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Lissandra Build Guide by Rafaellich

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rafaellich

Lissandra The Bloodthirster

Rafaellich Last updated on November 21, 2013
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Ability Sequence

1
4
7
8
9
Ability Key Q
2
5
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 9


Table of Contents
Guide Top

Pros / Cons

The Pros
+ Extremely mobile.
+ Harcore ganking ability.
+ Hard CC.
+ High damage output.
+ Awesome built-in chasing\escaping ability (Glacial Path)
+ Damage output is not mainly relied on ultimate.


The Cons
- Can be mana starved if passive is not utilized wisely.
- Very high cooldowns.
- Early Game is squishy.
- Somehow item depentand.
- Skillshot abilities.
- Passive is somehow useless at late game since you will have alot of mana itens.


Guide Top

Abilities

Passiva - Iceborn

Every 18 seconds, Lissandra's next ability costs no mana. Cooldown reduction does not affect Iceborn, but the cooldown is reduced by 1 second whenever Lissandra impairs an enemy's movement with an ability (does not apply to movement-impairing effects from items).

Note - The more cc ( with your W ) the less your cooldown will be

Q - Ice Shard

Throws a spear of ice that travels in a line and shatters when it hits an enemy, dealing 75 / 220 / 245 / 180 / 215 (+65% of ability power) magic damage and slowing its Movement Speed for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit (but not slowing them).

Note - This abilitie is short range but if you hit your target, its range will increase, since the shard will be shatter and reaching the enemy even if its far away.

W - Ring of Frost

Freezes an area around Lissandra, dealing 70 / 110 / 150 / 190 / 230 (+60% of ability power) magic damage to nearby enemies and rooting them for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.

Note - Roots the enemy and high damage with a good AP scalling.

E - Glacial Path

Casts a claw of ice that moves forward in a line, dealing 70 / 115 / 160 / 205 / 250 (+60% of ability power) magic damage to all enemies hit. Reactivating this ability transports Lissandra to the claw's current location.

Note - Its almost like a flash, good for chasing and escaping, good way to confuse your enemy.

R - Frozen Tomb

Enemy Cast: Freezes target champion solid, dealing 150 / 300 / 450 (+70% of ability power) magic damage and stunning it for 1.5 seconds.

Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.

Dark ice then spreads from Lissandra's target dealing 150 / 300 / 450 (+70% of ability power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.

Note - if you Alt + R you will cast on yourself instead of casting in a opponent working has Hourglass, large AoE cover with a awsome damage


Guide Top

Runes

Greater Mark of Magic Penetration

The more magic penetration you have the more damage you deal.

Greater Seal of Armor

Believe of not, this bit of armor is good againts their mid or their jungler sometimes its a miss from bot or top you can survive just because of that little armor and its good when you go againts AD champ's in mid, like Kha zigx, Zed etc...

Greater Glyph of Magic Resist

To make sure you you got some resistence againts burst AP's like LB, Akali etc...

Greater Quintessence of Ability Power

The scaling AP quint wont exceed by much the flat one, so we want to bring the more damage in the early game has possible.