Evelynn Build Guide by Fappler
Not Updated For Current Season
Hybrid Carry Jungle Evelynn
Jungle Enchantment for HYBRID EVE
Offensive options for Hybrid Eve
Dedensive Items for Hybrid Eve
Not Updated For Current Season
Threats to Evelynn with this build
|Teemo||Have fun getting through his minefielf from hell post 6, but if you can without getting seen, it's rel hard for him to get away.|
Who the **** is this pleb making a guide? ;-;
Hello! I am Fappler.
I have made a guide that has reached #4 for Olaf on Mobafire, so I figured I should make a guide for a champ that I actually main. I am someone who has been playing Eve for a while now and she has come to be my main. Now, I am not good mechanically, but I am good theoretically. For this reason alone, I am able to carry as Eve in ranked or norms. She is an excellent jungler with such a good kit for an assassin.
Why the **** do you build like this?
Well, I am a big fan of Eve, like I have said. And so for this reason, I learned to play her.
I have tried to find the best build and this is the one that fits my play style the best. The all mighty Hybrid Eve.
Skirmish: I explained in the notes above, please see those.
Runeglaive: The stats it gives are good for eve. In addition, it has spellblade (Sheen affect) that is almost essential on Eve. The cool down is almost exactly the same as Eve's Q (It's a bit longer) Making it incredibly spammable with eve's kit.
Hextech Gunblade: It gives lifesteal and spellvamp which synergizes too well with hybrid eve to pass up. Plus, the sustain helps in jungle. In addition it gives AP and AD which helps put you on the past of Hybrid. Finally, the active is great for sticking to enemies and making sure you can MURDER THEM NICE AND PAINFULLY. Ahem.
Bork: Gives AS, Lifesteal, AD, and percent of health that is all double proc'd with her E.
Frozen Mallet: Helps you stick to people, and gives you health (Helps scale with ult) and AD.
Maw: Good amount of MR and AD with a life saving shield.
Rageblade: I have built this once or twice and it was just okay, but it is situation.
Liandry's: Works with Q and R incredibly well. Also, if you Hextech active then use Q or R, it will nuke. Like, legit. It will be like Russia ****ing nuking the **** out of that enemy.
Luden's: It's luden's. It is gunna be good on any champ even kinda scaling off AP.
Nashor's: Double procs on E. CDR, AP. Sound's good to me.
Rylai's: Helps you stick to people, and works AMAZING with liandry's. AP alternative to Frozen mallet really.
Void Staff: Magic Pen. If you really need it. I recommend that you look at Liandry's first.
Zhonya's: Getting nuked but too stubborn to go tank? Here you go buddy! Just remember to use the active in a pinch.
Rav Hydra: Just Meh. Cleave double proc on E. I prefer BORK tbh.
Wit's End: Gives MR and AS, double procs extra damage on E.
Giggity ******** that is a lot of ****. Now onto the defensive items.
Banshee's Veil: great against champs like Ziggs and Xerath with lots of skillshots. Health scales with her ult.
Deadman's Plate: It's new, AND I ****ING LOVE IT. This item will make your initial auto or E seriously lethal. in addition, it gives you movement speed without breaking your stealth. Loving this item. I build it whenever they have AD and randuins/FH isn't doing enough.
Locket of the Iron Solari: Build it if they have **** tons of AP and the supp isn't at liberty to build it. The shield active is ****ing great!
Randuins: As long as their ADC is fed, and doesn't do percent of health, go for it
Frozen Heart: great for ADCs doing perfect of health
Thornmail: Great if you are stacking armor and health.
Spirit Visage: Increases lifesteal and spell vamp, and gives health, CDR, and MR. What isn't there to love
Sunfire Cape: Not my favorite item, but it is pretty good for melee/short ranged AD champs.
Guardian Angel: Getting bursted too ****ing fast? Build this and get a second life?
QSS: Getting too much CC? build this and remember to use it. You don't REALLY need to upgrade it until later on, but QSS alone is a good item.
And that is about it.