Lissandra General Guide by MissWitch
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The Frigid Build
Two of These
Not Updated For Current Season
2. Pros & Cons
+ Annoying to play against.
+ Has hard CC.
+ Great at Farming!
+ Fun to Play.
+ Has a gap closer/escape. ( Glacial Path)
+ Brings great utility to the team.
- Skill Shot Abilities.
- Mana Hungry.
- Farm dependent.
- High cooldowns.
|SPACE||When Ignite is on cooldown, this supplies you with 5 AP and 5 AD.||SPACE|
|SPACE||A small boost to ability power. I take 3/4 because I already used one point in Summoner's Wrath . Because of Summoner's Wrath , you get 5 more AP. If you want, you could take these two points out of this and exchange it for Brute Force -for last hitting.||SPACE|
|SPACE||3% Cool Down Reduction. Cooldown reduction is essential to every AP Carry.||SPACE|
|SPACE||This means more damage to slice through your opponent's magic resist.||SPACE|
|SPACE||Increases your overall power.||SPACE|
|SPACE||18 Ability power at level 18. The more AP you have the better for your burst.||SPACE|
|SPACE||Increases your ability power by 5%.||SPACE|
|SPACE||Increases your power to last hitting with auto attacks.||SPACE|
|SPACE||Increases damage dealt by 5% to targets below 50% health. This helps you a bit with last hitting your overall damage.||SPACE|
|SPACE||I take this because I use Flash. Lower cooldown on it wouldn't hurt.||SPACE|
|SPACE||180 Mana at level 18. This is a nice boost :3||SPACE|
|SPACE||More mana regeneration.||SPACE|
|SPACE||With this, Blue buff last longer. Blue buff is awesome on Lissandra as it give her cooldown reduction, and lot of mana regeneration.||SPACE|
- Greater Mark of Magic Penetration:
With these runes you got some nice magic penetration which helps a lot throughout the whole game. In my opinion, these are the only viable Marks for mages.
- Greater Glyph of Scaling Ability Power:
Since Lissandra isn't a AD champion (obviously). We can use these to build up her magic damage. With these, you will have a nice amount of AP at the start of the match.
- Greater Seal of Mana Regeneration:
I take 9x Greater Seal of Mana Regeneration because Lissandra can be very mana hungry. I do not recommend taking Greater Seal of Scaling Mana Regeneration, because from the moment you have your Rod of Ages, mana won't be such a problem anymore. i really recommend taking flat mana regen instead of scaling.
- Greater Quintessence of Ability Power:
You may wonder why I go for flat AP and not for AP/lvl well that's because AP/lvl Quintessences are pretty bad they won't be better than the flat ones until lvl 12.
Greater Quintessence of Ability Power great for some more early damage.
For really any AP Carry, the only marks you should use are Greater Mark of Magic Penetration.
- Greater Seal of Scaling Mana Regeneration DOES give out a little bit more mana regen but it take you being level 18 to get it all. I take 9x Greater Seal of Mana Regeneration because Lissandra can be very mana hungry. Once again, I do not recommend taking Greater Seal of Scaling Mana Regeneration, because from the moment you have your Rod of Ages, mana won't be such a problem anymore.
- Greater Seal of Armor is a option if you wish to play the support role. She IS pretty squishy after all.
- Greater Quintessence of Movement Speed is always a bonus to have that extra movement. Being a fast champion is ALWAYS fun. :P
5. Summoner Spells
The Melting Point
Note: Clarity is completely useless late game because Rod of Ages gives you plenty of mana and Athene's Unholy Grail gives you plenty of mana restoration. If you're afraid of being mana hungry then go for the Rod of Ages route. Just don't get this.
6. Skill Sequence
- ... Best way to lower the cooldown of this is by spamming Ice Shard.
- This is your main harassing tool. Use it to poke your enemies by aiming at the minions in front of your enemy.
- This is a effective way to punish gap-closer champions like Katarina, Akali, and Fizz. It also has no travel time, therefore Fizz can't dodge it.
-Use this to last hit a clump of low health minions if you can't auto attack fast enough.
-If a Akali with low health tries to hide in her Twilight Shroud, get in the center and use Ring of Frost to punish her.
- You can teleport at any time of the claw's location when you cast it.
-Use this to close the gap between you and your enemies.
Self Cast: Lissandra encases herself in dark ice for 1.5 seconds, becoming untargetable and invulnerable but unable to take any actions.
Dark ice then spreads from Lissandra's target dealing 150 / 300 / 450 (+70% of ability power) magic damage to enemies. The ice lasts for 3 seconds and slows enemy Movement Speed by 20%.
- Use this to save some time during a teamfight if someone like Jax jumps on you. You can't be hit and he gets damaged in the process resulting on your team afterwards.
-Being chased? Freeze your chaser if you really need to.
7. Early Game
When pushing alone, I recommend saving Glacial Path and spamming Ice Shards (unless your mana is at a risk), in case a ganks comes in. This gives you both a disengage or an engage if they are squishy. So early game, you may want to poke and last hit.
8. Mid Game
As soon as you finish off your turret mid I suggest recalling and buying your boots 2, assuming you don’t have them already, so that you can rush around the map as quickly as possible. It only takes about 15 seconds to move from one lane to another and as long as you have good map awareness there is no chance of a turret being left unmanned.
After you have purchased your items I have found it more beneficial to the entire team to push Bottom lane's turret before pushing top. My reasoning is simple; whoever is solo top gets just a bit longer to enjoy their Solo Experience and minion waves. Also, once the bottom turret has been destroyed, your entire team is now available to go top and team push until Top turret has been razed to the ground!
Keep an eye on your mini map at all times in order to make sure that your mid isn't taken while you are pushing another lane. Taking one of their turrets out is not a win if you lose one at the same time!
By the end of Mid Game you should be farming minions from all of the lanes constantly and should easily be nearing 200-250 CS by the 25-30 minute mark. With the gold earned from finishing off the two remaining turrets, kill/assist gold bonuses, and the massive amount of CS you should be raking in, you should be able to complete your Liandry's Torment as well as the Rabadon's Deathcap and your Tier 3 boots upgrade.
9. Late Game
One of the most important things is for you to stay alive and to keep everyone else on your team alive as well! If you have to recall be sure to let your team know that you are going back to base so that they don't assume that you are with them.
As you complete your build you gain some survivability with Zhonya's Hourglass and gain the ability to cut through any built up magic resist with your Void Staff. Because of this, you can successfully poke enemies down before the teamfight even starts.
If you are going up a champion to where you won't need boots right away but health and mana instead, get a Crystalline Flask and buy boost afterwards.
Must Buy Items:spaaace
Two Items of your Pick:spaaace
11. Situational Items
Once you have waited for them to initiate, Glacial Path towards one of the enemy carries. Then throw down Ring of Frost to snare the enemies. After that, cast Frozen Tomb on one of the enemy carries and use Zhonya's Hourglass if you are in danger. If not, walk back to a safe range and hit enemies with Ice Shard over and over. The other option is to use Frozen Tomb on yourself and then use Zhonya's Hourglass after that, again, if you are in danger. Since she does incredible damage and offers a slow, this will usually disrupt the enemy team, allowing you to win the teamfight.
I hope you liked it ^_^
Please feel free to vote, comment and tell me what you think. If you like this guide, check out of my Karma guide!
-Also, send me your pictures of success!~
- April 30, 2013 - Guide Launched!
- April 30, 2013 - Added beautiful headers thanks to Xiaowiriamu!