Lissandra Build Guide by WaldisSnow

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author WaldisSnow

Lissandra -The Sudden Storm

WaldisSnow Last updated on May 21, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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This is my first build I haven't hand enough time to finish putting in all the details, so please be patient. Regardless this is what I Have for Lissandra. Post comments i'd like to hear what people think and how it works. there are notes on the item build but the abilities and pors/con need work.

NOTE some of the parts of this build were taken from
HoogieFletz --->HoogieFletzbuild for Lissandra. I simply changed up some runes and items but spell sequence and masteries are both from him, along with the comb. His build has work amazingly and loved how his parts of the build worked with the idea for summoner spells and items.

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Skill Sequence

Frozen Tomb - Always pick when possible (6\11\16) - boosting the damage, reducing the cooldown.

Ice Shard - We max this first mainly because of the cooldown, the damage output is pretty similar to our other spells, this one is more reliable hitting as well. Will be our main damage tool all game long.

Ring of Frost over Glacial Path - Why?
Both of them are having pretty high cooldowns and the damage is similar.
After testing both paths i've decided that Ring of Frost's damage is much more reliable and easier to successfully hit, since the damage and the scaling are the same on both skills, and the utility of Glacial Path remains the same over the levels, unlike Ring of Frost which increasing root duration.

Developed by HoogieFletz

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The basic:
First, we hit our Ice Shard, we will always open with it since the low cooldown, even if we miss we can have a second chance in about 4 sec, than we hit our Glacial Path and we press E again to teleport to target, and than we use our Ring of Frost.

in short:

When you want to involve your Frozen Tomb in the combo, i will never open with it as first spell, unless i need the stun\untargetable urgently. its basically can be used at any time you feel you need your stun or untargetable time , the most efficient use will be after the whole basic combo.
in some situation like chasing someone or anything you feel that might fit, we can save our Glacial Path unused and hit our ulti earlier than get closer and hit Ring of Frost.

Important Tip: - When diving to turrets, we will prefer self casting, if we wont hit any champion with our damage after the 1.5 sec, the turret will focus minions thanks to the untargtable time. (btw, works with Zhonya's Hourglass as well)

In team fights:

Dont initiate, Never dive in alone with your Glacial Path, i know its tempting to dive in and spam all your spell and thinking that our 1.5 sec of untargetability will save us. in fact, its not working well and we will die right after.
spam your Ice Shard, it has a long range so we are able to fire it from safe distance, when you see that the fight has began, this is your time to make our ulti, dive in with Glacial Path, than hit Ring of Frost, of course keep spamming your Ice Shard.
The Frozen Tomb might be tricky and it really depended on the situation, i will always prefer the stun utility, unless i have to save my self with self-cast.

Developed by HoogieFletz