Leona Build Guide by VoidReaver
Not Updated For Current Season
Didn't Feel A Thing!
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Leona with this build
|Fiddlesticks||Get Mercury's Treads early and he's dead meat. Just save your stun for his Drain and stomp him to oblivion. Oh, and don't forget to rush Aegis.|
A bit about me
Hello friends! I am VoidReaver also known as PhobosTheEternal, a Gold IV Player in Europe West with an expertise on Supporting. I started playing Leona during the end of Season 3 and quickly realised her potential. She became my favourite support and one of my favourite champions. My stats with Leona in Season 3 and 4 are:
- 31 Ranked Games
- Won: 16
- Lost: 15
- Win Rate: 51.6%
- Average KDA: 2.3/7/13.6
- 120 Ranked Games
- Won: 70
- Lost: 50
- Win Rate: 58.3%
- Average KDA: 2.6/5.3/15.8
Leona is an aggresive support champion. Her kit has extremely good amounts of CC and her base damage is pretty good as well. She could be classified mostly as a bruiser than support, and that makes her very strong. Mastering Leona is not only about learning her combos, but also knowing when and how to use them. I will try to help you understand her as much as I can, but in the end it's all about the experience you will gather playing with her. Her Eclipse favours defensive stats, making you an unstoppable juggernaut (not you Sion) and allows you to take great amounts of punishment without many items. Her passive amplifies the damage your team will deal and it's extremely useful for burst-like champions like assassins or nukers.
Pros / Cons
- Extremely tanky
- Great Peel
- Tons of CC
- Multiple ways to use her kit
- Will make you feel like a Force of Nature
- Low mobility
- Mediocre disengages
- Mediocre Sustain
- All-in playstyle
|Now then, Flash is a very useful tool. No matter what lane you picked or what champion you play, its value is great. It allows you to escape easily if you get in trouble, dodge enemy spells that could kill you, flash through walls and last but not least, it's a great gap closer to catch up with fleeing enemies.||Exhaust is the standard spell for supports. Exhausts target enemy champion, reducing their Movement Speed and Attack Speed by 30%, their Armor and Magic Resist by 10, and their damage dealt by 40% for 2.5 seconds.||Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds, grants you vision of the target, and reduces healing effects on them for the duration. Useful if you want to secure kills and believe Leona's CC is more than enough for you.|
Greater Glyph of Scaling Magic Resist
Greater Mark of Health
Greater Quintessence of Gold
Greater Seal of Armor
Now then, these runes are my personal preference. They provide a good, steady income of gold to speed up your build plus the health and resistances required to be tanky even in early levels. If you want something else, below are some other choices you might also like:
If you believe Relic Shield provides you with more than enough health, you can swap the marks of health with armor ones. They will further reduce the damage you will receive from the enemy carry and add extra armor for Eclipse's effect.
I would not reccomend these ones easily. Even though they provide you with triple the armor Greater Seal of Armor does, you have to wait all the way to level 18 and that is a long time. They weaken your early game for the sake of a stronger late. Use at your own risk.
The early game counterpart of Greater Glyph of Scaling Magic Resist, picking these will strengthen your early game against the magic damage the enemy laners will deal. Whether you pick these ones or the others, it matters little.
You can ditch the gold from the Greater Quintessence of Gold for the sake of extra armor, extra defences and extra tankiness. Whatever floats your boat.
Block + Unyielding reduce the overall damage you will receive by 4 points. At first glance, this looks ridiculously low, but in late game when you will have around 3k HP the enemy will have a hard time to take you down. These two babies can save you around 100 HP in a full-frontal teamfight. It sounds like nothing, but it makes the difference.
Recovery + Perseverance + Relic Shield provide a very good amount of health regeneration that will allow you to trade, retreat and restore your HP to a good amount in order to do so again. Combined with Second Wind , you will have a steady flow of HP to survive in lane longer than the average Leonas. Just avoid getting poked now and then.
Enchanted Armor , Hardiness , Resistance DON'T EVEN THINK ABOUT LEAVING THESE ONES OUT. Not only they make you tankier, they also increase the extra armor and magic resist you receive from Eclipse. All three of them are a must.
Oppression With the current meta teams having plenty of CC, the enemy team will deal even less damage than intended with this bad boy. And trust me, 3% is a very good amount when having to deal with fed mages and carries.
Reinforced Armor Best way to ruin the day of the enemy carries. It won't make you immortal, but it will make you very durable against those tons of damages they deal.
Evasive Even though there are mages with good AOE ( Brand, Annie etc) you might find yourself not really dependant from this one, since there are many mages out there that deal single target damage. Doesn't hurt picking it though.
Legendary Guardian Even more armor and magic resistance while near enemies? Yes, please!
Tenacious A reminder: this one STACKS with Mercury's Treads, making the enemy team's CC rub off like a breeze.
If this tree is not to your liking, you can always go for this one:
As you can see, 0/21/9 favours a more "utility" approach, giving you some extra speed with fleetoffoot to help eradicate these slow movement issues Leona has.
Summoner's Insight allows you to use your Flash and Exhaust (or any other spells you chose) more frequently, making engages easier to win.
Finally, Alchemist and Culinary Master provide better potions with extra duration, allowing you to survive in lane without having to rely on health regeneration items.
As I pointed out before, you should always buy these items: Ruby Sightstone, Mercury's Treads, Randuin's Omen and Face of the Mountain. They are the basic core items of all tank supports and they provide you with vision, an extra slow and a shield for one ally. What about the other choices though?
I pick this one 80% of my games. It adds a very valuable aura that helps your teammates withstand any magic damage the enemy team might inflict and it further increases the shield from Face of the Mountain.
Another viable choice, it boosts your HP and MR while offering invulnerability to ONE form of crowd control or spell. Useful for engaging teams with heavy CC.
This one was nerfed pretty hard and it's not dealing as much damage as it used to be in early levels. However, it's a good option against teams that have weak magic damage and low mobility.
zeke's herald Buy this if your team has a lot of auto-attack reliant champions. Combined with Locket of the Iron Solari it can give some neat stats to your teammates.
This one is a bit of a lunatic's choice, but if your team snowballs like crazy or love to tower dive, you can provide them with some valuable seconds of turret immunity.
But this against teams with heavy AD champions and especially if they are auto-attack dependent. It will ruin their day and make you unstoppable.
A good choice against teams with really heavy AD champions, it will be an ightmare for the enemy. As long as they choose to focus you.
A good choice if you believe your tankiness is enough. It works well with Spirit Visage.
This item combined with Perseverance , Recovery , Face of the Mountain and/or Warmog's Armor will provide you with an extremely strong flow of HP regeneration and resistance against teams with heavy AP.
One of my favourites, it adds an extra AOE slow everytime you cast an ability, plus much-needed mana, armor and CDR. What more could you ask for?
Your Role In Laning Phase
Laning Phase is where Leona starts to prove her worth. The enemy will try to position carefully in order to avoid your Zenith Blade, leaving him vulnerable to ganks or other ways of engaging ( Solar Flare). Always engage first after pinging the champion you chose as target and to notify your teammates about when you will do so. Try to take as much damage and CC as possible and stay close to your enemy when activating Eclipse, to prolong its effect and add one more buff of Sunlight. Then, the way will be clear for your carry to clean up the mess. If you fail to take down the enemy, retreat to a safe spot and wait for the next chance to engage.
When it comes to engaging, you can try these combos:
- activate Eclipse, then follow with Zenith Blade, Shield of Daybreak and a well-aimed Solar Flare for the stun.
- use Solar Flare, followed by Eclipse, Zenith Blade and Shield of Daybreak.
- if the enemy walks into you, use Shield of Daybreak, Eclipse and a well-aimed Solar Flare for the stun. If he tries to escape, save your Zenith Blade.
Your Role In Teamfights
This is where you must feel epic as hell. You should be the first to charge in and the last to come out of the fight. If you manage to land you Solar Flare against groups of gathered enemies, it's an easy engage and an easy win. If your carry has plenty of escapes or kite abilities and the enemy team doesn't have any assassins, you should charge in 90% of the times.
However, things change if the enemy team has sneaky wankers (like Rengar, Zed or LeBlanc). In that case, always stay in the back and try to prevent the enemy assassins from reaching your carry. Stun them and slow them down in order for your teammates to clean them up and once the threat is gone, feel free to chase the fleeing enemies to their nexus.
Varus can take advantage of Leona's passive without ever stepping into the fight thanks to his great poke. This allows a Varus+ Leona combo to easily push the enemy out of the lane.
Draven has one of greatest early games of any carry. His superb early poke can take great advantage of Sunlight to win the lane early.
Jinx's intense early aggression matches with Leona's. Jinx is probably one of the best carries for establishing early lane dominance, something Leona can achieve.
Ezreal is an extremely bursty carry. Once he gets a Trinity Force and Muramana he can proc your passive with his Mystic Shot for massive damage. You might have to relax a little bit during the laning phase though. And of course your Ezreal could be building more traditionally, but either way Ezreal's long range poke and great gap closer synergize well with Leona's kit.
Caitlyn's long range poke, long range autoattacks, and gap closer synergize well with Leona's early aggression.
Lucian is a really hard lane-bully with lots of burst and a great gap closer. He works really well with Leona.
So, did you enjoy my guide? Feel free to leave a comment and a vote after you are done and let me know if I made any errors (english is not my native language :() so I can correct them. Plus, I'm open to suggestions and new things to try. Hope you liked it! ^_^