Lucian Build Guide by conanap
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
Pros and Cons
Something About Thresh...
Skill and Skill Sequence
can't see this=>Tips and Tricks
Hello everyone! I am Conanap. This is my 3rd guide only, so any suggestions and feedbacks, even a thumbs down (as long as you explain it clearly), will be appreciated =) If you can, I suggest you read through this entire guide.
All of you out there probably don't know, but sinve my favorite role is ADC..... No need for more words, right? =D
Before I get to the guide, let us get to know Lucian.
Lucian is the newest champion as of this guide is written (August, 2013). He is a really unique champion, as he resembles an AD caster, and mixed features of Vayne.
YOU MUST BE DRUNK. HOW THE F*CK DOES THIS DUDE, IN
Honestly, he doesn't. But he does. At least in my opinion. Take some notes now:
They both have high mobility, is more position reliant in comparison to other ADCs, reliant on skills, and is scary as f*ck.
A lot of the skills you take from Xerath and Vayne will be needed to play this specific champion.... that kind of explains why the Difficulty bar is almost all the way to the end.
Throughout this guide, the sentence in blue will be your new "doctrine" =)
The first thing to learn about Lucian -- OF COURSE IT'S PROS AND CONS!
However, I must be honest with you right now:
Most of the Cons are either 1. Solved mostly by it's role and the champion itself; and 2. is to be learnt through playing other champions and playing this champion. Or other words, experience. I will try my best to instruct (or teach, or discuss, or whichever word you prefer) on how to play Lucian best, but it is different with everyone.
Runes are the first step into a battle. Let's take a look at the preferred set up of runes for Lucian.
Standard marks for an ADC, increases the much need AD at early lvs for Lucian. It also increases his Q at lv 1-3's damage quite significantly. It doesn't affect him too much late game, however.
can't see this
can't see this
still can't see this
As an ADC, unless you're in Challenger or Platinum league, chances are you will be facing another ADC in bot lane, due to the game's META. Therefore carrying some armor will help defending yourself at earlier lvs, since you don't start with a lot of health.
can't see this
not this either
can't see this =D
Greater Glyph of Cooldown Reduction
GOD D*MN IT CONANAP I'M ADC NOT AP MID
YES I KNOW CALM DOWN MY FRIEND CALM DOWN. Lucian here likes to use his skills more than his basic attacks, and so he's tuned his skills to do a hell lot more damage. To increase the burst potential, this is definitely worth a try.... If you're not in a ranked game. He drinks manna!
Ok fine I'll explain. This over all increases your damage output on all of your skills (and your passive), bursting people down is like being a star melting a bean away. (It means it's easy =D)
There are some in my mind that I have yet to test out, but theoretically, they'll work out just fine.
Greater Seal of Magic Resist
Get this ONLY if you are FOR SURE your leaning opponent is AP. Don't even think about using this if you don't know. So blind pick, stick with armor.
Greater Quintessence of Armor
Greater Quintessence of Life Steal
Greater Quintessence of Critical Damage
This set of masteries are for the summoner spell Barrier+ Flash.CDR is extremely important, since Lucian is soooooo reliant on his abilities it's actually a little ridiculous as an ADC. (maybe mid is more suitable for him?) The rest of the Damage Tree is pretty straight forward, same as most ADC, so I won't explain them.
For the Defense Tree and Utility Tree, I chose some health regen and armor. Unfortunately, you need 4 points in the tree in order to add armor, so I chose health regen with armor. In the utility tree, Flash CD is almost by default; manna regen was for the sake that Lucian loves to drink manna, even harassing becomes hard.
This set of masteries are for the summoner spell Ignite+ Flash.
Attack Tree is 90% similar, but i removed Destruction from the tree and added Summoner's Wrath .
Defense tree is changed greatly. Since we aren't using Barrier anymore, I changed the points to defense and armor.
Utility tree stays the same.
Yes, if you had read the lore, Thresh... stole Lucian's wife? Is stealing the right word?
ANYWAYS, logically Lucian should hate Thresh to his..... his.... his... gold? But Lucian loves his lantern. =DD
HOWEVER, as much as Lucian hates him, you, yes, YOU, should love Thresh.
What do we know about Lucian? He hashigh mobility. What does Thresh have? CC EVERYWHERE. What does Lucian+ Thresh=?
If you guessed OP, congrats! You've got it right! =D
If you guessed something else.... It doesn't matter. =p
POINT IS: TRY LANING WITH Thresh. You will enjoy your life ;)
Summoner spells are also an important part of the game. The two spells that we chose can determine a lot of the game; including whether you win or not.
Barrier would be my choice of spells for Lucian. With most ADCs I take this summoner spell in order to extend my "survivability" -- but also to increase the total damage I can do (although I usually use it to save my life more). Lucian, being such a squishy champion, without a support who doesn't heal you, you die really, really quickly. I am a relatively passive player, and so I feel more comfortable with Barrier. In my opinion, Barrier is a lot more useful. It helps with turrent dives, increase survival chances in a gank, and also help with exchanges. Don't worry, I'll also go over some other summoner spells if you don't like Barrier. =)
Flash is essential to almost all champions, with the exception of champions like Teemo (yes I love that guy that's why I always mention it LOL). Lucian already has a lot of mobility: Relentless Pursuit dashes through some walls and removes debuffs, Ardent Blaze gives you movement speed when you attack marked targets... but what is the problem? Both skills requires cooldown, and manna. What are you going to do when you're out of manna or it's on cooldown? Flash can save your life. Also, since Lucian is so big positioning, flash will also help in gaining you an advantageous position when Relentless Pursuit is down.
Ignite is the next best option. I suggest this for more offensive players. Yes, Lucian has a lot of chasing mechanisms, but I've also had instances where I couldn't chase down an enemy champion. (D*MN IT MANNA YOUR FAULT) Definitely a good alternative.
exhuast is not a bad spell at all, especially good for chasing down champions or weakening a champion so it's easier for you or the team to kill. Lucian is already a super fast champion, who can chase down ANYONE... with enough manna. It can also help you win exchanges, as it reduces your enemy's AD, AS, and AP. And, it slows them!
I personally don't suggest Ghost too much, but for those Flash haters... here it is =p I don't prefer Ghost because generally you just have less options, EG you can't get over walls.
Both skill sequence maxed out Q Piercing Light first. That is because it is the main damaging and harassing ability.
In my opinion, both W Ardent Blaze and E Relentless Pursuit are equally important; in fact, sometimes i feel like Relentless Pursuit is more important.
The first skill sequence is closer to what I usually do. (I kinda just go random between W & E) However, most player sees damage as more important than mobility. Therefore I've created the first skill sequence in hopes to balance out damage and mobility a little more.
On the other hand, there are other players who prefer to stick to the old "Max out order" way of maxing out skills. The second skill sequence was created for them.
This is gonna be.... one of the boring parts of this guide. I won't use any color code for this part, for I am the laziest f*ck in this world =p
First of all, you should be aware of your surroundings (ok maybe I will use some color coding). You should already be doing this, but with Lucian, you need to be extra aware of the environments. You have to HAVE TO ABSOLUTELY HAVE TO figure out in which position will give you a chance for your ult to hit, while taking least damage possible. What do we know about Lucian's ult? It resets Relentless Pursuit every time you kill an enemy. so if you're about to kill an enemy champion, to not hesitate to use your ultimate along with Relentless Pursuit, because you can redirect your ult to another enemy with it! EXTRA DAMAGE!
Another important thing is your passive. It is a really important part of your burst, especially when your ult is down. Just like Lee Sin, you must stagger your basic attacks with using the skill, while you obtain the best position so that your Q, W, and R may hit. That is precisely what gave Lucian an almost full difficulty bar. However, if you play Vayne, Xerath, Lux... and such champions, and you also play a lot of ADC too, then you would probably have a pretty easy time learning to use him.
Since Lucian was out, I've played a lot of Lucians. A common problem I've seen is with Piercing Light. Like a lot of other skills, Piercing Light requires a target. And again, like a lot of other skills, it goes beyond the locked range. That means.....YOU DON'T ALWAYS HAVE TO LOCK ON TO THE TARGET YOU WANT TO HIT.
The circle is the range in which you can lock on to targets, and the.... line? Rectangle? The blue range that is not a circle (LOL) is where the beam travels. In other words, line yourself ult, target a minion, and harass the enemy with the range. The range may seem short, but it actually travels a little further than indicated. So pretty much as long as you can see the enemy with your own champion's vision, you can hit them (assuming you aimed it properly).
SEE. I WASN'T LYING SMH.
I believe that everyone is extremely familiar with these 3 ADC items... right? =D
Unless you don't play ADC. D< You F*CK!
Just joking =p Anyways, for those of you who don't know, these are Berserker's Greaves, Blade of the Ruined King, and Infinity Edge.
Well... He's an ADC. Early to early-mid game, his basic really doesn't do much. But later into the game, it starts hurting. A LOT. Also, the fact that chaining attacks in between skills will give him a lot of healing done, and also a lot less idle time. With the passive, you get virtually 2X heal! However, I did chose Blade of the Ruined King as the core instead of The Bloodthirster, as it also gives you a slow. Let's stick to the enemy now people =)
Infinity Edge gives you the ginormous amount of AD,boosting the damage of Lucian's skill set, while also boosting the damage done from his passive. Critical strike chance will also come in handy, as the 2 shots are counted as 2 separate shots, which means you have more chance of getting a crit hit! =D
Point is, passive is awesome, and gives you both armor and magic resist, just an awesome item overall.
Jokes aside, it does give you health and MR, also some health regen after battles.
Lucian is a really, really strong champion, with a really unique skill set, and interesting mechanics. I hope that all of you, from reading this guide, have learnt a lot about playing as Lucian, and will enjoy playing, because I personally LOVE playing as him. Finally, one last point I want to make in this guide:
^That's close enough to Lucian.
- Jhoijhoi - I've learnt everything about writing guides from her, SHE IS ABSOLUTELY AMAZING!
- Riot - Common they made the game =) BE THANKFUL
- Laggermeister - Suggestion on some build items and runes! =)
Morning (NA) August 24, 2013
10 minutes past published time
-Added the forgotten Runes and masteries part of the cheat sheet
Another 2 minutes later
-Fixed so it that shows the "EG Build" on guide preview
Noon (NA) Aug 24, 2013
-Moved IE into core
-Moved PD to less desired offensive item
-Edited description for IE and PD
-Added Laggermeister to credits
-Removed Greater Glyph of Attack Speed
-Replaced with Greater Glyph of Cooldown Reduction
-Changed EG Build's PD to IE, and replaced IE's place with Bloodthirster