Lulu Build Guide by ProLeaguePlayabrah
Not Updated For Current Season
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is a build that I have been recently playing and have been doing pretty well with it. This is my first build I've made so bare with me for completing all the chapters. I would like to make it more in-depth. I will post pictures soon and possible some videos of me playing lulu with my end stats to prove that this build, if played right, does very well.
The runes I have posted are examples of what could be used in this build. people like to use the magic resist glyphs and the armor seals but I find that, for 3's especially, that nuking with the all ability power runes, except for armor pen reds is more effective early game to get kills which in the end makes you better late game. The attack speed runes I have not tried yet but I assume, and will try it soon, that it would be effective.
I go with a core build of 26/0/4, I find that this is a better build for lulu because almost all of her spells are already used as utility.
For summoner spells I chose Flash and Ignite. Since I am building Lulu as a Ability power mage/ attack speed she is all about doing damage quickly. With all the on hit damage effects, her passive and ignite you can really put out a lot of damage.
I chose the items above for a reason. Pure AP builds for lulu are also good. Lulu is great nuker in the beginning with a lot of cc. I have not tried complete support Lulu though which I plan on doing soon. But I don't think it will be as fun as this guide though :P . So then i thought of her passive and decided that maybe attack speed, damage on hit effects would do great on here. So I tried it and found that with on hit effects such as Blood Razor and Wits end along with the passive and ignite with a little ability power added you can do a substantial amount of damage while at the same time kiting and using cc to stay away because this build does make you a little squishy.
For skill sequence I chose Glitter Dance first because this is your ability that does the most damage and its best for the slow which will help you get more hits on people while running away. I like maxing out Whimsy before Help, Pix! because I find that the 2.5 seconds that the enemy champion is polymorphed is more effective than the damage that Help, Pix! But Help, Pix should at least have 1 point into at lvl 4 because it will come in handy for shields, extra damage, and very helpful for using glitter dance again if pix is attached to someone and you are 2 far away to hit them with your own glitter dance. Help, Pix! is the last thing I max out because even though it is a good damaging spell and its helpful for a shield, I just find that it is more effective in late game more than early game. Also obviously max out your ultimate before anything. But for people who are new the game, put ability points into Wild Growth as soon as possible, which is at 6, 11, and 18.