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Build Guide by aFluxx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author aFluxx

Lockon Fate - Targetted & Firing

aFluxx Last updated on April 15, 2011
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Ability Sequence

3
7
10
14
18
Ability Key Q
2
5
9
13
17
Ability Key W
1
4
8
12
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
3/
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 9

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Targetted & Firing

Early Game - (Starter items - Mana crystal --> Catalyst)



At this stage in the game, my items are identical to your typical 'rushing straight to sheen' TF build, so early kills are just as viable (except maybe with the slight difference in masteries). As such, my play style is very similar to usual, ie. constant harassment with Gold Cards and Wild Cards, but focusing mainly on last-hitting minions. The main difference with this build is, even in the early game, you can afford to be just that little bit more aggressive in your lane and really, really secure lane control for your lane partner. In this example game, I was laning with Amumu against Gangplank and Allistair in the bottom lane. Because their Gangplank was playing an excessively cautious game, we chose to focus the Minotaur primarily and I managed to kill him twice before level 6.

Early game tip - Wild cards will be your main damage ability and will be just as deadly as you're used to, but still make sure that every card you lock is a gold, to keep them from getting last-hits and xp.


Early Mid-Game - (Core build items - Mercury Treads, Rod of Ages & Haunting Guise)



This is the most tricky stage of this build. During this phase, you really notice the fact that you have sacrificed AP and only have marginally better survivability. However, it is during this phase that you want to really start being one of the first into each team-fight, but you'll also want to use your survivability to jump right out again as soon as you've disabled one or two of the enemy team, so that you can live to harass from the sidelines. You're not quite the tank yet.

Early Mid-Game tip - Run to team fights, don't gate into them. Save your ult (unless you can definitely pick off a runner or two with it) for escaping from team fights that don't go your way. Should you find yourself about to get picked off, or the last man standing, you can ulti and gate back to your fountain for a near instant escape.


Mid-Late Game - (Secondary/Luxury items - Banshee's Veil)



Your position will be more secure now and you'll find it a lot easier to survive team fights now. Your Rod Of Ages will be maxed out, or very near it at least, and your Banshee's Veil will be helping you to keep functioning and stunning for your team. Focus on being the first into the fight, keeping everyone stunned and making sure that no runners can escape.

Mid-Late Game tip - You can now feel confident about initiating ganks from anywhere on the map with your ulti and gate combo. If you know your team is very close to theirs, gate near the priority target to make sure that they go down first and don't escape.