Leona Build Guide by
Not Updated For Current Season
Not Updated For Current Season
Welcome to buffalo's guide to Leona. She is by far and away my favorite champion. I've gone through all sorts of build attempts. She is actually the ONLY champion I've ever spent RP on to buy. When I first started I looked through all of the champ splash arts and said, "Damn she looks cool!" so I bought her on the spot.
When I first started playing as her, I thought I made the ABSOLUTE worst decision. But I stuck through it. It took me about 20 games before you could call me decent at her (for a level 20 summoner). To show my devotion to her I share my wealth of knowledge.
When I first bought runes for Leona I got flat Armor, MR, and Attack speed runes; and Health regen per 5 Quints. It worked for me for a while before I started to realize how utterly stupid I was when I got into ranked. Problem was I didn't have enough gold to progress my build and buy wards/oracles at the same time. Thus as the game progressed I became a useless Leona.
The current runes give Leona enough gold per 5 (coupled with masteries) to allow her to be useful as a support and as an initiating tank. The Armor and MR runes are a no brainer a tank should have the extra buffer. Now, you may be wondering why I choose flat runes rather than scaling runes; the answer is simple. My philosophy with runes is that they should help you early game. Yes, most scaling runes beat flats by level 6-9, however the amount of difference toward the end of the game doesn't matter. Late game is more about the items not the runes. Runes are an early game advantage. You should use them as such. Especially on a champion like Leona who needs to be aggressive in order to zone the enemy out.
As for the magic pen, I still haven't figured out a better solution, I'm toying with the idea of adding more MR, but... the Pen does allow Leona to do a little more burst damage (which can mean the difference between securing the assist/kill and letting the target escape).
Exhaust - Zenith Blade allows you to close the gap on your enemy. Considering that the major downside to it is its short range, that's not a problem for Leona. In addition, you can protect your carry with it since it lowers the targets damage.
Flash - Good way to position yourself, or escape ESPECIALLY after fronting a group with lower HP.
Heal - Used to use it a lot before I realized its not needed on Leona. It will help you learn how much of a beating she can take.
Teleport - Since boots are usually the third item you'd want to build teleport is handy to get you back in lane, it also allows you to help other lanes and stay in fights.
Ghost - It is a much better ability if you want to chase someone down or get away in open ground. But it doesn't have as much utility as Flash.
Usable but not really recommended:
Clairvoyance - Used to learn jungler's position, or check for bigger jungle monster. Wards will do the same. Not really something I'd recommend, but it is still viable on Leona.