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Warwick Build Guide by DeliOwner

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author DeliOwner

LET THE CHASE BEGIN!!!! (AP WW)

DeliOwner Last updated on January 17, 2015
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
13
16
18
Ability Key W
3
12
14
15
17
Ability Key E
6
11
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 22

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 8

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Warwick with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Jinx Can be caught easily and only offense is her slow and snare which can be dodge.
1
Lulu Her Ult and W is the only thing that can save her.
Guide Top

Pros / Cons

Pros.
1.Your Hungering Strike will allow you to live in the Jungle longer.
2.Champs who don't build Magic Resist early or mid game will die faster to you.
3.Dragon is easier due to your Hungering Strike being stronger and if your low on potions while fighting just Q.
4.Your Hunters Call with your already finished build will help you claw anything down.
5.The Defense Masteries are for your Health and to prevent you from dying in the mist of minions,monster,dragon,or baron.
Cons.
1.Using Infinite Duress won't do as much damage as you expect it to so remember " When you Ult take that champ down".
2.No Wit's End mean if they have Magic Resist your in trouble due to your moves not doing a thing.
3.Champs with Magic Resist built-in can defend against you and help their team take you out or worse they can take you out by themselves.
4.Even with Scaling Magic Resist runes most of the Flat Magic Resist runes you own won't protect from those High Burst AP Champs.


Guide Top

Runes

1.Even with Scaling Magic Resist runes most of the Flat Magic Resist runes you own won't protect from those High Burst AP Champs.
2. The Attack Speed runes with you Hunters Call with help you Clear the jungle at a faster rate.
3. The flat Armor Runes are for those AD champs that hurt a little(Ex. Draven and Caitlyn).


Guide Top

Masteries

1.The Defense Masteries are for your Health and to prevent you from dying in the mist of minions,monster,dragon,or baron.
2.The Offense Masteries is help to boost you combat in the jungle and out in lane.


Guide Top

Farming

1. Start on the Toad and smite for the buff so that Blue Buff and Wolf's die quicker(also when fighting blue buff use one potion just for the quick Health regen.)
2.After that head to Red Buff and kill it(just smite it if your health is dropping a little) and clear out the rest of the monsters in that area.
3.Dragon can be taken at level 5 or 6(Depending on how your ganking went in the other lanes) but remember that friends can help you. But if you have smite with your red and blue buff you can solo it(depending on which buff you went to get and when it ends.)


Guide Top

Team Work

1.If you feel like ganking a lane you can, but remember while in the jungle fighting mobs look at the enemy champs to see the amount magic resist they have. If the Magic resist is high don't gank (but if they're getting camped by enemy jungle help them). If they have low Magic resist(below average Magic Resist) gank that lane but remember to ping that your coming to help.