Lee Sin Build Guide by Highfligh

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League of Legends Build Guide Author Highfligh

Lee Singah - Dorans Jungle

Highfligh Last updated on February 17, 2012
4,317 4
Build 1 (Cheat Sheet)

Champion Build: Lee Sin

Health 2118
Health Regen 18.85
Energy 0
Energy Regen
Armor 95.6
Magic Resist 79.500054
Dodge 0
Tenacity 0
Movement Speed 400
Gold Bonus 0
Attack Damage 139
Attack Speed 0.983
Crit Chance 0%S
Crit Damage 0%
Ability Power 25
Life Steal 0%
Spell Vamp 0
Armor Penetration 7.68
Magic Penetration 0
Cooldown Reduction 0%

Recommended Runes

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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No need to talk and talk silly. :P

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My runes:

I chose just 10 Arm Pen, because you get the best dmg output during early and midgame.
In Addition, you jungle a bit faster and your ganks are really stronger.
You will see, that this 9,6 bonus dmg will rape other champs and junglers.

Another point: You will possibly buyin lategame, so you dont need that much armor pen early.

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I think, no reason to explain this masteries.
Might be the strongest and offensive one.

But you can also get 21-0-9 masteries, for bonus movement speed and buff duration.
Quite a nice choice.

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Skill Sequence

You start at wraiths / wolfes and go for red / blue after. Therefore skill.

Skill next, for early lvl 2 gank Top/Bot. You will get a massive dmg output if you land your q-e combo, because of the .
Then try to move Midlane or gank Top/Bot again.
The lvl 2 ganks by Lee Singah might be the best ones in LoL. So use this power !

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Summoner Spells

Ofc, you take Smite, you are a jungler. Try to steal drake/buffs/baron with it.

Why Exhaust?
A simple reason: Lee Sin is one of the most flexible champions. You can charge withto enemies or enemies minions.
allows you to charge to your minions or teamplayers.
If it s still hard to escape, you got your to kick their ***es away.

And for offensive, no need for flash or ghost, see here ;)

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Like i already said: Start at wariths-red or wolfes-blue, depending on enemy jungler, and try to counter the enemy blue or red after/before ganking. This works quite well if you got some champs like Fiddlesticks or Amumu, because you know, that they start at Blue.

Then you clear the camps again, walk on to your blue and give it to your midlaner. And just think about your passive. Use spell - hit 2 times - use spell again - hit 2 times - ...and go on like this :P

I will post a video about jungling soon. More about this stuff then ;)

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So, now we get to a really important Point: The Items

You start with Dorans, because its OP!

Ofc, just lvl 1 boots first.

OP - buy 1 or 2 again.

This is one of your Core items! Many reasons for it: You will get no , so gives you a really good speed bonus in jungling.
2.: In comination with your your ganks are kinda like BOOOOOOOM! You burst dmg is much higher with sheen.


Now we reach the Point, where we have to decide what to buy next.

First of all, we buy better boots:

Mercurys if the enemy team got massive crowd controll (stuns, snares, mutes, taunts, ...) or massive magic damage.

Ninja's if they got lot of AD.




Build Warmorg's if you feel like really fragile and if your team needs someone, who can tank much dmg. All in all it's much better for beginners.

If there is no need to get extra HP or if your team lacks damage. This item makes you really stronk in midgame and jungeling. Additionally it gives you massive bonus damage on .
JUTS DONT DIE THAT OFTEN !!! otherwise its not that stronk...

If you finished building the one, you chose, build the other one.




I prefer building trinity force next. It gives you all things you want: Movement speed, HP, a little slow effect, and more burst dmg than sheen (1,5x ratio).

I guess you know the word "Atmorgs"! At(mas)-(war)morgs. This item combo might be the best for melee DPS champions. Both draw profit from each other. And as you know, you got in the last item step.
But in my Opinion, is a little bit stonger at this point. Just build if the enemy team got big physical dmg.

And of course, build the other one after.




Build it if the enemy team stacked armor, and you will still hit them really hard.

The movement speed and the HP reg passive is really nice here. Build it if you feel that the mages hit too hard.

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So guys, hope i could help you to improve your Lee SIGAHHH - build.
In the next time, i will improve this guide a bit. So dont be sooo hard to me now :P
If you like this build / guide, leave a like or a comment with constructive critic ;)

Bye bye ;)