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LeBlanc Build Guide by SPK_VeNoM

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SPK_VeNoM

LeJuke WIP

SPK_VeNoM Last updated on March 22, 2015
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Ability Sequence

2
8
10
12
13
Ability Key Q
1
4
5
7
9
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9



Threats to LeBlanc with this build

Threat
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High
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Threat Champion Notes
2
Ahri Most of Ahri her damage is provided by her Q and landing het Charm. With a high mobile champion as LeBlanc you can avoid a big part of her damage by using your W to avoid getting hit by her Q or E. At the same time you can trade back alot of damage with your Q + W combo. Even when she uses her ultimate you can lock her down with a well placed Chain.
2
Viktor Viktor is a low-mobility mage with a weak for assassins. Because of the biggest part of his damage is coming from his laser or hitting a W stun you can avoid taking most damage from him. Also because he has got no gab-closing ability you can go pretty agressive on him or call your jungler to blow his flash. When that happens he has no mobility or escape left and you should be able to kill him or at least force him out of lane with a good timed combo.
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Introduction

Hi I'm SPK VeNoM. I main midlane and love to play LeBlanc so I decided to make a guide for The Queen of the Jukes!

This build is still Work in progress!


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Le Blanc - Standard info

LeBlanc is a AP Assassin Midlaner. She has a huge amount of burst damage in 1v1's and you also can Juke your enemy's 4 Days!

When I Started playing Midlane more often I realised LeBlanc was a verry good AP Assassin that has insane power in 1v1's. If you manage to win your lane your midgame is insanely good and you can blow up enemy squishy's.


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Pros / Cons

PROS


+ High burst damage
+ High mobility , makes her roams very strong
+ Hard to gank
+ Can annihilate enemy carries
+ She got tons of damage to make lifebars disappear
+ Good Waveclear with W+R

CONS


- Countered by CC
- No tanky stats
- Bad teamfighter, only good for assassinations
- When enemy's build heavy MR she lacks damage


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Abilities - Explaining

Mirror Image Mirror Image (Passive): Mirror Image is LeBlanc her passive. When she drops under 40% Health Mirror Image will triger and LeBlanc will become stealth for 1 second spawning a clone of herself that lasts for 8 seconds. This passive has a 1 minute cooldown thats isn't affected by CDR. When LeBlanc her Mirror Image triggers and she stays under 40% health for 1 minute Mirror Image will trigger again upon taking damage.

Sigil of Malice (Q): LeBlanc her Q is Sigil of Malice. This is a targeted ability that shoots a orb towards her target. Upon hit the target takes 55 / 80 / 105 / 130 / 155 (+ 40% AP) magic damage and gets marked for 3 seconds if LeBlanc uses one of her other abilities on the marked target Sigil of Malice will triger and deal a aditional 55 / 80 / 105 / 130 / 155 (+ 40% AP) magic damage. The cooldown on Sigil of Malice is 6 seconds at all ranks. This can be affected by CDR.

Distortion (W): The W of LeBlanc is Distortion. Distortion allows you to jump to a targeted location. Within a range of 250 all enemies take 85 / 125 / 165 / 205 / 245 (+ 60% AP) magic damage. LeBlanc can activate Distortion again the following 4 seconds to jump back to the spot where she casted Distortion wich is marked on the ground. The cooldown of Distortion is 18 / 16 / 14 / 12 / 10 seconds and can be affected by CDR.

Ethereal Chains (E): LeBlanc her E is Ethereal Chains. When activated LeBlanc throws a chain in the targeted direction binding to the first enemy it hits dealing 40 / 65 / 90 / 115 / 140 (+ 50% AP) initial magic damage. Ethereal Chains will stick to the enemies for 1,5 seconds if they stay in range. If they don't the chain breaks. If they do Ethereal Chains will trigger and the enemy will be rooted for 1,5 seconds dealing a total amount of magic damage of 80 / 130 / 180 / 230 / 280 (+ 100% AP). The cooldown of Ethereal Chains is 14 / 12.5 / 11 / 9.5 / 8 seconds and can be affected by CDR

Mimic (R): LeBlanc her ultimate (R) is Mimic. LeBlanc can recast the previously casted spell without any mana-costs. Altough the effect of the spell doesn't change the damage will depending on the rank of Mimic
- MIMIC: SIGIL OF MALICE : 100 / 200 / 300 (+ 65% AP)
- MIMIC: DISTORTION : 150 / 300 / 450 (+ 97.5% AP)
- MIMIC: ETHEREAL CHAINS : 100 / 200 / 300 (+ 65% AP)


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Abilities - Usage and Combos

Now you know what LeBlanc her abilities are and what they do we are going to take a look at some combos for these abilities to make your enemies lifebars disappear!

Let me first explain how I'm going to set this up. I will show you some combos that you can use while playing LeBlanc. First I tell you the combo and then I will describe it more in-deph. The + between the icons means that the following ability is crucial for the combo. The + means that the following ability is sitiuational and you dont have to use it every time. (AA means Auto Attack)

Combo 1 :

(AA) + + + + (AA) +

- This is the basic LeBlanc combo you can pull off when you hit level 2 or 3 (depends if you want to use chain) This combo will deal a significant amount of damage. First your Sigil of Malice will deal 55 damage followed by 85 damage from your Distortion. You also trigger the Sigil of Malice dealing another 55 damage. If you manage to land the chain you can deal another 40-80 magic damage and you can land some AA. Making this a good combo dealing a minimum total of 275 ( 195 without Ethereal Chains) magic damage + the % of AP you run with runes and items. If you can kill the target use Ignite to close your combo and secure yourself the kill

Combo 2 :

+ + + (AA)

- This combo works well to lock down a target. Therefore it is key to land your Ethereal Chains. The Sigil of Malice will also trigger and deal some extra damage. In this combo Distortion is only used to get in range for your Ethereal Chains or to clear minions so they wont get hit by your Ethereal Chains. This combo is great for setting up ganks. If you land a Ethereal Chains your jungler can just walk into lane and land their cc. This combo works great with high cc junglers such as Vi, Amumu, Rengar (with empowered Bola Strike) or can set up a Lee Sin Dragon's Rage into your team.

Combo 3 :

+ + +

- This combo makes the lifebars of the enemy carries disappear. When you hit your Sigil of Malice you immediately follow up with your Mimic to deal a big amount of burst damage. When you are level 6 this already will deal a total of 210 magic damage ( Sigil of Malice + Mimic Sigil + proc of Sigil of Malice ). The target will still be tagged by your Mimic Sigil of Malice so when you use your distortion it will proc again and deal 100 damage on top of your level 3 Distortion that will deal 165 damage that makes this combo do a minimum amount of damage of 210 + 165 + 100 = 475. This is without the AP% that you got at the moment. Lategame this combo can burst down enemy carries verry fast and can help you al lot in fights to blow up an enemy. The Ignite is situational, if you dont manage to kill your target you can Ignite him to deal the killing amount of damage.

Combo 4 :

+ + + +

- This combo is specially usefull for locking down a target for a long period of time. The Distortion will be used for the same goal as in combo 2, to gab-close or clear minions. You Distortion into range of your Sigil of Malice and land your Ethereal Chains, now just walk along with your target to activate the root. When your target is rooted you throw your Mimic Ethereal Chains on him to make sure it hits. At the time he is free from the first root it will only take about 1 second before he will be stuck again. In the meantime your team can follow up or kill the target. If you are level 18 ingame and have all abilities maxed you can alomost shoot out a regular Ethereal Chains after the Mimic one because of the cooldown only will be 8 seconds - your % cooldown reduction. This is a combo that can be very usefull for chasing targets after a teamfight. If yout team is behind you the lockdown gives them time to catchup with you and your target. It can also be used to keep a tank in place. When you lock down the tank your team can do free damage and you should be able to kill him despite his Armor and MR. The Sigil of Malice is optional because it doesnt add lockdown. It only damages the target some more what can be usefull but isn't crucial every time.


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Items