Teemo Build Guide by Like A Teemo
Not Updated For Current Season
Darts go pew (Top or Mid)
Example Full Build
Not Updated For Current Season
Hello fellow summoners :D. My name is Jonathan, but my in game name is Unbeatenbadazz. I am currently silver 1 almost gold 5, at the time I am making this guide. This is my first guide, but hopefully not my last :). Teemo is one of my favorite champions! Most hate him, if not all people lol. The reasonable reason is just because, he can simply zone and do tons of damage, while still keeping his cute demeanor. Regardless, at the end of the day he is just a cute little yordle who packs a mean dart. Please feel free to leave any feedback :D.
Pros / Cons
Summoner Spells (SS)
Get some extra distance so that your can kick in and you can GTFO.
Place mushrooms everywhere.
Actually really good as of late. The damage reduction though.
Counteracts most assassins very well, is also better than heal as of late.
Can change the tide of a teamfight, as well as save you from an assassin such as but not .
There's nothing you need to see, besides their souls >:).
You will be cc'd, but cleanse will not help you live any longer.
- Greater Quintessence of Magic Penetration: With the extra magic penetration on
, your dot will do enough damage for you to not need more ability power. This should help you win trades until you get to your liandry's torment, or until you build your first item. You can almost never go wrong with magic pen, unless of course the enemy team has stacked no magic resist whatsoever.
- Greater Mark of Magic Penetration: Between your marks and quints, you should have around 14 starting magic penetration. This is insanely good for an ap on hit champion like
! The extra punch you need to let that dot tick away your enemy's health.
- Greater Glyph of Ability Power: Simply the best glyphs for
. They provide extra damage for all of your abilites (excluding ).
- Greater Seal of Health: Since the Greater Seal of Armor nerf, health seals are the way to go! They provide good protection against magic and physical damage. They also make you a little more tanky, providing an extra 72 HP to start out with.
21 OFFENSE 9 Utility
// After standing still for 2 seconds, Teemo becomes invisible. After leaving stealth, gains attack speed.
// During the laning phase, abusing this passive can help you harass more efficiently. It can also help you to shove the wave harder, and take turrets faster.
// Blinds opponent's basic attacks for up to 2.5 seconds at max rank, also does high damage.
// With an 80% AP scaling, this dart hits very hard, making Teemo quite bursty. The blind is very helpful in trades. Also, use it to zone your opponent from csing easily.
// Passively increases movement speed, when activated, increases by even more.
// Move quick is like your own personal ghost. It enables you to orb walk easily, as well as harass and get out fast. Also enables you to easily escape ganks.
// Does damage on hit, as well as a passive dot.
// This makes your aa hurt way more, allowing you to out trade quite hard. It also your enemies to fear your aa. This can easily give you lane dominance alone.
// Massive slow, does initial damage and applies a dot.
// This is Teemo's bread and butter. The reason why many hate him, and most even fear approaching his lane. You can strategically set these up EVERYWHERE, to ensure map dominance. Who needs wards? :)
Helpful Mushroom Placement
- Escape safety mushrooms for mid lane.
- Common top lane safety mushrooms.
- Essential mid-late game mushrooms.
- Objective control.
- Top lane common farming mushrooms.
Making a Guide guide!
Thank You for reading my guide :D and feel free to upvote, downvote, and comment freely!