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Leona Build Guide by Noise00

This build has been archived and is for historical display only.

PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Noise00

Leona - The Radiant Sun

Noise00 Last updated on July 19, 2011
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Ability Sequence

2
5
9
13
15
Ability Key Q
3
7
14
17
18
Ability Key W
1
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 4

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
3/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 24

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 1


Guide Top

Introduction

This is my second guide, though I reluctantly never finished my Pantheon guide to begin with. This guide deals with Leona and how she plays; Any suggestions are welcome in the comments, appropriate changes will be made as seen fit.

This guide is still being worked on.


Guide Top

Masteries

You want 4/24/1 masteries. The exhaust and ghost points can go a long away, and archmage's savvy will be useful. You want the armor, magic resistance, dodge chance, health, health regen, and tenacity from the defense tree.


Guide Top

Summoner Spells

The good:
Ghost - Good for escaping or chasing down an enemy.
Flash - Another incredibly useful summoner spell. Once more, can be used to chase down someone or escape. Very useful.
Ignite - A bit overused, but still useful spell.
Exhaust - Can stop someone from chasing you, or can halt them from escaping.

The bad:
Heal - Useless if you play carefully and properly.
Revive - Who uses this?
Smite - Not junglin'.
Teleport - Though useful for getting around the battlefield, it's bland otherwise.
Cleanse - Not really worth it, but Leona is a tank after all.
Fortify - Near useless.
Clarity - Conserve your mana and you won't need this.
Rally - Near useless.
Clairvoyance - A much better spell can be chosen than this.