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Spells:
Ignite
Flash
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Introduction
*Update* I updated my items, Wriggle lantern is just too good to pass up now. Works so well on him with the ward trick.
Greetings Summoners! I'm glad you're taking a look at my Lee Sin guide, I've been doing some testing and experimentation with Lee Sin and I found that the majority of these Lee Sin builds on MOBAFire are either pure Glass Cannons, or way too Tanky for him to be of much use. He is such an all-around amazing champion and has a lot of variety to his skills. Although it also is a preference to go AD, or Tanky DPS. I choose AD, because he is much more effective like this. (IMO of course)
This guide isn't for beginners, or new players to Lee Sin. You'll need some experience to use this build effectively. Also, this build won't make you unstoppable, or invincible, only YOU can do those things by working on your:
1 - Team Communication
2 - Teamwork
3 - Warding
4 - Assisting lanes
5 - Ganking
6 - Map awareness
7 - Skill usage
8 - Last hitting
9 - Not overextending
And the list goes on, but I don't want to make this guide to explain how to do all those things, it comes with experience. I want to make this guide to give all the Lee Sin users a nice new spin on their builds. You don't have to follow every last bit of this build, feel free to mix it up and try new things and leave me a comment down below on things I should try or change. I'll be happy to test your thoughts and ideas and create an option portion of the guide for your improvements to the guide. Thanks again, enjoy!
UPDATE: - Changed summoner spells to Ignite and Flash due to new meta-game.
- Changed item build order to better suit durability.
My runes setup is pretty standard for any AD Champion, but these runes are not set-in stone. You should choose runes that suit your playing style, it's just the right thing to do.
9 x Armor Pene Marks: For that great early game damage, also stacks well with your Brutalizer
9 x Flat Armor Seals: To sustain damage early-mid game without building tanky.
9 x Flat Magic Resist Glyphs: Read Armor Seal explanation.
3 x Movement Speed Quints: For that amazing MS that Lee Sin needs to chase, and position his R.
9 x Armor Pene Marks: For that great early game damage, also stacks well with your Brutalizer
9 x Flat Armor Seals: To sustain damage early-mid game without building tanky.
9 x Flat Magic Resist Glyphs: Read Armor Seal explanation.
3 x Movement Speed Quints: For that amazing MS that Lee Sin needs to chase, and position his R.
Nothing too special here about the masteries, they are a pretty standard 21-0-9. But I would like to point out why I get Archmage's Savy, Archaic Knowledge, Burning Embers, and Good Hands.
Archmage's Savy: The main reason I get this is because Lee Sin isn't based on his criticals, he get's the majority of his damage from his skills. And this little bit of ability power can help add significant portion of AP to your W.
Archaic Knowledge: I honestly don't know why most people don't get this on Lee Sin, I guess they don't realize that his E is magic damage that scales with your AD. And since your building AD with this build, it only seems like the right thing to do.
Burning Embers: This mastery is much more worth investing in than the Offensive Mastery that does extra damage to minions, the 10 extra AP helps with your W a bit. It may not be much, but it can be the deciding factor between living or dying at times. It only takes that last tick of ignite to kill you, and this 10 extra AP to save you.
Good Hands: This skill is such an easy choice over Perseverance. Would you prefer 10% of your death timer? Or if you have 100 HP Regen per 5 seconds and get an extra 4 HP per 5 seconds? It's honestly worthless. Do yourself a favor and take those points out of it. You'll be glad you did.
Archmage's Savy: The main reason I get this is because Lee Sin isn't based on his criticals, he get's the majority of his damage from his skills. And this little bit of ability power can help add significant portion of AP to your W.
Archaic Knowledge: I honestly don't know why most people don't get this on Lee Sin, I guess they don't realize that his E is magic damage that scales with your AD. And since your building AD with this build, it only seems like the right thing to do.
Burning Embers: This mastery is much more worth investing in than the Offensive Mastery that does extra damage to minions, the 10 extra AP helps with your W a bit. It may not be much, but it can be the deciding factor between living or dying at times. It only takes that last tick of ignite to kill you, and this 10 extra AP to save you.
Good Hands: This skill is such an easy choice over Perseverance. Would you prefer 10% of your death timer? Or if you have 100 HP Regen per 5 seconds and get an extra 4 HP per 5 seconds? It's honestly worthless. Do yourself a favor and take those points out of it. You'll be glad you did.
Usually I start off with a Long Sword and 1 HP Potion, you can also start off with Boots and 3 HP Potions if you have a hard time staying in lane. I try to stay in lane untill I have enough you get my Brutalizer and a pair of Boots. Most people don't realize how amazing CDR is on Lee Sin. He already has low CD's on his skills, but being able to proc your Q every 3 seconds? Think about it! Since he is so heavily reliant on his skills, why not make it so he can use them more often? Plus, his ult has a dangerously low CD with some CDR. It is simply a beautiful thing, having your ult up in EVERY team fight can make or break your match. After I finish my CDR boots, I start working towards a Bloodthirster. Because you need some lifesteal other than your W and it stacks well with it. Now, after your Thirster, you need to examine their team carefully, which champions are your biggest threat? Problems with AP Champs? Get a Banshee's Veil and/or Force of Nature. Problems with AD Champs? Grab a Thornmail, Guardian Angel, Randuin's Omen or Sunfire Cape. I decided to include Banshee's Veil in the build because it's almost never a bad idea to pick one of these puppy's up. Don't forget to get wards whenever you can, carry your team with sight! (Even though you're Blind.) If there are people stacking armor, try getting a Last Whisper to punch through their defense. Or you could get a Black Cleaver for some extra AS and AD with some nice Armor Pene. A second Bloodthirster works, but only if you are doing really well. As a last item, Guardian Angel is a great choice because living or dying at this point can make or break your game. Finish your Brutalizer into a Youmuu's Ghostblade usually after your 4th or 5th item for the extra armor pene and CDR. The active is also quite useful at times, especially for backdooring (Only if you have to).
And so we reach the end of the Guide. I hope you enjoyed it, and please, don't troll downvote without actually trying it. It'd mean a lot to me to hear what you have to say, I also would like to apologize for adding the "Require Comment To Vote" feature. Just trying to prevent the trolls from doing what they do best, trolling. If you leave a comment with your ideas and other thoughts on the guide, I'll be sure to test them out and add a Optional portion of the guide. Thanks again! Oh, and here is a screenshot of my recent games with this build. Just to give you some incentive to try it!
As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual.
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin
Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions.
''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin
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