Miss Fortune Build Guide by skorek
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Miss Fortune Build
Threats to Miss Fortune with this build
|Tristana||You are stronger in early and mid game. Your q+aa would do more dmg than her e+aa, so you can freely exchange with her. Longer exchanges favors you even more since your w is stacking up.|
Starting note: this is a copy of my lolking guide. I am currently Diamond 1 adc player. My best score was 495 lp in challenger (unfortunately dropped, but working to get back there).
If you want to see me playing marksmans or read more about me just visit my stream:
If you want to learn more about bottom lane and become better player you can sign up for a coaching with me:
Detailed description of runes/items/masteries can be found on my
GENERIC MARKSMAN GUIDE
- she can put 4 aa and 1 q while she helps jungler to kill his first jungle buff.
- she com e back to the lane faster than other marksmans
- lane rotations are really important here – she can do them faster (if she also had good wave clear, ehh;()
Your early game is quite strong. Your main source of harass is q. Try to always harass your enemies when they position behind a minion by applying q to that minion. Use your passive to dodge abilities and to shorten the distance to the enemy adc if you know that you have more favorable exchanges. As with any other adc – harass your opponents when they try to last hit. If they do the same to you, skip the minion and answer back. You should win any extended exchange (assuming both you and the enemy has equally strong supports). If, after your standard aa+q combo enemy still wants to fight you and he doesn't go back, fight with him keeping in mind that your w is stacking and you will be doing a lot of damage with your autos. Chasing enemy to his minions is usually a bad idea – do that only if you won't be getting aggro from those minions or you are so much stronger that it doesn't matter. After level 6 you have a new way to catch your enemies out of position. If you see that your opponents used their escapes, can't use cc on you to stop your ulti and you can at least make them go back to base by using your ulti, then don't hesitate.
Assist your team in taking objectives and pushing turrets. Farm lanes. You are quite strong in mid game overall. Your w stacks are painful and you have ok burst. However... You have no escape. You have only 550 range. Try to start every team fight with your ultimate, but don't overtry. You need to catch at least two enemies with it to be worth starting team fight with it. After it, just close the distance and attack usually the closest target as with any adc. Remember, that it is sometimes better to do nothing in the start of the fight than to go in – especially when you have no flash. If you don't w8 for your opponents to use their scariest cooldowns first, you can die really fast.
It is similar to mid game, but you are not that strong as in mid game. Your dmg scales quite ok (not as good as kog's or trist's of course), but your lack of escape is really hard to deal with since you don't even have a range to compensate it (like jinx or kogmaw). On top of that enemy ap carry usually can 100 to 0 you in a second, thus you really really need your flash.
Miss fortune early and mid game are quite strong. Late game becomes problematic since she doesn't have any escape nor range to compensate it.
Miss fortune video