Lissandra Build Guide by Ooshi
Not Updated For Current Season
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Middle to Top laning
Not Updated For Current Season
My name is Ooshi and this is my first guide on mobafire! Lissandra is the newest addition to the League of Legends Champions family and I simply fell in love with her and her deadly skillset.
If you're wondering why the title is :
Lissandra - Lady GaGa
It just so happened that I thought she looks like Lady GaGa in game. :>
There are many guides already on Mobafire for Lissandra and I'd say they're alright but I wanted to show everyone how I personally play Lissandra! I am no professional player and I am only Gold V steadily going my way up in the ranks. With that said, this build has a lot of room for changes.
I tried to make this as pleasing to the eye as I can! Forgive me if it's ugly! I studied jhoijhoi guide for like 8 hours but I couldn't get my head around it!
I am only new to using BBcodes and all that and also please remember that this is all a work-in-progress!
All help, comments (positive or negative), ideas, and violent reactions (but please no) are welcome. :>
I have noticed 3 Down-Votes that left no reason as to why I was down-voted. I am sorry in advance but I am forced to start Force Comments.
WAIT STAHP YOU!
Now before you go down there,
I must warn you, it is a wall of text explaining every detail as to what I did and why I did it. I thoroughly explained everything and well, that does have it's disadvantages of making it look like a giant wall of text.
Like we must all strive for quality, I wanted any new player to understand how to play Lissandra properly.
My Sincerest Apology In Advance.
I. Brief Summary of Lissandra
|Lissandra is an AP carry. She has strong damage bursts with Ice Shard which also has a relatively short Cool Down plus it's got a slow! She also has Glacial Path! Which many consider as a long delayed flash if used correctly. This gives her very nice mobility and placement ability. Not only that, she has 2 other great CC's. A root from Ring of Frost and a stun from Frozen Tomb making her an ideal Champion to use in any game.|
II. Pros / Cons
I've been testing out many masteries for Lissandra but this seems to be the most viable generic mastery tree I could make for now. This will of course change over time depending on updates, etc.
Since we took the ignite, the extra 5 AP/AD while it's on CD will be useful., not a lot but still useful.
Really useful for last hitting minions considering Lissandra has such low AD
4% Cool Down Reduction. We need as much Cool Down reduction we can get!
Needed for the Arcane Knowledge plus the extra AP does help.
Magic Penetration is always nice. You can melt the enemies easier.
Just like Blast , the extra AP is always nice.
Like I mentioned as to how Lissandra has low AD, this will help in last hitting and harassing.
Increases your AP by 5%! This is a must have.
Dealing 5% more damage to targets below 50% is even greater! More damage Hooray!
Reduces the Cool Down of Flash, always nice.
The extra mana regen allows you to stay in lane longer.
180 mana isn't large but it still is extra mana that Lissandra really needs!
Needed due to Zhonya's Hourglass and the situational items Deathfire Grasp and Seraph's Embrace
Blue! Oh how much it's great if you had it longer! Saves your mana problem by a bunch
Just a simple note:
Greater Quintessence of Ability Power
Greater Mark of Magic Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
These are the "Standard" AP runes for many AP carries in League of Legends. A large chunk of my champions are AP so I use this rune set from routine and it so happens that it works well with Lissandra as well.
Greater Quintessence of Ability Power - This will give you an edge early game with the extra AP that you can use to harass!
Greater Mark of Magic Penetration - Allows you to do extra damage to enemies early game and allow you to burst through some tough magic resist late game.
Greater Seal of Armor - The extra flat armor will allow you to take less harassment damage and make you harder to kill early and late game wise.
Greater Glyph of Magic Resist - This will make you harder to kill for other AP Champs you might face off. It just might be enough for you to survive and win a 1v1 with another AP Champ.
Other Viable Runes on Lissandra and as to why I did not take them.
(But of course they are all completely useful and viable.)
(These are of what I've been hearing from people and from reading other guides around here.)
Greater Seal of Mana Regeneration - Lissandra burns through her mana like a beast but this shouldn't be a problem once you have gotten Athene's Unholy Grail or maybe a Archangel's Staff to turn into a Seraph's Embrace.
Greater Glyph of Mana Regeneration - Again, just like Greater Seal of Mana Regeneration.
Greater Mark of Ability Power - Early game, this would be killer but late game wise, the extra magic penetration from Greater Mark of Magic Penetration will allow you hurt the enemies more.
Greater Quintessence of Magic Penetration - Perfectly viable if you want to really melt any champion early or late game but this of course means you'll have a harder early game but that's all up to you.
Greater Quintessence of Movement Speed - Makes you run faster. Easier Ganking and Counter-Ganking. Gotta love this one.
After extensively testing out other runes, I have concluded these runes are not worth taking unlike what other people have stated.
Greater Seal of Scaling Health - It's true that Lissandra is squishy and she does need some extra hp but I feel as if better seals could be used considering at level 18, only 174.96 hp is given which isn't all that much.
Greater Glyph of Scaling Ability Power - It only gives 27.54 AP at level 18, I saw far many better Glyphs to replace this, I can see this a killer on assassins like Ahri or Akali but on Lissandra you don't need small extra AP as much as they do.
Greater Mark of Scaling Ability Power - Of course, the same goes with this. Scaling ability power only gives 16.2 Ability Power at level 18 which isn't that much. Much better if you'd go for Greater Mark of Magic Penetration
Just another simple note:
V. Summoner Spells
As for Summoner Spells, I always prefer Flash and Ignite on my AP carries.
Flash is a great escape or initiate tool when your Glacial Path is down. A must need.
Ignite mainly due to the fact because we have a point in Summoner's Wrath . Also, it gives 5 AP/AD while on Cool Down plus it helps securing a kill when you barely got an enemy running with low hp.
Teleport is great if you feel like ganking a lot. Not only that, it helps in counter-ganking and defending lanes.
Exhaust is fine due to the slow it provides. Combined with the slow from Ice Shard, it will be useless for any enemy to try and escape. (Unless like a Garen using Decisive Strike)
Ghost is another useful choice if you feel like chasing enemies is your thing.
Once again a note:
As for these extra options, it will be all personal preference. Some people prefer Teleport while others would prefer to stick with an Ignite or maybe a Ghost. It's all personal choice.
Non-Viable Summoner Spell Choices
Barrier is kind of a waste on Lissandra. As nice as the spell is, it could have been traded off for a Teleport or a Ignite which would have served more purpose.
You're the team's AP Carry. You do not need a support skill which your support such as Soraka or Taric should have taken. It's simple enough.
Are you planning to die? That shouldn't be a goal to be expecting or striving for. Practice to kill and practice to stay alive. Dying isn't something to be looking forward to.
|Iceborn is a passive many players say sucks. I've seen guides say that this passive is terrible but I disagree! They just do not know how to manage their skills! This passive is great early on as it can help you combo or last hit with your skills without decreasing your mana!|
|Ice Shard is a great harassment skill early on and a great dps skill late game wise. This will be your bread and butter skill as it's Cool Down is relatively short. Another plus is that after it hits a target, it splits into 3 basically turning it into a semi-aoe type of skill meaning that this skill is great in teamfights too!|
|Ring of Frost, oh boy such a great skill. It has so many uses. You can jump in a lane with Glacial Path and use Ring of Frost to root an enemy and secure the kill! Or maybe root a Volibear running at you using Rolling Thunder. Or lock down tower divers like an Ahri using Spirit Rush or LeBlanc using Distortion to dive in and harass you!|
|Glacial Path is such a lovely skill. Like a LeBlanc's Distortion or an Ahri's Spirit Rush, it's a mini delayed flash or jump just like Zac's Elastic Slingshot with a pretty decent range. What more, the damage is pretty good too plus that this can be used to initiate a teamfight! This also allows you to extend in lane a bit more than other characters due to the fact that you have an escape mechanism (That is not an ult!!)|
|Frozen Tomb, man, I couldn't have thought of an even better ultimate. A bit tricky to get used to at first but it's really useful considering it acts like a mini Zhonya's Hourglass or a very nice stun for say an enemy AP carry that hurts too much. Plus it dishes out a large chunk of damage!|
VII. Skill Sequence
The general skill sequence is the same for Lissandra as with other users,
and of course, your ability priority sequence order will be, > > >
But please note!
Like any other guide, you shouldn't follow anything like a bible. I've repeated this before but no build is perfect for every line-up and eventually it all comes down to personal preference.
As for my build, I focus on Heavy AP. Making sure that you do the most amount of damage in minimum time to melt or kill your opponents.
Boots of Speed + 3x Health Potions are the standard opening items on any champion also, Lissandra in my opinion is hell slow. She needs those boots!
As for this, you might want to try this opening if you're still practicing in saving your mana. Plus this is a perfectly good start build especially if you're top.
Doran's Ring is a great item to start with as well. It gives HP, mana regen, and AP. What more could you ask for. As for stacking them, I don't normally do that but it's fine as well.
Rod of Ages is something that I feel of a must on Lissandra mainly due to the fact that she's a squish-ball and mana burner; with that said, she needs the extra hp and mana and on leveling up, it heals you! So you can stay in lane longer when not ganking.
I cannot stress how important the magic penetration given by Sorcerer's Shoes. It allows you to melt any champ early on much easier and allows for faster ganking. Faster ganking = more kills. More kills = more gold. Simple Enough
Though this is a bit obvious, I might as well explain it. This will make your skills feel like a hot knife cutting through butter when you fight other champs. The AP increase will help you throughout the entire Mid to Late game.
There is only 1 core item that I always buy regardless of line-ups. Ok! You skipped the Rabadon's Deathcap if you want but never, ever! Skip this item! I cannot stress the importance of this item as this allows you to solo dive into an entire team and initiate like a boss. Now what is that core item you ask?
This synergizes great with your skills. You can basically go into an enemy team with Glacial Path, root them all with Ring of Frost, Stun their AP carry with Frozen Tomb and you'll just go invulnerable with Zhonya's Hourglass while your team follows in for the kill.
Please Read The Spoiler Before Continuing.
Something I formerly overlooked, I owe an apology to Athene's Unholy Grail. It provides the Mana regeneration that Lissandra so badly needs. Not only that, it provides an immense 20% Cool Down reduction, 60 ability power and 40 magic resist. If you do not have control over blue, then this is the item to go.
If you are curious as to why this is not a core item, please read the spoiler.
This is more of a situational item that would replace the Athene's Unholy Grail. This also provides an enormous 20% Cool Down reduction plus the 75 Ability Power is great. It also provides good mana regeneration but the main point of this item is it's great passive.
Grievous wounds is great especially if you're against a Master Yi or Dr. Mundo or maybe even a Volibear as this will shut down their regeneration capabilities making them easier to kill by not only you but your team as well.
The 70 Ability power given from this item is great but even greater is that it gives you 35% magic Penetration. With the 8% given from Arcane Knowledge , your effective % Magic Penetration becomes 43% which is large especially against Champs heavily stacking Magic Resistance.
Spoiler: Click to view
120 ability power a very nice 10% Cool Down Reduction plus a pretty nifty active? This item is awesome especially when you're aiming to immediately shut down an ADC in a clash. Immediately taking away 15% hp plus adding a debuff that increases damage taken by 20% is great to have in your arsenal.
Spoiler: Click to view
I have thought of this item continously. Weighing it's advantages and disadvantages. As for this item, my thoughts are conflicted mainly due to the fact of how long it takes to transform Archangel's Staff to Seraph's Embrace but other than that, it's active is very useful and is basically a Barrier but turned into an item.
Spoiler: Click to view
This item is one that would come to replace Rod of Ages in a very late game when both teams are heavily armed with items. The 500 HP that comes with Rylai's Crystal Scepter is great plus it gives a fairly large amount of Ability Power, 80 to be precise. I believe it's especially good because it's slow procs from all of Lissandra's skills except Frozen Tomb (Please Mistake me if I am wrong.)
Spoiler: Click to view
Keep stacking that magic penetration <3 and melt through any opponent! Plus the DoT does double damage (4%) if the target's movement is impaired! Meaning your skill Ice Shard will have extra lovely damage!
And again, even more magic penetration to 2 hit that annoying ADC. Plus it shuts down attempts to increase magic resistance. Like I said up there, more magic penetration, the merrier! More damage! Hooraaaayyy!
Lissandra is an extremely fun and rewarding champion to play. Though hard to get the hang of skills, like not being sure how much damage will be needed to kill this and that, she is super deadly and often misunderstood as a support.
I will have a Q&A section up as soon as people start commenting. I still am gathering potential questions but haven't found enough to make a Q&A section and please, do not hesitate to ask any questions about this build.
If you liked this guide, please upvote it and if you will, god forbid, downvote this guide, please do state why in the comments or feedbacks section. If not there, please inform me as to why through private message. Maybe I can rectify any mistakes I made in this guide.
Like I said in the beginning, this is a continuous work in progress and I will begin posting screenshots once I get a large amount of games from Lissandra on my main account.
As with any other guide, I will check the guide again and again to make improvements here and there. As the game gets updated over time, this also means that the guide has to be updated too.
Log Book Entry:
05/08/13 10:32 pm
Changed Title to, Lissandra - Lady GaGa :D Just to try
05/08/13 9:36 pm
Noticed 2 Down-Votes that left no reason as to why I was down-voted.
Apologies but I am forced to start Force Comments.
05/08/13 7:14 pm
Added more viable late game items and their reasons.
Explained other item choices further.
Prettier guide! :>
05/08/13 5:43 pm
Reworked the Runes. Added a Non-Viable Runes area and the reasons.
Fixed skill sequence Error where-in I had 6 points to Ring of Frost and 4 on Glacial Path (Thank you to Satella for pointing out this error)
Replaced first skill pick from Glacial Path to Ice Shard after further evaluation.
05/07/13 (Date of Posting)
For her guide on how to make a guide
For his guidance with the ten commandments of writing a guide