Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
- Tank build
- Bruiser Lee sin
Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Cho'Gath
You cant 1v1 him so just dont try to go for him
Synergies
Ideal
Strong
Ok
Low
None
Pros
+Burst
+Snowball on lanes
+Mobility
+Fun to play
-Not the best late game
-Hard to play him well
-Not fast jungle clean(without tiamat)
-Hard to hit AoE Damage
I hope that you all know the Skills of Lee but anyways im putting them over here:
Flurry: PASSIVE: After using an ability.Lee Sins next 2 Basic attacks withing 3 seconds gain 40% attack speed,returning 20 energy on the first attack and 10 on the second
Sonic Wave: ACTIVE: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike: ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave dealing physical damage + 8% missing HP
Safeguard: ACTIVE: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds
Iron Will: ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
Tempest: ACTIVE: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Cripple:ACTIVE: Lee Sin Slow icon slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.
Dragon's Rage:ACTIVE: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
Enemies that collide with the targeted champion of this spell will also take the same damage dealt to the target initially by Lee Sin plus bonus physical damage that is calculated from a percentage of the initial target's HP. Also, enemies that collide with the Airborne icon knocked back initial target are Airborne icon knocked up for 1 second.
This is very important because if we can get a kick that hit more than 1 enemy champ will be a nice way to start a gank or a teamfight.
Flurry: PASSIVE: After using an ability.Lee Sins next 2 Basic attacks withing 3 seconds gain 40% attack speed,returning 20 energy on the first attack and 10 on the second
Sonic Wave: ACTIVE: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike: ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave dealing physical damage + 8% missing HP
Safeguard: ACTIVE: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds
Iron Will: ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.
Tempest: ACTIVE: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.
Cripple:ACTIVE: Lee Sin Slow icon slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.
Dragon's Rage:ACTIVE: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)
Enemies that collide with the targeted champion of this spell will also take the same damage dealt to the target initially by Lee Sin plus bonus physical damage that is calculated from a percentage of the initial target's HP. Also, enemies that collide with the Airborne icon knocked back initial target are Airborne icon knocked up for 1 second.
This is very important because if we can get a kick that hit more than 1 enemy champ will be a nice way to start a gank or a teamfight.
There are two types of masteries with Lee: 12-18-0 12-0-18
Lets start with the 12-18-0 masteries:
Sorcery:Its a mastery that will increase our burst and our damage is mostly habilities
Fury :Increase our attack speed but we dont need it because we have our passive Flurry.
Double Edged Sword :Will increase our burst but we will receive more damage this mastery this mastery is better than Feast because feast is a waste we dont need a sustain of 20hp.
Expose Weakness :Its nost a bad mastery but with the tank build with the bruiser build i prefer Double Edged Sword .
Vampirism :It give us life steal and spell vamp so we will have a little heal with skills and auto attacks in my opinion better than Natural Talent .
Bounty Hunter :1% of extra damage for each unique enemy champion you kill,that means that if you kill once every champ of the enemy team we are getting 5% extra damage and if we play a good early we will be able to make this.
Oppressor :This mastery is not bad because we can apply this mastery with Cripple and with Dragon's Rage but i prefer Bounty Hunter it give us more damage.
Wanderer :It give us Movement speed for gank faster, just better than Savagery
Runic Affinity :Will make our buffs stay for longer its a good mastery but Assassin is really good aswell you can pick one of both they are nice options.
Merciless :Increase our burst to champs that health are below 40% basically more damage and well,the other mastery Meditation make us regen mana and we dont have mana,this mastery is useless with us basically.
Bandit :Just not a good mastery with Lee sin jungle.
Dangerous Game :Heal us when we get a kill or an assist just worth it that Bandit
Precision:Give us armor penetration, we need armor penetration, this is the best mastery here basically.
Thunderlord's Decree :Give us much burst just the best mastery.
Lets go now with the tanky masteries (12-0-18) :
Sorcery:Its a mastery that will increase our burst and our damage is mostly habilities
Fury :Increase our attack speed but we dont need it because we have our passive Flurry.
Double Edged Sword :Will increase our burst but we will receive more damage this mastery this mastery is better than Feast because feast is a waste we dont need a sustain of 20hp.
Expose Weakness :Its nost a bad mastery but with the tank build with the bruiser build i prefer Double Edged Sword .
Vampirism :It give us life steal and spell vamp so we will have a little heal with skills and auto attacks in my opinion better than Natural Talent .
Bounty Hunter :1% of extra damage for each unique enemy champion you kill,that means that if you kill once every champ of the enemy team we are getting 5% extra damage and if we play a good early we will be able to make this.
Unyielding :Give us bonus of armor and mr better than Recovery that give us hp regen.
Tough Skin :Will make us lose 2hp less with camps and enemy champs it can safe us once and will make us lose a little less of hp on the jungle so not bad and in my opinion aswell better than Explorer
Veteran's Scars :Give us free hp better than Runic Armor
Perseverance Insight : This masteries are both well Perseverance will increase our hp regen and when we have our hp down of 25%hp make us regen 200% faster hp but Insight will make our summomers have 15% cd reduced both are well.
Swiftness Legendary Guardian : this both masteries are well aswell but i prefer Swiftness Tencaity means that we have less time of Crowd Control and slow resist,well,its slow resist basically.We will always be on the frontline on a teambattle so we will need this mastery for less time of cc,or in a gank.
Strength of the Ages : This mastery give us 300 free HP only by killing large monster and siege minions, basically the best mastery here.
Lets start with the 12-18-0 masteries:
Sorcery:Its a mastery that will increase our burst and our damage is mostly habilities
Fury :Increase our attack speed but we dont need it because we have our passive Flurry.
Double Edged Sword :Will increase our burst but we will receive more damage this mastery this mastery is better than Feast because feast is a waste we dont need a sustain of 20hp.
Expose Weakness :Its nost a bad mastery but with the tank build with the bruiser build i prefer Double Edged Sword .
Vampirism :It give us life steal and spell vamp so we will have a little heal with skills and auto attacks in my opinion better than Natural Talent .
Bounty Hunter :1% of extra damage for each unique enemy champion you kill,that means that if you kill once every champ of the enemy team we are getting 5% extra damage and if we play a good early we will be able to make this.
Oppressor :This mastery is not bad because we can apply this mastery with Cripple and with Dragon's Rage but i prefer Bounty Hunter it give us more damage.
Wanderer :It give us Movement speed for gank faster, just better than Savagery
Runic Affinity :Will make our buffs stay for longer its a good mastery but Assassin is really good aswell you can pick one of both they are nice options.
Merciless :Increase our burst to champs that health are below 40% basically more damage and well,the other mastery Meditation make us regen mana and we dont have mana,this mastery is useless with us basically.
Bandit :Just not a good mastery with Lee sin jungle.
Dangerous Game :Heal us when we get a kill or an assist just worth it that Bandit
Precision:Give us armor penetration, we need armor penetration, this is the best mastery here basically.
Thunderlord's Decree :Give us much burst just the best mastery.
Lets go now with the tanky masteries (12-0-18) :
Sorcery:Its a mastery that will increase our burst and our damage is mostly habilities
Fury :Increase our attack speed but we dont need it because we have our passive Flurry.
Double Edged Sword :Will increase our burst but we will receive more damage this mastery this mastery is better than Feast because feast is a waste we dont need a sustain of 20hp.
Expose Weakness :Its nost a bad mastery but with the tank build with the bruiser build i prefer Double Edged Sword .
Vampirism :It give us life steal and spell vamp so we will have a little heal with skills and auto attacks in my opinion better than Natural Talent .
Bounty Hunter :1% of extra damage for each unique enemy champion you kill,that means that if you kill once every champ of the enemy team we are getting 5% extra damage and if we play a good early we will be able to make this.
Unyielding :Give us bonus of armor and mr better than Recovery that give us hp regen.
Tough Skin :Will make us lose 2hp less with camps and enemy champs it can safe us once and will make us lose a little less of hp on the jungle so not bad and in my opinion aswell better than Explorer
Veteran's Scars :Give us free hp better than Runic Armor
Perseverance Insight : This masteries are both well Perseverance will increase our hp regen and when we have our hp down of 25%hp make us regen 200% faster hp but Insight will make our summomers have 15% cd reduced both are well.
Swiftness Legendary Guardian : this both masteries are well aswell but i prefer Swiftness Tencaity means that we have less time of Crowd Control and slow resist,well,its slow resist basically.We will always be on the frontline on a teambattle so we will need this mastery for less time of cc,or in a gank.
Strength of the Ages : This mastery give us 300 free HP only by killing large monster and siege minions, basically the best mastery here.
Insec: Sonic Wave> Resonating Strike> Stealth Ward> Safeguard> Dragon's Rage (This is the basic play on lee that you must know if you want to start playing him)
Flash insec: Sonic Wave> Resonating Strike> Dragon's Rage > Flash (You can do this by different ways like if the enemy is near you can Sonic Wave> Stealth Ward> Safeguard> Dragon's Rage> Flash> Resonating Strike) For make the Flash insec you have to Dragon's Rage the enemy and really fast you have to clik the Flash on the direction you want to kick him at the start you may fail but after a few fails you will be able to make this.
There are more mechanics with Lee Sin but this are the most importants.
Flash insec: Sonic Wave> Resonating Strike> Dragon's Rage > Flash (You can do this by different ways like if the enemy is near you can Sonic Wave> Stealth Ward> Safeguard> Dragon's Rage> Flash> Resonating Strike) For make the Flash insec you have to Dragon's Rage the enemy and really fast you have to clik the Flash on the direction you want to kick him at the start you may fail but after a few fails you will be able to make this.
There are more mechanics with Lee Sin but this are the most importants.
You have to remember the passive of Lee sin Flurry that increase your attack speed always that you use an hability, so you have to make two auto attacks and then throw another hability,making this you will be able to clean the camp fasters and lose less hp.
On late game if you are fed you will have to focus the carries like if you were an assasin (Midlaner,ADC) and if you are using the burst build you will be able the kill them easy and win the teamfights if your team follows your engage well.
If you fed on early game and you are behind,you have to try to insec their carry or or his apc Sonic Wave> Resonating Strike> Stealth Ward> Safeguard> Dragon's Rage (This is the basic combo of the insec but you dont always have to makte this play you can use the flash or other things that may be better but this is the basic) and make the engage (that doesnt means that you have to take all the q´s that you land before starting a teamfight,you have to wait for the best momment to engage), hopefully your team will carry you.
If you fed on early game and you are behind,you have to try to insec their carry or or his apc Sonic Wave> Resonating Strike> Stealth Ward> Safeguard> Dragon's Rage (This is the basic combo of the insec but you dont always have to makte this play you can use the flash or other things that may be better but this is the basic) and make the engage (that doesnt means that you have to take all the q´s that you land before starting a teamfight,you have to wait for the best momment to engage), hopefully your team will carry you.
You must be logged in to comment. Please login or register.