Master Yi Build Guide by Troll_of_LoL
Not Updated For Current Season
Master Yi Build
Not Updated For Current Season
This guide is to only be used for LOW ELO or LOW LEVEL GAMES!!!
This build is not practical for team fights, so you should avoid them IF possible. Losing a team fight can turn the game into a loss. If your team needs you in a team fight, join them, but decided wisely.
Always try to force the enemy team out of 5v5 by split pushing (pushing and backdooring enemy lanes).
BEFORE YOU DOWN VOTE , PLEASE STATE YOUR REASON! IF YOU FIND ANY GRAMMATICAL ERRORS PLEASE COMMENT SO I CAN MAKE THE CHANGES A.S.A.P.
1. Wolves Camp
2. Blue Buff
3. Wraith Camp
4. Wolves Camp
6. Red Buff
*When you are low on health during jungle routes, always heal with Meditate
*ALWAYS ATTACK THE WEAKER MONSTERS FIRST! you take less damage and the clearing speed is still the same!!!
Only activate Wuju Style on Buff monsters and champion fights.
Meditate should be used if your health is around 75% or below.
Use Alpha Strike to close into your enemies. You can also use Alpha Strike to clear camps, HOWEVER always control your mana pool.
Highlander should be used when you are either 1 on 1, ganks, or escaping. Using highlander to clear turrets make you vulnerable for a counter.
This is not how your supposed to ward, this is how you ward for split pushing!
Ward Jungle entrances
Ward near cleared Turrets.
If your enemy jungler attempts to counter jungle, either counter their jungle, or just gank them.
Use Teleport for ganks, split pushing, and saving travel time. When you return to the field.
The point of building this item build is so you can increase your DPS (Damage Per Second) on enemy turrets. You need mobility, speed and damage.
Getting The Black Cleaver assists you only for 1v1 fights
Once you have your main core, get Ravenous Hydra and Zephyr. Ravenous Hydra Allows you to clear minion waves faster, which means, shorter pushing time to get to the tower. Zephyr gives you a movement speed boost and tenacity from cc effects.
I tried my best to make this guide brief and condensed. This is not an expert build but a build to help you win low elo games. If you downvote, please comment your reason why.
This guide is used to help new players understand split pushing and jungling specifically. However an expert player should expect all elements of jungling and build in a role of either a bruiser or a tank. The raw build up of DPS is designed only for one on ones and split pushing. In most team fights, going into a team fight is a bad idea. All it takes is just 1 stun to shut down a Master Yi.
Low Elo/Level guide?
Most beginner players lack map awareness. In order to take advantage of this blind spot, the best way to rush through the adventures of facing noobs, you must cut your way through victory.
Basics of Understanding LoL
LoL requires a few skills, and a lot of logic.
Map Control, Positioning, Trapping, and all other basic skills of RTS are applied. In order to win these games, you must have a strong understanding of the game properties. Having a balanced game of team composition is important as well. Sometimes it is wise to build into an offensive team, and sometimes its not. However, the game environment can change, you will be forced to adjust to the situation and failure to adjust can lead to defeat.
This is the most important aspect of LoL. LoL is 99.99% brains and 0.01% champion control. Gaining control over a map is like a game of chess. The more control you have over the board, the easier it is to plan offensive and defensive strategies. your goal as a split pusher is to find weak points of the map and abuse it. When you see a champion that lacks a strong CC such as stun, gank and mow down that lane.
The whole point of LoL is to stay alive and find a way to throw off the enemy team. There are a few base traits. We have nuker, tank, bruiser, dps carry, and support.
This guide focuses on a DPS carry role.
A nuker try to incorporate a deadly blow, however most nukers are notoriously squishy and can be undermined by abuses.
Tanks are built to absorb damage and do decent damage to enemy champions. These champions can run over squishy champions on one on one fight depending on how trading blows occur.
Bruisers have a decent amount of defensive stats and offensive stats. The goal of the bruisers is to go in, and be efficent in trade. They cannot die through bursts and are very versatile.
DPS carries are built to consistantly attack and shred their targets. Their main source of sustain is through life steal or spell vamp.
Supports are the backbones of the team. They should offer utility and keeping the team together in team fights. Crush this, and the enemy team will be crippled greatly.
Towers are like miniature champions. positioned to defend lines and dominating a position, towers must be destroyed to achieve greater map control.
Reason Why I Added All This Boring Stuff
To achieve the 5,000 character mark so the guide will qualify as a full guide.
The first digit is version number
The second digit is the LoL update
the third number is any new sections added or removed
the fourth number is for the grammar nazis
1/3.03/4/3 Changed items to increase split push efficiency.
1/3.01/3/3 2/18/2013 Edited text in "Warning!!!" credit to: WalrusLemon
1/3.01/3/2 2/13/2013 Edited text in "Early Goals" notes credit to: lFatality
1/3.01/3/1 2/13/2013 Added an advice for the jungling route.
1/3.01/2/1 2/13/2013 Edited grammatical and spelling mistake! Credit to: lFatality p.s. He's German O:
1/3.01/2/0 2/13/2013 Changed from 2 Phantom Dancers to 1 and a Zephyr Credit to: Screnk
1/3.01/1/0 2/13/2013 Added a note on "Start" purchase order.
1/3.01/0/0 2/13/2013 Happy Birthday