Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Lantern- for boosting yourself inside jungle, really decent life steal together with W-W skill, meaning that less often returing to base as he can heal himself on creeps. SIGHT WARD. well really good item.
Mercury threads- for this build providing more MR and also TENACITY 35% highest in the game.
Atma's Impaler- I buy it sooner than WARMOG because of decent armor and base dmg you recieve from 2k HP is not that bad.
NOTE: If you have more gold at begginign go for WARMOG armor but I prefet IMPLATER because you need early on more dmg for gangs survivality comes later at TEAM FIGHTS
Warmog's Armor - best item for Lee and his survivality together with force of nature. Farming of permanent bonuses is pretty quick with him.
Frozen Malet- give great HP for offensive Item + 20 dmg and most of all slowing the target with normal attacks- for assassin very good item - Helping more DMG output with ATMA's IMPALER
Trinity force- movement & Attack speed, HP, dmg. Good but expensive Item for this build.
If you are so rich you can prefectize the build with replacing LANTERN to BLOODTHRISTER but usually this do not happen as you do not have that much gold - you need to earn little mote than 15 K for whole package (and then You need like 2K more for BLOODTHRISTER)
W for first I think is best for beginning (in jungle improving his survival) which grants shield, armor + vamp (most of the time I double tap this, increasing your survivality and total health more than W,2 hits,W - exception are taking down the tower or when you need attack speed just to finish off someone- When I start 1v1 I also double tap). Later on, with more points vamp & spell vamp is on really good level even without any life steal items. Progressing with E is not ment for DMG (but have decent dmg) at first but considerred as really good way of slowing enemy, creeps (attacking slower). Q being assigned as 3rd skill is ment to prepare character to assimilate with any occured situation on battlefield, but dmg is also possitive and main feature of another teleport-like skill more significant when finishhing off an wounded enemy with second Q-Q (as additional +10% dmg of life missing).
AFTER LVL 6 It really depends on situationand needs of champ. For me it really differs from game to game
Runes are build to help deliver more DMG to everything that moves with MARKS of Desolation and QUINTs of same type.
Armor SEALS with one QUINT, lantern + BOOTS of ninja are together doing totall a lot of armor to shield Lee which can turn upper hand in combat and when you count in also skill W-W, well...
and finally Glyphs to boost Magic resist just a little bit and improve a weak defense against magic.
Masteries made for jungling especially (+ EXP gaining, buff duration), improving armor penetration(and other helpfull offensive masteries). 21-0-9 (He is not made to be tank so no other option than this)
Lee can be really improving teamfights with
playing on enemy's nerves with Q, 1-2 hits, Q, then W back to ally .
Help with running enemy as Q-Q, hit or two, E, hit E, then he is pinned and team can catch up, then just mind your own business with W, 2 hits, W, hits,etc. (to boosting your attack speed + maintaining health with life steal), if running even faster E,E, or just delivering lot of dmg instantly with Q-Q if lower health.
Catching the Fire ball is name of something what is basically known as really nasty move of Lee Sin. As assassin going from back, cast Q, hit, E, R dragon kick,, as he flies Q to teleport to him and then E to slow him there and finishing the job.