This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Chapter 1: Introduction
...Oh, you want a reason to use this? Really? You need a reason? Fine. But only because you asked nicely.
Lulu makes a great Attack Speed Champion due to her Passive, Pix, Faerie Companion, further explained below.
[*] Confusion caused that a "support" is kicking their collective ***.
[*] Heal and Kocck-Up with Wild Growth
[*] High Attack Rate
[*] Hybrid Auto-Attack with Pix, Faerie Companion
[*] Mobility with Whimsy
[*] Shield with Help, Pix!
[*] Slow with Glitterlance
Cons
[*] Difficult to play without practice (i.e. you need to be able to get around quickly and efficiently, or you'll get hit to much)
[*] Mana hungry early game
[*] You will be yelled at one or more times for either "kill stealing" what was yours, or having a stupid build.
Glitterlance> Help, Pix!> Whimsy and then Wild Growth whenever possible.
You may be asking: "Why this order?"
And to that, I say: "BECAUSE!" :)
Pix, Faerie Companion ( Lulu's Passive) is the while reason we're here today. When you fire 1 attack, Pix fires 3, all of which deal Magic Damage. Therefore, your autoattacks will deal both Physical and Magical Damage. Now say we hit approximately 2.4 times per second. That means Pix will hit about 7 times per second. That means a LOT of damage.
Glitterlance ( Lulu's Q) is a great poking Ability, dealing nice damage at a safe range. Also, it SLOWS THE ENEMY. Pretty badass. Also, it can be aimed off of the target of Help, Pix!, meaning you can set Pix onto an ally, and then use Glitterlance off of them. Nice.
Whimsy ( Lulu's W) is both an amazing harassing and buffing Ability. Upon allied use, it increases their Movement Speed by 35%, making it great for escaping or initiating combat. When used on an enemy however, it turns them into a Squirrel (kawaii!) what can do nothing. NOTHING!!! It's amazing, but we don't prioritize it.
Help, Pix! ( Lulu's E) has been talked about already, in short. But upon allied usage, it shields the ally, while upon enemy use, it damages them.
Wild Growth ( Lulu's R) can and WILL, save your life. It hugifies you, increasing health, defense, and most other stats, while also knocking enemies in the air, immobilizing them for a short time. This spell will make the difference between the enemy team Ace'ing you guys, or you turning their gank around on them and Ace'ing them.
If you don't use Ignite, take:
[*] Heal, but ONLY IF you plan on Solo Laning, and even then.
[*] Exhaust is also a good option, but I feel you don't need more mobility advantages, as both Whimsy and Flash do that very well.
If you don't use Flash, take:
[*] Ghost if you like it more. I use it on Champions like Hecarim or Varus, but not Lulu
Greater Seal of Attack Damage is a useful type of Seal due to the increasing of Attack Damage, making your fast hits pack more of a punch.
For Quintessences, we take 1 Greater Quintessence of Movement Speed and 2 Greater Quintessence of Attack Speed. Why? We start out slow, so extra Movement Speed is good, plus the bonus Attack Speed.
I mean, with the Attack Speed bonus of Alacrity , the Life Steal of Vampirism , and the Movement Speed of Swiftness , we start off pretty good.
If you take Ignite, make sure to take Summoner's Wrath .
Next, build 2 Daggers. These will go into your Phantom Dancer. Build Zeal, then Cloak of Agility, and finally finish it off.
Now, go for Vampiric Scepter, as Life Steal is good. Add in a B. F. Sword and then the Bloodthirster, and we're starting to roll.
Now for the optional items.
If nothing is wrong: Malady, Ionic Spark, and Wit's End.
If the enemy is to Tanky: Black Cleaver, Madred's Bloodrazor, and then one of the above.
If the enemy hits to hard: Thornmail/ Banshee's Veil, Frozen Heart (if you need it), or Aegis of the Legion (if nobody has it).
If you want some Hybrid power: Hextech Gunblade and Trinity Force.
If you want Hardcore Gankage: Frozen Mallet, Rylai's Crystal Scepter, and Frozen Heart.
Honestly, just know your items and know the situation. For instance, versus a tanky Rammus with a Soraka, you want the Madred's Bloodrazor, but if your getting owned by a Fiora and Tryndamere, go for that Thornmail.
For example, say you are facing a Xin Zhao and a Jax in lane, you probably want a Thornmail, but if you're up against a Malphite and a Volibear, go for Madred's Bloodrazor
Normally though, I have no issues, and stick with the Items listed in the Cheat Sheet. Sometimes I'll replace Ionic Spark (which I love for getting fast kills) with a Thornmail/ Banshee's Veil if need be, but it's pretty common for all to go well...
(Also a perfect example of the Con that your team would accuse you of stealing their kills and say you aren't a carry when you CARRIED THE TEAM!)
...and here -
(More an example of enlightening people on the power of AD Lulu. Before the game, my team mates had never seen a Lulu be played. Lasting impression, no?)
Teemp is your worst nightmare. PEriod. His Blinding Dart is just terrible, plus his Noxious Trap and Poison Dart.
Also, any Champion with a dashing ability (i.e. Jax, Renekton, or Xin Zhao) is a large problem...until level 6 and onwards due to Wild Growth and Whimsy.
You must be logged in to comment. Please login or register.