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Fizz Build Guide by Lompio

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Lompio

Lilo and Fizz (AP Lane Build)

Lompio Last updated on November 19, 2011
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Team 1

Ability Sequence

2
14
15
17
18
Ability Key Q
1
3
5
7
9
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

It appears my old introduction is gone! Oh well.

Here we've got a brand new champ, Fizz!
Fizz is this little fish dude who resembles Stitch from the Disney movie. He may look like he's from a Disney movie, but that does not mean he can dish out the damage! This build focuses on giving Fizz a heavy amount of AP with a side of AS which really helps him dish out the damage!

This is my first guide and I hope it serves you well!

EDIT: In an attempt to stop trolls and such, I'm setting it to "Require comment to vote." If you choose to down vote, please let me know what I can do to better my guide.

Just so you guys don't get confused!


Build 1: Main Build
The main build is what I've come to call AP Lane build, and the entire reason I made this guide. It focuses mainly on AP, but when I made the guide I felt that he needed a bit of AS to help him along.
TL;DR: Heavy AP with a little AS.

Build 2: Burst Damage Build
I put build 2 in this guide to cater to those of you who believe Fizz's maximum potential is reached without AS. This build destroys carries and is definitely something to be afraid of!
TL;DR: Full AP no AS.

Not many changes between the two other than runes and a few items, but hey, it's still a difference.

Also, BIG thanks to AbysalZealot for letting me use his Dominion guide!


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Change Log

11/19/11
Changed Game Dependent Items to Other Items.
Added Berserker's Greaves to Other Items.
Merged the Core Items sections.
Added build descriptions to the introduction.
Added a Dominion Mini Guide. Courtesy of AbysalZealot.
Made it require comment to vote.

11/18/11
Replaced Berserker's Greaves with Sorcerer's Shoes.
Tweaked some text.
Moved Malady back before RoA.

11/17/11
Added a Change Log
Changed the build order from an early Malady to an earlier RoA.
Changed the skill order to max E second instead of maxing Q and E together.
Removed An Important Statement section
Added a Pictures section. Yay!
HOLY BEJESUS!! A NEW BUILD APPEARS!
Added Lich Bane to core.

11/16/11
Guide was written.
Heavy changes to the initial writing.


Guide Top

Pros / Cons

Pros:

    Can pack quite a punch when he finally gets his build going.
    Playful/Trickster is an incredible escape technique, and can jump into Baron and Dragon as well.
    Playful/Trickster can dodge ults, summoner spells, and quite a few other attacks.
    Has huge burst damage potential.
    Can lane or jungle.
    His ult is a shark.
    Resembles Stitch from Lilo and Stitch.
    Also resembles a Murlock.

Cons:
    Relies heavily on farming or needs to be fed.
    Rather squishy.
    Feels kind of slow at first.


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Runes/Masteries

Runes


I've never been that good at picking runes so if you feel something would work better, let me know!

Main Build



Greater Mark of Attack Speed
I used to think that Fizz had a farming problem. Not so much anymore. I'll probably end up replacing these with Magic Pen runes, but in the mean time the extra AS will serve it's purpose.
Greater Seal of Armor Greater Glyph of Scaling Magic Resist
Fizz is a caster assassin, not exactly a tank. We can use all the help we can get to protect our squishy amphibious head! So we'll grab some armor and magic resist runes to make us ever so slightly less squishy!
Greater Quintessence of Ability Power
We're a champ who builds off of AP, so how about a nice bit of starting AP. Won't make or break the game, but it'll give you a bit of a boost you could use.

Maximum Burst Damage Build


Greater Seal of Vitality
Greater Mark of Magic Penetration
Considering this is a build that focuses on maximizing burst damage, we're taking MPen runes to add a bit of an edge.
Greater Glyph of Ability Power
More AP for more burst. And who doesn't want more AP on an AP scaling champ?
greater seal of vitality
This is for the sake of survivability. Every bit of HP counts.
Greater Quintessence of Ability Power
Same reason as before.

For those of you who aren't 20 yet, or can't afford the runes, just buy lesser runes. There's no reason to buy the mid runes, you'll get essentially the same effect out of your lesser runes.

Masteries


I don't exactly feel that this NEEDED a section, but I figured, "Hey, why not?"
Masteries are usually self explanatory, but in case you need to know what's going on here you are.

Main build


Basically I grab a point in the summoner's skills mastery and all the AP and damage uppers I can get. I put points in utility mainly to get access to the extended buffs mastery. More mana, shorter death times (because everyone dies).
SPACE

Burst Damage Build


There is almost no difference between the two. Only real changes I made were no AS masteries, instead putting the points into more damage and getting a point for the reduced Flash cooldown.


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Summoner Spells


Gotta love Ignite! I can't name how many times this has grabbed me first blood or a kill.
I run Ignite on Fizz because sometimes you just need that extra bit of damage to kill an enemy. Ignite is a skill that's pretty much good on everyone. The bonus you get from the mastery is always nice too.


In light of the recent nerf on Flash, we're taking ghost! Ghost is such a great skill, and a hell of a gap closer. If you didn't notice already, you basically have 2 Flashes as Fizz anyways! So we're not in dire need of Flash. But choose to run Flash if you must.


If you must, run Flash. Flash is still a great skill, and it lets us go over big walls that we can't just hop over with Playful/Trickster. I have this chosen on the AP Burst build because it gives you the capability to Flash in and nuke, but that's about it.

PLACEHOLDER FOR SURGE ICON


I consider Surge a viable choice on Fizz. The sudden burst of AS and AP can really be the deciding factor in a 1v1 or a teamfight. Grab it if you feel like it or just enjoy surge. It makes you bigger too!


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Skills


Fizz's dexterity allows him to perpetually ignore unit collision and take 4 / 6 / 8 / 10 / 12 / 14 reduced physical damage from autoattacks.

This is the kind of passive you'd take for granted. Now the take less damage from basic attacks is nice, but the no unit collision is where this passive shines. It gives you the luxury of not having to worry about minions getting in your way, which can make all the difference in getting a kill.


Cost: 50 / 55 / 60 / 65 / 70 mana
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Magic Damage: 10 / 40 / 70 / 100 / 130 (+0.7 per ability power)

A gap closer and a mind gamer. With Urchin Strike you select a target and dash a set distance through them. So if you were point blank and used Urchin Strike, you'd dash through them and go a set distance. Allowing you to either get the escape you needed or letting you get in front of an enemy champion trying to run away.

I max this last.


Passive Total Magic Damage: 30 / 40 / 50 / 60 / 70 (+0.35 per ability power)
+ 4 / 5 / 6 / 7 / 8 % of target missing health

Active Magic Damage: 10 / 20 / 30 / 40 / 50 (+0.35 per ability power)

This is our dps/harass skill. This gives us a bit of an edge in combat and inflicts a DoT. In combination with Urchin Strike this skill works well as a harass. You charge in, inflict a DoT, walk away.

I choose to max this first for the greater DPS potential.


Cost: 90 / 100 / 110 / 120 / 130 mana
Cooldown: 16 / 14 / 12 / 10 / 8 seconds
Slow: 40 / 45 / 50 / 55 / 60 %
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.75 per ability power)

This skill is amazing. It lets us escape, mind game, jump over small walls, slow and dodge just about anything. When you activate it Fizz jumps up onto the top of his staff and sits there for a tiny amount of time completely immune to attacks (This time is very minuscule, don't think you're invincible forever up there). From here you can choose to do 2 things:
1. You activate it again Fizz jumps off in the direction of your mouse causing a small AoE when he hits the ground.
2. You don't activate it again and Fizz will just jump back down causing a small AoE that slows and deals damage.
There is however one thing you need to keep in mind about it: The slow is only happens when you don't activate it again.

After people bringing it up and some testing I decided to max this second.


Cooldown: 100 / 85 / 70 seconds
Magic Damage: 200 / 325 / 450 (+1.0 per ability power)
Slow: 50 / 60 / 70 %

A very cool skill. You throw a fish that latches onto the first enemy champion it hits causing them to be slowed and a circle appears around them. After 1.5 seconds a shark emerges from the water knocking up and slowing all enemies that were in the circle. This skill has landed me quite a few kills. It's a skill shot a lot like Morgana's, but when it doesn't hit an enemy champion it just creates a circle on the ground and goes about it's business.

I max this when I can because it deals a huge amount of damage and it's your ult.

The skill sequence is basically the same for both builds, so no need to add a whole nother page's worth of this.


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Items

I suppose this is the part you've all been waiting for.

Core Items




There really doesn't need to be a full explanation for these. Move speed and Magic Pen. I had these as Berserker's Greaves for a while because I fooled myself into thinking Fizz had trouble farming. Now that I'm used to him, not so much.


I get RoA because it gives you everything you could need as Fizz. Health, mana, AP and great sustain. Rod gives us a much needed HP boost around the time when you finish it. I know, I know, I know. Getting Catalyst or Rod later in game doesn't make that full of use of them! Catalyst is a sustain item, and I never seem to have a sustain problem. But Rod gives us a much needed HP and MP boost when we finish it! As well as a decent sum of AP.


More AP! More mana! More magic resist! More move speed! I usually grab this right after RoA to get full use out of it's passive. Hit E, W in, WAM! This item is absolutely amazing on Fizz. A 2 hit combo that just chunks enemy health!


There is one reason and one reason only to pick Rabadon's, and that reason is AP. Rabadon's is a great item seeing as how it provides a huge amount of AP. All of Fizz's abilities stack off of AP so as soon as you get Rabadon's you'll start hitting like a truck.

Other Items




Ohhhhh boy, look out! Here comes slow, AP and suddenly we've got about 3000HP! Rylai's is a great item on Fizz, and in combination with Rod of Ages we almost reach off-tank status! Depending on how the game is going I sometimes snag this before Rabadon's for the HP and slow.


I chose Malady over some of the other AS items because it gives a tiny bit of AP and it's a hell of a lot cheaper than some of the other AS items out there. It's passive is nice too.


AP and armor, what more could you ask for? An active? Well here's the item you're asking for! Zhonya's active isn't exactly the greatest on Fizz, but hey, why not? We would mostly get this item for the AP and armor.


That essential item you need for defense against those mage heavy teams! Give you a free spell negate every 45 seconds, as well as 50 magic resist.


More AP and more Magic Pen! Simple as that.


I've been doing some testing with this item in place of Malady. The results have been quite nice so far. The lowered attack speed is made up for with more damage and a tiny amount of MR. Combined with Fizz's passive, this item is a great addition! Thanks to AbysalZealot for bringing it up.


I decided to put these back in the guide in some form. The Sorcerer's Shoes help him hit harder, but for those of you who feels Fizz needs more AS, don't hesitate to grab these!

Item Summary



The way I see it is every build is dependent on the enemy team your facing. How good are they? What their team is comprised of? are they AD heavy? Are they AP heavy?
When I play Fizz as soon as I get my RoA is when I start making choices on which way I want to build. Sometimes I build exactly what's shown above, other times I replace Rylai's and Lich Bane with Zhonya's and Banshee's. Just use good judgement and keep track of the enemy team composure. Oh and don't be stupid.

Due to a friend complaining there was no point in getting Catalyst that late, I've changed to the primary build to rush Catalyst. However, if you have no problems with mana, use the build below.
Boots of Speed + 3 Health Potions --> Malady --> Sorcerer's Shoes --> catalyst the protector

Have suggestions on items? Don't hesitate to tell me in a PM or the comments! I'll try it out if it seems reasonable!


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AbysalZealot's Mini Dominion Guide

This portion of the guide was written by AbysalZealot, I tweaked it a bit, but most of the writing here was done by him. If you choose to comment on this portion, thank AbysalZealot, not me.


Summoner Spells:
SPACE SPACE
I advise always having Ignite. I recommend Garrison to the ones that like to dive towers in Dominion (like myself).

Items:
Dominion starts with a few different things you can buy...I like going bot so I'll right away buy Catalyst the protector if I know I'm going to go bot. If I'm going top or mid I get Boots of Speed and either Prospector's Ring or Blasting Wand, whichever you prefer. Proceed to rush Rod of Ages if you can, but if you Recall or die with enough money to buy Sorcerer's Shoes then do so. After RoA and Sorcs get Sheen then a Needlessly Large Rod, (buy Giant's Belt here if you need the HP) finish Rabadon's Deathcap or Zhonya's Hourglass THEN finish Lich Bane (finishing Lich Bane before Rabadon's/Zhonya's can work if you prefer that route). Now buy Giants Belt if you didn't earlier, then turn it into Rylai's Crystal Scepter. Now buy Void Staff. ALWAYS buy Hextech Sweeper over Void Staff or Rylais if they have ANY kind of stealth (but maybe not for Teemo). NEVER buy in the same order every single game.

Runes

9x Marks of Insight
9x Seals of Resilience
9x Glyphs of Force
3x Quints of Potency

Masteries

21/0/9 The Masteries he has set for his AP Burst Build work perfectly.


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Summary

That's two of the many ways to build Fizz. I know that the additions of the second build are kind of half-arsed at the moment, but I just wanted to get the build out there.

I hope my build helped you out and please try it before you rate.

Always open to constructive criticism! I'll be making a lot of changes over the next few days and comments are always appreciated! I do my best to respond to every comment, so please do!


Guide Top

Result Picutes

We've got a picture section now! Yay! Upload a picture of a few of your recent wins or you doing well with my build and I'll throw it up here!

Here's a picture of my 4 most recent wins using this build. They're not very great, but most of my deaths are cause from me being greedy; so these gotta mean something, right?


This one comes from Angeu Grimnir using the full AP build.


Here's a couple pics from Flear




Here's a huge list of results from AbysalZealot! You can't win all the games all the time =(


Here's Pinksagee's first 2 games with this build