Chapter 1: Introduction
Welcome Summoners and/or Summoners! This is DemonLordRaiden, and after MONTHS of testing this guide (just for you guys) and raising my level simultaneously, I have come up with new ideas. So, I kinda scrapped my old guide. This one is the NEW and IMPROVED guide to playing my very favorite Champion, Lulu in this guide, to END ALL GUIDES, Lulu, the Fae Machinegun (Part Two).
...Oh, you want a reason to use this? Really? You need a reason? Fine. But only because you asked nicely.
Lulu makes a great Attack Speed Champion due to her Passive, Pix, Faerie Companion, further explained below.
Chapter 3: Skills and Their Sequencing
Lulu's skills are pretty important (especially early game) to your survival, and to that of your allies. I can't begin to fathom how many times a well placed Whimsy has given someone the slight boost they needed to escape a gank, or how often I have to use Help, Pix! on an ally who is in trouble, then follow up with Glitterlance, slowing the pursuers.
Glitterlance> Help, Pix!> Whimsy and then Wild Growth whenever possible.
You may be asking: "Why this order?"
And to that, I say: "BECAUSE!" :)
Pix, Faerie Companion ( Lulu's Passive) is the while reason we're here today. When you fire 1 attack, Pix fires 3, all of which deal Magic Damage. Therefore, your autoattacks will deal both Physical and Magical Damage. Now say we hit approximately 2.4 times per second. That means Pix will hit about 7 times per second. That means a LOT of damage.
Glitterlance ( Lulu's Q) is a great poking Ability, dealing nice damage at a safe range. Also, it SLOWS THE ENEMY. Pretty badass. Also, it can be aimed off of the target of Help, Pix!, meaning you can set Pix onto an ally, and then use Glitterlance off of them. Nice.
Whimsy ( Lulu's W) is both an amazing harassing and buffing Ability. Upon allied use, it increases their Movement Speed by 35%, making it great for escaping or initiating combat. When used on an enemy however, it turns them into a Squirrel (kawaii!) what can do nothing. NOTHING!!! It's amazing, but we don't prioritize it.
Help, Pix! ( Lulu's E) has been talked about already, in short. But upon allied usage, it shields the ally, while upon enemy use, it damages them.
Wild Growth ( Lulu's R) can and WILL, save your life. It hugifies you, increasing health, defense, and most other stats, while also knocking enemies in the air, immobilizing them for a short time. This spell will make the difference between the enemy team Ace'ing you guys, or you turning their gank around on them and Ace'ing them.
Chapter 4: Summoner Spells
I usually take both Ignite and Flash (in that order, because REAL MEN Flash WITH F!) due to the fact the Ignite can easily ensure more early game kills, while Flash can easily help you escape any bad situation, close gaps, or teleport over walls.
If you don't use Ignite, take:
[*] Heal, but ONLY IF you plan on Solo Laning, and even then.
[*] Exhaust is also a good option, but I feel you don't need more mobility advantages, as both Whimsy and Flash do that very well.
If you don't use Flash, take:
[*] Ghost if you like it more. I use it on Champions like Hecarim or Varus, but not Lulu
Chapter 7: Items
I always start with a Dagger and then build into Boots of Speed, going into the Berserker's Greaves.
Next, build 2 Daggers. These will go into your Phantom Dancer. Build Zeal, then Cloak of Agility, and finally finish it off.
Now, go for Vampiric Scepter, as Life Steal is good. Add in a B. F. Sword and then the The Bloodthirster, and we're starting to roll.
Now for the optional items.
If nothing is wrong: Malady, Ionic Spark, and Wit's End.
If the enemy is to Tanky: The Black Cleaver, Madred's Bloodrazor, and then one of the above.
If the enemy hits to hard: Thornmail/ Banshee's Veil, Frozen Heart (if you need it), or Aegis of the Legion (if nobody has it).
If you want some Hybrid power: Hextech Gunblade and Trinity Force.
If you want Hardcore Gankage: Frozen Mallet, Rylai's Crystal Scepter, and Frozen Heart.
Honestly, just know your items and know the situation. For instance, versus a tanky Rammus with a Soraka, you want the Madred's Bloodrazor, but if your getting owned by a Fiora and Tryndamere, go for that Thornmail.
For example, say you are facing a Xin Zhao and a Jax in lane, you probably want a Thornmail, but if you're up against a Malphite and a Volibear, go for Madred's Bloodrazor
Normally though, I have no issues, and stick with the Items listed in the Cheat Sheet. Sometimes I'll replace Ionic Spark (which I love for getting fast kills) with a Thornmail/ Banshee's Veil if need be, but it's pretty common for all to go well...