Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
- My Lee Sin build
- Jungle
Introduction
Pros
•Insane mobility
•Very strong counterjungling
•Great ganks, particularly post 6
•Extremely strong skirmish potential
•If played right, insane youtube-worthy plays are a common occurrence
Cons
•Extremely hard to play
•Weak CC
•Must build tanky to be effective in high level play
•Recovers poorly if behind
•Insane mobility
•Very strong counterjungling
•Great ganks, particularly post 6
•Extremely strong skirmish potential
•If played right, insane youtube-worthy plays are a common occurrence
Cons
•Extremely hard to play
•Weak CC
•Must build tanky to be effective in high level play
•Recovers poorly if behind
9x Greater Mark of Attack Damage
9x Greater Seal of Armor
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Attack Damage
The runes are pretty standard for any champion with sustain.
I don't like armor pen anymore since you're playing more of a tanky champ mid-game. AD does more early, especially helpful when clearing creeps.
Armor yellows are standard on all champs - they are just too efficient.
MR blues are also standard, no other runes really keep up in efficiency. I get flat instead of scaling since early game is extremely important for Lee.
9x Greater Seal of Armor
9x Greater Glyph of Magic Resist
3x Greater Quintessence of Attack Damage
The runes are pretty standard for any champion with sustain.
I don't like armor pen anymore since you're playing more of a tanky champ mid-game. AD does more early, especially helpful when clearing creeps.
Armor yellows are standard on all champs - they are just too efficient.
MR blues are also standard, no other runes really keep up in efficiency. I get flat instead of scaling since early game is extremely important for Lee.
Machete/5 is the standard jungle start. No reason to go any different on Lee - machete is just OP on him. Standard for top lee sin is boots unless you need the extra armor with cloth armor.
You definitely want to have at least madred's razor on first back. Upgrade to Wriggle's Lantern and buy Boots of Speed after that, depending on how much gold you have (900 = buy wriggles, less = buy boots). Grab Boots of Mobility and Sightstone afterward. Lee Sin is an aggressive, mobile early game jungler and these items are key for taking control of their jungle.
From there, Locket of the Iron Solari is the most solid defensive items you can buy in current meta. If they have no magic damage, you can skip Locket of the Iron Solari and start on your Sunfire Cape early.
Sunfire Cape and Frozen Mallet are important on Lee Sin to prevent him from going into obscurity late-game. We built all tanky items early/mid game, so our late-game items need to contribute some damage/utility, or we just get ignored.
Last Whisper, Blade of the Ruined King, and Mercurial Scimitar are situation pick-ups. If the enemy is stacking armor, get Last Whisper, otherwise get Blade of the Ruined King for damage. Mercurial Scimitar is really a 6th item meant for if you're getting targeted by heavy CCs.
Note that there is a build running around that began in Korea where you start with Doran's Blade and build into 1-2 more Doran's Blade and Sightstone. If you do this, you need 6% lifesteal quints and do 21/9/0.
You definitely want to have at least madred's razor on first back. Upgrade to Wriggle's Lantern and buy Boots of Speed after that, depending on how much gold you have (900 = buy wriggles, less = buy boots). Grab Boots of Mobility and Sightstone afterward. Lee Sin is an aggressive, mobile early game jungler and these items are key for taking control of their jungle.
From there, Locket of the Iron Solari is the most solid defensive items you can buy in current meta. If they have no magic damage, you can skip Locket of the Iron Solari and start on your Sunfire Cape early.
Sunfire Cape and Frozen Mallet are important on Lee Sin to prevent him from going into obscurity late-game. We built all tanky items early/mid game, so our late-game items need to contribute some damage/utility, or we just get ignored.
Last Whisper, Blade of the Ruined King, and Mercurial Scimitar are situation pick-ups. If the enemy is stacking armor, get Last Whisper, otherwise get Blade of the Ruined King for damage. Mercurial Scimitar is really a 6th item meant for if you're getting targeted by heavy CCs.
Note that there is a build running around that began in Korea where you start with Doran's Blade and build into 1-2 more Doran's Blade and Sightstone. If you do this, you need 6% lifesteal quints and do 21/9/0.
You must be logged in to comment. Please login or register.