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prime

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Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.



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League of Legends Build Guide Author

Little Fiddle

Last updated on August 24, 2010
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Ability Sequence

4
8
10
13
15
Ability Key Q
1
3
5
7
9
Ability Key W
2
12
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
Awareness
4/
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Intelligence
Mystical Vision
 
 
 
 
 
 
1/
Presence of the Master
 
 

Utility: 21


With this build, I start out in the jungle and go for first blood in one of two ways: 1. I fear/drain at level 4/5 if one of the lanes is having trouble. 2. I jungle until level 6 and pop my ulti for a gank somewhere.
I choose to get level 1 dark wind early in order to be able to jungle faster and for single target silence. Other than that, I just go for the fear/drain all out.
For my runes, I use magic pen. and then I get CD reduction, armor and hp - all in order to be able to jungle w/o smite/ignite. I also buy Amplifying Tome/Heath Potion to deal with the golem at level 1.
Getting the soulstealer is really a personal choice. You can either sell you Amplifying Tome, make a Deathfire Grasp, make Solestealer or just keep it for AP. I prefer Soulstealer as it gives me extra motivation for not dieing.
Rod of Ages is a totally solid item. You get health which is much needed to survive enamys focusing you in team fights. You get mana which makes you less dependant of the golem buff mid/late game. And you get AP which scales badly with Fiddle's abilities, but is a must none the less.
Zhonya's Ring is amazing. The passive is great late game, but the active is just insane combined with his ulti. While it does prevent you from taking any actions such as dran or running, it does not cancle your ulti. In teamfights, you can jump in, fear/dran a target and when you drop low (and you will drop fast), you activate Zhonya's to bring the extra 2 seconds of pure pwnage upon your opponents and maby force them to switch target.