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Lee Sin Build Guide by zenofy

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League of Legends Build Guide Author zenofy

Lee sin (s6) The Play Maker

zenofy Last updated on August 18, 2016
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Tank Lee Sin

[VS]

Damage-Off tank

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Lee Sin with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Shaco Well,Easy matchup.You just have to press e and you will see him with his q.free elo
1
Fiddlesticks Pre 6 you can kill him,at a level 6 fight you can cancel his w and his ult,you need more?
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Pros

+Nice early game
+Burst
+Snowball on lanes
+Mobility
+Fun to play
-Not the best late game
-Hard to play him well
-Not fast jungle clean(without tiamat)
-Hard to hit AoE Damage


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Basic Mechanic with Lee sin

This is a video made by Nathaniel B,with the basic mechanics of Lee Sin, you should watch it if you are starting with this champion.


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Skills

I hope that you all know the Skills of Lee but anyways im putting them over here:

Flurry: PASSIVE: After using an ability.Lee Sins next 2 Basic attacks withing 3 seconds gain 40% attack speed,returning 20 energy on the first attack and 10 on the second

Sonic Wave: ACTIVE: Lee Sin fires a sonic blast in the target direction, dealing physical damage to the first enemy it hits and granting true sight of them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.

Resonating Strike: ACTIVE: Lee Sin dashes to the enemy marked by Sonic Wave dealing physical damage + 8% missing HP

Safeguard: ACTIVE: Lee Sin dashes to the target ally or friendly ward. If the ally is a champion, they and Lee Sin receive a shield that lasts 2 seconds and Safeguard's cooldown is halved. Lee Sin can activate Safeguard on himself to receive the shield, and can cast Iron Will within 3 seconds

Iron Will: ACTIVE: For 4 seconds, Lee Sin gains bonus life steal and spell vamp.

Tempest: ACTIVE: Lee Sin smashes the ground, dealing magic damage to nearby enemies and granting True Sight of them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.

Cripple:ACTIVE: Lee Sin Slow icon slows all enemies within range that are marked by Tempest for 4 seconds, decaying over the duration.

Dragon's Rage:ACTIVE: Lee Sin roundhouse kicks the target enemy champion, dealing physical damage and Airborne icon knocking them back over 1 second.
PHYSICAL DAMAGE: 200 / 400 / 600 (+ 200% bonus AD)

Enemies that collide with the targeted champion of this spell will also take the same damage dealt to the target initially by Lee Sin plus bonus physical damage that is calculated from a percentage of the initial target's HP. Also, enemies that collide with the Airborne icon knocked back initial target are Airborne icon knocked up for 1 second.

This is very important because if we can get a kick that hit more than 1 enemy champ will be a nice way to start a gank or a teamfight.


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Masteries

There are two types of masteries with Lee: 12-18-0 12-0-18
Lets start with the 12-18-0 masteries:

Sorcery :Its a mastery that will increase our burst and our damage is mostly habilities

Fury :Increase our attack speed but we dont need it because we have our passive Flurry.

Double Edged Sword :Will increase our burst but we will receive more damage this mastery this mastery is better than Feast because feast is a waste we dont need a sustain of 20hp.

Expose Weakness :Its nost a bad mastery but with the tank build with the bruiser build i prefer Double Edged Sword .

Vampirism :It give us life steal and spell vamp so we will have a little heal with skills and auto attacks in my opinion better than Natural Talent .

Bounty Hunter :1% of extra damage for each unique enemy champion you kill,that means that if you kill once every champ of the enemy team we are getting 5% extra damage and if we play a good early we will be able to make this.

Oppressor :This mastery is not bad because we can apply this mastery with Cripple and with Dragon's Rage but i prefer Bounty Hunter it give us more damage.

Wanderer :It give us Movement speed for gank faster, just better than Savagery

Runic Affinity :Will make our buffs stay for longer its a good mastery but Assassin is really good aswell you can pick one of both they are nice options.

Merciless :Increase our burst to champs that health are below 40% basically more damage and well,the other mastery Meditation make us regen mana and we dont have mana,this mastery is useless with us basically.

Bandit :Just not a good mastery with Lee sin jungle.

Dangerous Game :Heal us when we get a kill or an assist just worth it that Bandit

Precision :Give us armor penetration, we need armor penetration, this is the best mastery here basically.

Thunderlord's Decree :Give us much burst just the best mastery.

Lets go now with the tanky masteries (12-0-18) :

Sorcery :Its a mastery that will increase our burst and our damage is mostly habilities

Fury :Increase our attack speed but we dont need it because we have our passive Flurry.

Double Edged Sword :Will increase our burst but we will receive more damage this mastery this mastery is better than Feast because feast is a waste we dont need a sustain of 20hp.

Expose Weakness :Its nost a bad mastery but with the tank build with the bruiser build i prefer Double Edged Sword .

Vampirism :It give us life steal and spell vamp so we will have a little heal with skills and auto attacks in my opinion better than Natural Talent .

Bounty Hunter :1% of extra damage for each unique enemy champion you kill,that means that if you kill once every champ of the enemy team we are getting 5% extra damage and if we play a good early we will be able to make this.

Unyielding :Give us bonus of armor and mr better than Recovery that give us hp regen.

Tough Skin :Will make us lose 2hp less with camps and enemy champs it can safe us once and will make us lose a little less of hp on the jungle so not bad and in my opinion aswell better than Explorer

Veteran's Scars :Give us free hp better than Runic Armor

Perseverance Insight : This masteries are both well Perseverance will increase our hp regen and when we have our hp down of 25%hp make us regen 200% faster hp but Insight will make our summomers have 15% cd reduced both are well.

Swiftness Legendary Guardian : this both masteries are well aswell but i prefer Swiftness Tencaity means that we have less time of Crowd Control and slow resist,well,its slow resist basically.We will always be on the frontline on a teambattle so we will need this mastery for less time of cc,or in a gank.

Strength of the Ages : This mastery give us 300 free HP only by killing large monster and siege minions, basically the best mastery here.


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Runes

Runes

Greater Seal of Armor
9

Greater Glyph of Cooldown Reduction
9

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
9
This are the runes that are the best on my opinion with lee,but you can change the marks of armor pen for attack damage marks and the glyphs or cdr for magic resist or scaling magic resist


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Skills upgrade order

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
This is the most common hability secuence that you should always do,but you can aswell upgrade the w before the e is not that good but you can do that.


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Mechanics with Lee Sin

Insec: Sonic Wave> Resonating Strike> Warding Totem> Safeguard> Dragon's Rage (This is the basic play on lee that you must know if you want to start playing him)

Flash insec: Sonic Wave> Resonating Strike> Dragon's Rage > Flash (You can do this by different ways like if the enemy is near you can Sonic Wave> Warding Totem> Safeguard> Dragon's Rage> Flash> Resonating Strike) For make the Flash insec you have to Dragon's Rage the enemy and really fast you have to clik the Flash on the direction you want to kick him at the start you may fail but after a few fails you will be able to make this.

There are more mechanics with Lee Sin but this are the most importants.


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Farming

You have to remember the passive of Lee sin Flurry that increase your attack speed always that you use an hability, so you have to make two auto attacks and then throw another hability,making this you will be able to clean the camp fasters and lose less hp.


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Early game

If you start on the Blue side of the jungle:
- Gromp > Greater Murk Wolf > Rift Scuttler > Blue Sentinel If you make this route well you wont need to use both potions and you may can gank bot or mid if their laners are pushing
.
If you start on the red side of the jungle:
- Krug > Crimson Raptor > Rift Scuttler > Red Brambleback if you make this route well you wont need to use any potion so you will be able to gank mid or bot if there is a possible gank.


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Late game

On late game if you are fed you will have to focus the carries like if you were an assasin (Midlaner,ADC) and if you are using the burst build you will be able the kill them easy and win the teamfights if your team follows your engage well.
If you fed on early game and you are behind,you have to try to insec their carry or or his apc Sonic Wave> Resonating Strike> Warding Totem> Safeguard> Dragon's Rage (This is the basic combo of the insec but you dont always have to makte this play you can use the flash or other things that may be better but this is the basic) and make the engage (that doesnt means that you have to take all the q´s that you land before starting a teamfight,you have to wait for the best momment to engage), hopefully your team will carry you.