with resonating strike, you are incredibly hard to escape.

Safeguard / Iron Will is maxed next for a bit of team battle beef. Small scale and team battles should start around this time and it is very helpful to be able to shield and enemy and your self in all the chaos. The extra lifesteal and spell vamp should never be overlooked as well.

Sonic Wave / Resonating Strike is maxed last for a couple of reasons. It's a single target and not ideal for jungling. The bonus damage it provides is nice for ganks but only adds damage (which Tempest does as well) and has no utility factor at all. The slow could mean that extra hit or two that your teammates land or just being in range for that nuke.

Dragon's Rage should be grabbed whenever possible. Remember, this is less of a nuke and more of a positioning skill. The popup can also cancel channeling like Malzahar or Nunu's ult.


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Summoner Spells

Ideal:
Flash for the positioning for your ult. Also lets you get yourself in more danger than you can handle (for ex: to save a teammate) and flash out of harm.

Smite For jungling. Do it, use it. It makes jungling faster and you finish with more health to gank with.

Possibilities:
Ghost Possibly for chasing and escaping. One of my favorite spells, but i think flash is more useful with his ult.

Ignite Don't get it unless no one else has it and you fear punishment from the likes of Soraka or Dr. Mundo.

Cleanse Is CC getting you down? I think Mercury's Treds is enough.

Don't get:
Exhaust You have a slow and with sheen, you are a champ of 1v1 battles. No reason for this.

Fortify Useful occasionally. Smite and Flash are always useful and will help you more often.

Revive Just die less. Please don't plan to die more....

Rally Not THAT useful. Flash is better. Heck, i'd rank Fortify and Heal above this...

Heal You have a shield for allies and are getting Warmog's Armor for yourself. You will be okay without it.

Clarity ... really?


Guide Top

Summary

This guide is still in progress but I am always looking for constructive feedback. Let me know what you think once you have tried it. Screenshots are kewl as well!