Lee Sin Build Guide by Hejlskov
Not Updated For Current Season
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
I focus Lee Sin laning, but he is very strong in the jungle too. So if you're looking for a jungling/laning-filled killing spree, read on. In this guide there is also a guide for Lee Sin tank but there is no futher information about it at this moment.
Pros / Cons
- Good Damage all game
- Good mix of burst and auto-attack damage
- Good ganker --- Sonic Wave / Resonating Strike + Tempest / Cripple
- Dragon's Rage is great in teamfights. Interrupts everyone on the opposing team if done correctly.
- He is Lee Sin, The Blind Monk.
- A bit squishy before your Warmogs
- If you cant hit your Sonic Wave / Resonating Strike, it's a lot harder to gank and you will fail most of the time.
- You need good positioning to play him well(For his ult, cripple, etc etc.)
Lee Sin's skills are all great and really make him that great and powerful, especially combined. The speciel thing about Lee Sin is that every skill he has, except his R, can be used twice. The Second version is different but only available for a few seconds.
Q= Sonic Wave/resonating strike; Lee Sin projects a discordant wave of sound to locate his enemies, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage to the first enemy it encounters and revealing them for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.
Resonating Strike (30 energy): Lee Sin dashes to the enemy hit by Sonic Wave, dealing 50 / 80 / 110 / 140 / 170 (+0.9 per bonus attack damage) physical damage plus 8% of their missing health as physical damage
Safeguard; Lee Sin rushes towards a target ally, shielding them both for 40 / 80 / 120 / 160 / 200 (+80% of ability power) for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: (30 energy): Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains 5 / 9 / 13 / 17 / 21 % lifesteal and spell vamp. He also gains 10 / 15 / 20 / 25 / 30 armor.
This makes Lee Sin so mobile; it has many uses - you can jump to a ward, to a teammate...
Here is an example of ward-jumping
Tempest: Lee Sin smashes the ground sending out a shockwave that deals 60 / 95 / 130 / 165 / 200 (+1.0 per bonus attack damage) magic damage and reveals enemy units hit for 4 seconds. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple (30 energy): Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed by 30 / 37.5 / 45 / 52.5 / 60 % for 4 seconds. Movement and Attack Speed recover gradually over the duration.
Lee Sin performs a powerful roundhouse kick launching his target back 1200 units, dealing 200 / 400 / 600 (+2.0 per bonus attack damage) physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
Here is an good example of the use of Dragon's Rage
Because of his passive Flurry that allows you to have increased attack speed on the next two basic attack, you must always use one skill and then hit twice and then use it the second time; this makes you that great Lee Sin you must be ...
The runes that I've chosen works well with Lee Sin and his early-game.
As Lee Sin is an off-tank melee fighter, the Armor, Magic Resist and Armor Penetration will improve his early-game and let him chase down his enemies, even before they know it.