Leona Build Guide by Iscariot5
Champion Build: Leona
| Health | 3276 |
| Health Regen | 34.3 |
| Mana | 1655 |
| Mana Regen | 20.6 |
| Armor | 236.21 |
| Magic Resist | 228.62 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 159 |
| Attack Speed | 30.933 |
| Crit Chance | 25%S |
| Crit Damage | 0% |
| Ability Power | 55 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Leona, The radiant dawn is a new tank fresh from riots ever growing bundle of champions. I have played her for the past couple days as well as alongside her and against her, and i have noticed that almost everyone i see play with her is awful, so i decided to make a build for her. I am currently working on getting some pictures in the guide. I just recently learned how so give me some time.
Pros / Cons
pros
Variety of stuns and slows
Shield of Daybreak,
Solar Flare
Armor buff
Eclipse
Gap closing skill
Zenith Blade
very tanky
Cons
Somewhat Limited by cooldowns
ability power skills :( (just because)
Bad Farmer
Farming
Farming is one of Leona's rough patches. I find it difficult to farm minions early game, but that's just me. One solution to this is using your
Eclipse to kill multiple minions at a time, but that causes mana to deplete very quickly. Other than this, im sorta lost on the farming thing, and im still trying to figure something out, so give me some time :).
Runes
Runes are simple, flat defense
Greater Mark of Armor,
Greater Seal of Armor,
Greater Quintessence of Armor and magic resist
Greater Mark of Magic Resist,
Greater Glyph of Magic Resist,
Greater Quintessence of Magic Resist for incredible early game survivability. This should allow some easy early game kills for your lane, so be aggressive, but smart of course. This is the reasoning that i didn't go for armor or magic res. per lvl runes. Health isn't an option for me because i simply don't think the runes give a sufficient amount of it.
Masteries
Masteries are to build more tankiness for leona along with some hp regen and other utility, while also putting one into
Exhaust and
Ghost since that's what I use for this champion, you however may use whatever your comfortable with.
Summoner Spells
I choose
Ghost and
Exhaust for multiple reasons. First and foremost, i am most comfortable with these spells. Secondly,
Exhaust works wonders in all situations, making it difficult to escape for enemy champions or crushing their damage output if needed. Take tryndamere for example, everyone knows he's a b**** once his
Undying Rage is toggled, and his damage output is insane, so
Exhaust him in team fights once that happens to remove him as a threat until his ultimate times out. Or if the enemy dives under your tower for a kill,
Exhaust them to decrease damage output to help you survive, and also slow them allowing the turret to get more hits in on the champion.
Ghost is also used in multiple ways, to escape and to catch up to enemies. Fairly self explanatory.
Skill Sequence
alright alot of people may disagree with me on this part, but the sequence I TRY to use my skills in when playing leona is
Zenith Blade/
Eclipse/
Shield of Daybreak. THE REASON IS we are going to be getting a
Trinity Force. I know alot of you are thinking you should pop
Eclipse before you dash with
Zenith Blade to run the time down a little bit, but if you do that you just wasted your bonus damage on your
Eclipse from
Trinity Force. So in short this is to maximize damage output. I realize that this will not always be best in every situation, so don't follow this religiously, do it whenever possible however. your ultimate
Solar Flare should be used whenever necessary. Preferably when it's possible to stun multiple targets at one time. It can also be used to stop enemies from escaping, if used well. (which i rarely see for some reason)
Items
To help add a little magic resistance in early game play. If your enemy team is majority attack damage, get the
Cloth Armor towards
Aegis of the Legion instead.
To aid you in laning for a longer period of time
For that extra movement speed that you always need
Great early game addition of health and resistances, while also aiding your team with its aura. Don't skip this.
Adds some bonus health while increasing your damage output with a nice passive as well. The price is right. This is required for
Trinity Force.
Greatly increases your attack damage while also increasing armor. Great item to have. NEEDED for this build.
Groundbreaking item that increases your burst and continuous damage by tons. This is required for trinity force.
The game changer. This beast gives you everything you need to dump on ppl's faces. This is a must. Get ready to pwn babies.
Gives you a little hp to increase your attack damage(from your
Atma's Impaler) and a great boost in magic resist while blocking spells when needed. Awesome passive.
A big boost in armor and magic resist to close the show, and it brings you back to life!!! Why not.
Summary
Tanky build with some serious damage output, however, this build WILL NOT make you a good player. If you suck, dont blame the build, if your good however and the build sucks... than blame the build :).
Guardian Angel is the only variable item that i have in this build(in my opinion). This means that you can get a different item instead if your situation calls for one. Other than that, i suggest leaving the other items as is. Leave comments and rate it plz, feedback is much appreciated.
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