Build Guide by ButtMan
Not Updated For Current Season
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This build is about eating skill shots initiating and supporting your team whilst backdooring (late game) and tower diving (mid and late game).Alot of people think that Lee sin needs to be a hybrid or a beefy dps but i disagree completely i think lee sin is one of the most supportive tanks in the game with his ulti shield and slow.
Rune can be any tank runes but i find the Greater Seal of Vigorhp regen helpful early game (especially when you have a jungler on your team) and the armor and magic resistance is kind of a no-brainer for a tank.
Any defensive runes should work.
Lvl 1 you can get anyone of the the 3 skills your "Q"(Sonic Wave/Resonating Strike),"W"(Safeguard/Iron Will), and "E"(Tempest/Cripple).
Q is more for bush checking and attacking i recommend this when your enemies are squishy dps and you have a dps as your partner.
W is more for when your soloing for more defense and the ability to dash out of your enemies or have a partner who likes to take hits(Jax with his Stun is an example).
E is more for getting first blood, it hits them both and gives you the ability to slow them.
You can actually almost pick any summoner spells.
Clairvoyance-Not recommended but your very supportive and it can start or prevent ganks.
Exhaust-Even though your building pure tank iv'e killed people before easily this helps prevent getting killed or prevents people from running away.
Ghost-Chasing,initiating,fleeing,and much more this is useful.
Smite-If you decide to jungle with this build(warning jungle tank has not been tested by myself or my friends yet).
Clarity-Useless you don't have mana in less your insane and think someone needs mana that badly.
Flash-A bit like Ghost but with the art of suprise in most cases anyways(wards can ruin ganks and stuff).
Heal-i wouldn't recommend even if you are a tank inless your doing A.R.A.M.(all random all mid).
Really-No,stay away from this spell your damage does not need a buff.
Teleport-I have not used teleport with this build yet but i do not see why i need it.
Cleanse-Debuffs GTFO that about sums it up.
Fortify-You are a tank and tanks mostly take this but i have not used it in this build yet.
Ignite-Finisher Spell useful if no one else takes it but if someone does i do not recommend taking it.
Revive-do not use this its a waste of a summoner spell considering all the other stuff you can take.
Pros / Cons
Can Initate very well
Can support well
Can backdoor with a dps or solo if a tower is low enough
Can chase endlessly
lack of dps
lack of farm can hurt
you will have to die and waste your skills for friends(this is what a tank does)
I cannot think of much more right not please comment and make suggestions.
Creeping / Jungling
Will be tested please post your own feelings on jungling with this build, and if you did what were pro and what were cons.
Please give help, first guide and all.I recommend you try a few pub games with friends while testing this build.(co-ordination is key(teamspeak, skype,vent is often helpful)