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Leona Build Guide by Guest

Lenoa (Black Hole Sun)

Lenoa (Black Hole Sun)

Updated on July 16, 2011
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2,658 Views 0 Comments League of Legends Build Guide Author Leona Build Guide By Guest Updated on July 16, 2011
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Spells:

LoL Summoner Spell: Teleport

Teleport

LoL Summoner Spell: Clarity

Clarity

Introduction

I'd just like to start out by saying this is my first guide, be gentle. I'll update, and improve it as I go, especially if it's getting rated decently.

That being said, this is my guide to building a tank Leona. Building her pure tank and CD reduction, at least for the time being, is the only way to go with her. Her AP scales poorly, so I don't waste any stats on trying to boost her damage.

Leona is a tank that has the ability to shut down the other team for long periods of time, and even lock down one enemy for several seconds. If you play her right your team will have ample time to melt that pesky carry in no time.

That being said, lets get down to business...
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Pros / Cons

Pros:
    Stuns, stuns, and more stuns
    Tends to get focused right off the bat, keeps enemies off your carries
    Can completely shutdown an enemy for several seconds
    Decent AoE, especially early game

Cons:
    Because of her ability to shut down enemies, mages tend to focus her
    Almost no mobility - No early escape, no going back once you've initated
    Tendency to KS with shield - not a huge deal, but it'll happen
    Very mana dependent - you have to take clarity or you'll be sucking for mana until about mid game
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Summoner Spells

As far as summoner spells go, I like Teleport and Clarity. Teleport allows you to quickly join your team, or defend a tower. Clarity is needed, especially early game to augment relatively bad mana problems. Late game, especially after getting a Banshee's Viel, your mana problems are less of an issue, but I've found myself starved for it quite a bit until then. Plus, it's nice to have for your teammates sake.

Alternatives:
Flash - Good for escapes, setting up your stun
Cleanse - You're going to get stunned and cc'd as Leona, this is a great way to deal with it.

All other spells are... well just not that great for Leona. I highly suggest you use some combination of Teleport, Clarity, Flash and Cleanse.
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Runes

Pure defense. How you want to Rune her is up to you, I prefer more armor. If you prefer more magic res that's fine too, Leona does tend to get focused early because of her ability to shut down the other team for long periods of time. I take a lot of armor, but Mages can melt her quickly, bare that in mind as you choose what Runes you'd like to select.
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Masteries

Masteries are pretty cut and dry with Defense and Support. If you're going to take the spells I suggest then go ahead and put in for the masteries for them, as I show. Take all the mana/health regen you can, you'll need it.
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Skill Sequence

As far as skills go, you really want to push your shield as early as possible. It's the first thing you'll pop before rushing into battle. It lasts longer if you hit any enemies, so you'll pop this before going in. The teleport and stun do their jobs well enough, as they are at rank 1. I go ahead and max out Shield of Daybreak second, since the reduction on the cooldown is nice going into mid/late game.

As far as initiating goes you'll to follow this sequence:

-State or Ping your intention to initiate combat
-Activate your shield
-Activate your stun
-Activate your Reverie if you need to catch up to a runner
-Zenith Blade into the most dangerous carry
-Use your ult to further shut down all enemies that converge on you (By this time you'll have shut down the carry for up to 6 or 7 seconds, your team should be able to kill it by now)
-Activate your Ruin if you get into a chase, or if things turn sour and your team needs a get away
-Activate your Reverie if you haven't already, for the same chase/getaway reasons.
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Items

Okay now onto the items. As previously stated, Leona should be built pure tank. Not every game is the same, so this build isn't something you have to follow exactly.

Core Items: Shurelya's Reverie, Randiun's Omen, Warmog's Armor

Doran's Shield is a nice starting item for Leona, I always take it, as it allows her to lane for a long period time, and giving her over 700 HP to start with.

The first time you go back you'll want to grab Boots of Speed, A mana pot or two, and a ward. Protecting you, and your lane partner, from ganks is always a plus, no two ways about it.

The first real item you'll want to aim for is the Heart of Gold, this way your laning partner can get to last hits they need, and you can roll in some free gold, for a while.

Next you'll want finish your boots. I go for the full 40% cooldown reduction, so I take the CD Reduction boots. If you want to take Ninja Tabi for the extra dodge, or Merc's for the magic resistance, which you may need, then that works too, up to you.

The next item I take is a Philosopher's Stone, and go ahead and roll that into a Reverie. This item is beautiful for Leona early and into late game. Tanks are glorified support champions. The active allows you some bit of mobility, which she lacks big time. Using the active to set up your Zenith Blade will help you stop enemies from fleeing all game. Just don't forget to use it. It could save several of your allies, or help them from chase as well.

Next up is the Ruin. This is another item I think is perfect for Leona's play style. The Omen gives Leona another disable. With her shield up (great synergy here) the slow can last forever, giving your team time to get away, or keeping the opposing teams slippery champs from escaping. If your ults down, this can make up for the slow, or if its up, after the initial slow effect wears off, use this to give you even more time to catch up. The way to go with Leona is to shut the other team down as much as possible.

After this you have some leeway with where you can go...

If your team is having trouble with mages, trade the Sunfire Cape for a Force of nature. The extra MR is a nice thing to have. If you're not struggling with Mages, however, go ahead and take the Sunfire Cape, the AoE in conjunction with all your stuns and slows can add up quick, and you get tons of armor from it. Another alternative, would be skip on the Warmog's or Sunfire Cape for a Quicksilver Sash. The cleanse on it is nice, as well as the Magic Resist. Build accordingly to what the other team has, and who is doing well. Just pay attention to who's dishing out the most damage, specifically to you.

You can also go ahead and rush your Banshee's Viel if you want here. The extra mana only helps, as Leona tends to suck it up quick, and it further helps with the Mages.

Lastly, I go for a Warmog's. This item is really the perfect last item for any tank, in my opinion. You'll need the health late game, and when your build's done, it's almost like an extra item into the late stages of the game, since the health bonus will continue to stack for quite some time.
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Summary

Alright, so what did we learn?

Leona can shut down enemies for unforgivable amounts of time. If you can get an entire spell sequence off, the enemies are shut down forever. She especially excels at shutting down one at time. With the item choices, which include slows and cooldown reduction, you should be able to annoy all enemies who get close to you, bouncing from one enemy to the next. She does tend to have mana problems, so you'll have to be careful how you plan your attacks early game, but after you get into mid game you can be a bit more liberal with your skills. Don't let yourself be caught alone late game, you'll get melted and you have no way to escape, save a sprint and some slows, but you don't want to waste your ult on anything but a team fight.

If you gave this guide a read, thanks for the time. Feel free to comment, and leave your feedback.
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Lenoa (Black Hole Sun)

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