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Lee Sin Build Guide by Maorre

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League of Legends Build Guide Author Maorre

Lee Sin, the Blindu Monku Des

Maorre Last updated on February 13, 2013
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Team 1

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Introduction

Hello guys, I'm Maorre (that's not my ingame name though) and I play on EU West. Lee Sin is one of my main champions along with Fizz and Riven.
Lee Sin is a very fun champion and the champion I've played the most with in ranked (used to have around 75% wins with him) The kind of plays you can make with Lee Sin are just so awesome and in the future I'll perhaps upload some videos of plays I've done with Lee Sin in both ranked solo queue and in normal games.



But hey, lets talk a little bit about Lee Sin, shall we? What you should know about Lee Sin is that he has a super strong early game and a weak late game, I've been in the situation a few times of having 20-40 kills with Lee Sin but haven't been able to carry because everyone else have managed to get full builds and getting stronger while Lee Sin falls off. Although I'm not saying you can't carry with Lee Sin, I go 20+ kills with jungle Lee Sin in ranked sometimes and manage to carry the game and win around the 30 mark. Whatever, hsi strong early game is what makes Lee Sin such a strong toplaner, he can pretty much win every matchup, especially against other bruisers. Although Lee Sin recently got nerfed (they took away armor bonus from Iron Will and reduced the movement and attack speed slow on Cripple) but he's still a strong toplaner, he can also be played as a midlaner in some matchups (yeah, only because Froggen did it), due to him being super strong in lanephase and will come out ahead in pretty much every trade due to the lifesteal, spellvamp and shield from Iron Will and the attack speed slow from Cripple.
I will focus mostly at Jungle Lee Sin in this guide, but maybe there will be a more detailed guide for solotop Lee Sin in the future.


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Pros & Cons

Pros
- Very mobile
- Good ganks
- Passive is very good in jungle
- You can make sick plays
- He never gets boring

Cons
- High skill cap
- Falls off late game
- Hard to recover if behind
- Recently got a nerf (regenerated energy if Safeguard breaks was taken away aswell his armor on Iron Will, and the movement and attack speed slow on Cripple got lowered.


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Masteries

Jungle

Masteries
4/5
2/1
1/1
4/1
3/1
1/1
2/5
3/
1/
1/5
4/1
2/1
1/1
1/1

Lane
Masteries
1/5
2/5
4/1
4/1
3/1
1/1
2/5
3/
1/
4/1
3/1
1/5
1/1


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Spells

Lee Sin's abilites (except his ulti) has two stages.


After Lee Sin uses an ability, his next 2 autoattacks within 3 seconds gain 40% attack speed and return 15 energy each.


Lee Sin shoots a wave of sound in a line, dealing physical damage to the first enemy it encounters and revealing it for 3 seconds. If Sonic Wave hits, Lee Sin can cast Resonating Strike within the next 3 seconds.

Lee Sin dashes to the enemy revealed by Sonic Wave, dealing a base amount of damage plus 8% of their missing health as physical damage. Monsters take a maximum of 400 damage.


Lee Sin shields himself, or dashes towards a target ally unit, shielding them both from damage for the next 5 seconds. After using Safeguard, Lee Sin can cast Iron Will within the next 3 seconds.

For the next 5 seconds, Lee Sin gains bonus lifesteal and spell vamp.
Cost: 30 energy


Lee Sin smashes the ground dealing magic damage to all nearby enemies and revealing them for 4 seconds. If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds.

Lee Sin cripples all enemies revealed by Tempest reducing their movement and attack speed. The movement and attack speed recover over 4 seconds.


Lee Sin performs a powerful roundhouse kick, dealing physical damage to the target and knocking them back. Enemies the target collides with take the same amount of physical damage and are briefly knocked into the air.


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Skill Sequence

Jungle

Dragon's Rage> Sonic Wave> Safeguard> Tempest

For jungle I always max Sonic Wave for lower CD and maximum damage. You can also max Tempest in jungle for faster clearings and more movement speed slow in ganks.
Start with E at your first buff, or Q for invades.

Lane

Dragon's Rage> Tempest> Safeguard> Sonic Wave

or

Dragon's Rage> Safeguard> Tempest> Sonic Wave

I think Tempest Cripple is better to max against melee champions and especially attack speed reliant champions like for example Irelia, and Safeguard Iron Will is better if you're getting harassed much and for better sustain.


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Items

The best starting items if you're jungling

You need these

If you really need the lifesteal and the free ward go

Otherwise go

and upgrade to this whenever you feel like

For boots the only choices are
/ /
This is the best item in the game, you have to buy it, no exceptions

If you need more damage

If you need more defense

If against high magic damage and high cc





Good starting items if laning


sight ward

Core against an AD


Core against an AP
(1 or 2)