Fiddlesticks Build Guide by Alestrom - FTW
| Health | 3060 |
| Health Regen | 15.4 |
| Mana | 2063 |
| Mana Regen | 21.6 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 93.2 |
| Attack Speed | 0.849 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 695.16 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 7.47% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
This is the guide that will make your enemies feel the True Terror. The items are not set in stone as you can make many changes. But first lets take a look at his story:
For nearly twenty years,
Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.
What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for
Fiddlesticks : executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.
Those who say 'you have nothing to fear but fear itself' have not yet felt the crows.
Runes and Masteries
I dont think i have to explain a lot.
Runes: Some early AP, CDR and Magic Penetration.
Masteries: 19/0/11 Some extra AP, CDR, and MP&HP regen + plus some valauble Spell Vamp!
Item Build
CORE :
Will of the Ancients Spell vamp makes you a BOSS .
Rabadon's Deathcap The AP
Infinity Edge .
Rod of Ages A classic one.
Situational :
Void Staff If the enemy is building Mag.Pen.
Morello's Evil Tome for CDR
Rylai's Crystal Scepter and
Zhonya's Hourglass for survivability without sacraficing your AP.
Abyssal Scepter .....So a
Veigar is kicking your ***...Get out alive.
Banshee's Veil You are ready to cast your crow storm.....then a silence or a stun makes you rage, die and brake your PC keayboard and screen (THAT'S NOT HOW I REACT, BY THE WAY}
Archangel's Staff Combined with
Rod of Ages and
Banshee's Veil makes it a very strong item.
Deathfire Grasp AP + NICE Passive + Nice Active = Nice Item
Athene's Unholy Grail Similar to
Morello's Evil Tome
PRFFERED BULD
Summoner Spells
Good :
Flash There you go.......you escped or caught him.
Ghost You are pretty slow so you wanna escape or catch them.
Exhaust Same as
Flash and
Ghost .
Teleport Very good spell for easy transportation across the map.
Smite You can't jungle without it!
Maybe... :
Clarity
Fiddlesticks is a MP hungry champion.
Ignite Last hit.......K.O.
Cleanse You may get stunned or CCed so you have to fight back.
Bad : All the rest summoner spells
Hell NO :
Revive and
Heal ....You dont want to die......and come on you are
Fiddlesticks..
Abilities
Terrify: Raise it at lvl 3 and max it last. Very good skill gor catching enemies, escaping and stopping a
Karthus who is going for the Quadrakill. (You cant die so no Pentakill)
Drain: It makes
Fiddlesticks OP. It is your main skill. Plus you can tank anything with this.
Dark Wind: Great damage late game and a valauble CC skill
Crowstorm: If you use your Ultimate properly, then GG!!!!
If you want to be to dominant whith
Fiddlesticks try this combo!
Cast your
Crowstorm while beeing hidden.....When the massacre starts use your
Dark Wind to silence and deal TONS OF DAMAGE at the surrounding enemies.....at least most of them shoulda have died.....use your Q-W combo to destroy everything that still dares breathing!!
Clearing the mess!
The jungle at
summoner's rift
is a very dangarous place filled with many monsters....Let's find out how will we clear it...................................................................
You will need:
Fiddlesticks +
Smite + your brain
We start from the big-bad-stone-lego (Blue Buff)....Have someone pull it and start by killng it's minions..........then drain the lego, smite it and steal its buff.
Then move to
Warwick's kids (wolves)....first the 2 little then the big one......Move to the terrifying ghosts that escaped the GHOSTBUSTERS (Wraiths).....First the big one then the 3 little.......move to the 2 stone-lego bros...(golems)...get out of this jungle for a gank and some clean air........Now go and kill the Tiny-GODZILLA (Red Buff)
Kill the ghosts and the wolf-kids once again.................Return to your home as a great hunter you are and get your prize......Then repeat and repeat and repeat...
Teamwork and tips
Time for some teamwork. You are a beast at 1v1 but you can't win a game alone....You should try helping your teamates every time you can.....even if that means leving 2 easy targets to save your teamates. You my boy, are the master of SPELL VAMP!!! You can try tanking turrets with your
Crowstorm!!You can turretdive drain of the guardians(usually the one with the most HP)........as you take hit from the turret and draining the enemy you want lose more than 200-300 HP, while the rest of your team kills the enemies, destroys the turret and you come one step closer to the BEATUFUL screen with says: VICTORY
Ganking
Now, it's time to talk about ganking. Before you return at your BASE you must gank at least 1 time.....Use your chance wisely.....If succed you will get away with a kill, assist and propably a broken lane-turret + some valauble gold!! If you fail you will lose some time and propably get behind at lvls!If you die you will give a free kill, stay behind at lvls and lose time. When you have your ultimate (
Crowstorm) it will b very easy.......
Crowstorm-
Terrify-
Drain......and the winner is
Fiddlesticks!!!!!!
Ending
Guys that's my first guide and would really appreciate comments and voting.......either bad or good! And pls.....go easy!
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