Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Lulu Build Guide by Mystral

324K
Views
23
Comments
13
Votes
League of Legends Build Guide Author Mystral

Lulu - Utility Support & Tanky Support Guide

Mystral Last updated on May 23, 2017
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
14
15
17
18
Ability Key Q
3
8
10
12
13
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R

Masteries

0 Ferocity

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

18 Cunning

5/

0/

0/

1/

0/

0/

5/

0/

1/

0/

0/

5/

0/

1/

0/

12 Resolve

5/

0/

1/

0/

0/

0/

5/

1/

0/

0/

0/

0/

0/

0/

0/



Threats to Lulu with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Janna Janna has no poke, you outrange her. You can reach her easily even if she ult with Whimsy.
1
Alistar Just W on him when he's getting closer.
1
Sona I find pretty easy to lane against Sona. You can shield her damage or just E > AA > Q on her to outdamage her and to make her waste mana to heal herself.
Guide Top

Introduction

Hi everyone, I'm Lulu On Drugs and I play on EUW server, I was Plat V in season 6 and I main the support role. I loved Lulu since the first moment I played her, 3 years ago.
This is my first guide ever.
I have a plays.tv account if you want to see some of my clips!
http://plays.tv/u/Syphiria

I'm Italian so... Forgive my English.


Thanks for the 300k views! ^o^


Guide Top

Pros / Cons

PROS + UTILITY
+ Strong early game
+ CCs
+ Mobility from her W
+ High poke
+ Amazing peel
+ Funny to play
+ Disengage skills
+ Annoying for the enemy
+ Pix!
- Hard to master
- Relies on teammates
- Mana hungry
- Very squishy
- Often focused by enemies
- Often banned lately
CONS


Guide Top

Summary Banner


Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18


Guide Top

Masteries

Cunning Tree

Tier 1 - 5 points in Wanderer , because movement speed out of combat > damage to minions and monsters.

Tier 2 - Secret Stash ... MUFFIN! You won't take buffs and won't be alone in game, so it's the only available mastery for us to stay in lane a little longer.

Tier 3 - 5 in Meditation , we need that mana regeneration and you won't take Merciless anyway.

Tier 4 - Bandit we want goldsss! You can take Dangerous Game if you want, but you'd take a lot of less money.

Tier 5 - 5 points in Intelligence gives us 5% CDR at level 1 and our cap will be 45%. You could take Precision to poke a little more, but I think it's not that good.

Tier 6 - Thunderlord's Decree , poke: this is what we need to burn down their ADC's life early game but this will be useless in teamfights/late game. If you want to play passively, take Windspeaker's Blessing .
Resolve Tree

Tier 1 - 5 points in Recovery , because we won't build a lot of defences, so Unyielding would be useless for us.

Tier 2 - I take Explorer because I like to be fast in rivers/jungle. I sometimes gank mid when my ADC recalls and try to help the midlaner taking a kill.

Tier 3 - 5 in Veteran's Scars to be less squishy, you can even take Runic Armor for shields and heals ( Locket of the Iron Solari, Redemption...) on you.

Tier 4 - Insight for Spell's CD. Perseverance and Fearless are useless on us if we're not going to build tanky.


Guide Top

Runes


Marks

Seals

Glyphs

Glyphs

Quints

Quints


Guide Top

Spells


Flash: Allows a blink to where your cursor is. I always use it, because it's good in any situation, allowing you to escape, to save an ally or simply to get a kill.

Exhaust: Slows a target by 30% and reduces its damage by 40%. Exhaust is a great spell to pick as support, because you can use it to engage or to disengage.

Ignite: Sets fire to the enemy and does damage over 5 seconds, applying Grevious Wounds. If you're going to play aggressive or the enemy team has a lot of heals/lifesteal, pick Ignite instead of Exhaust.

Cleanse: Pick this if the enemy team has a lot of CC or if they don't have burst/assassins. DOESN'T REMOVE IGNITE AND SUPPRESSIONS ( Nether Grasp, Infinite Duress).


Guide Top

Abilities

Pix, Faerie Companion (Passive)
Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against a unit, dealing 5 - 39 (based on level) (+ 5% AP) bonus magic damage with each bolt to the first enemy it hits, for a total of 15 - 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration.
7.2 PATCH: Pix’s damage now increases every level, rather than every two levels.

More details



Glitterlance (Active)
Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through (70% damage to enemies thereafter) and slowing them by 80%, decaying over 2 seconds.

MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
REDUCED DAMAGE: 56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP)
MANA COST: 50 / 55 / 60 / 65 / 70
COOLDOWN: 7

More details



Whimsy (Active)
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them as well as slowing them by a flat 60 for a shorter duration if they are an enemy.

BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45%
DURATION: 3 / 3.25 / 3.5 / 3.75 / 4
POLYMORPH DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
MANA COST: 65
COOLDOWN: 16 / 15 / 14 / 13 / 12

More details



Help, Pix! (Active)
Lulu sends Pix to the target unit, shielding them for up to 6 seconds if they are an allied champion, or dealing magic damage to her target and granting true sight of them for 4 seconds if they are an enemy.

SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 40% AP)
MANA COST: 60 / 70 / 80 / 90 / 100
COOLDOWN: 10

More details



Wild Growth (Ultimate)
Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, and giving her target bonus health and causing them to slow nearby units for 7 seconds.

BONUS HEALTH: 300 / 450 / 600 (+ 50% AP)
SLOW: 30 / 45 / 60%
MANA COST: 100
COOLDOWN: 110 / 95 / 80

More details


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > > We want to max out Help, Pix! because it is the skill we will use the most. Then Whimsy as it polymorphs people in cute little thingies and because it allows a lot of attack and movement speed. We level up Glitterlance last because its slow it's always 80%, so it's useful even at the first level and we don't want to deal damage.


Guide Top

Items

Item Sequence

Eye of the Watchers
2200

Boots of Mobility
900

Ardent Censer
2300

Locket of the Iron Solari
2200

Redemption
2100

Morellonomicon
2900

I like to build this item after the new patch with the quest. You get some movement speed when you poke enemies. I was used to build Eye of the Oasis but I changed this after the patch. If you want to play passively, go for Eye of the Oasis and pick up all those moneys!


I always build these, because movement speed is vital. You can choose between Boots of Swiftness and Mercury's Treads.
DON'T BUILD Ionian Boots of Lucidity, you will have 45% CDR without these. Build them if you want CDR on Summoner Spells.

Yes. This is the top item for Lulu. Your heals and shields grant 20-35% attack speed, 20-35 magic damage on-hit and their AA restore 20-35 HP. It stacks beautifully with Whimsy. It has great stats, I just love it and I think it's a must on Lulu.


Support routine. I don't like the fact that it doesn't give HP anymore, but it shields a lot (385 at level 10, 665 at 18). It does give defenses, so it's okay. Try to don't use it uselessly. Always try to catch the right moment, like when Katarina is ulting.


Before its nerf I used to build it as first item, but now it's nearly useless before level 10. It still heals the same amount at level 18 and it's a team heal, so it's another standard item. It still gives health, cdr, mana and health regen and shielding/healing power.


If the game is lasting long, you can choose to get an AP item and I think this is the best. It gives 100 AP, 400 mana and 20% cdr. Its passives are strong too, you'll never find yourself out of mana and you'll deal some damage too. You can even choose Luden's Echo for the movement speed but it's expensive.


Other items you can choose
AGAINST AD

I don't build this item that much, but its stats are pretty strong on Lulu. Build this if the enemy team has 2-3 attack speed-based champs like Vayne, Jinx, Master Yi, even Camille if she builds AD.


This is the item we need to survive to AD assassins (like Zed, Talon, Rengar and Kha'Zix)! It gives a lot of HP and 60 armor, it makes you pretty hard to kill for an ADC (for the passive that reduces crit power by 10% and the one that slows enemy's attack speed by 15% if you're hit by an AA) and for an assassin because of health and armor. When I build this, I always forget its active.

This item is OP if your ADC is going full AD without so much crit chance or if you have another AD champ like Camille and you want to make it become a beast even if it's builded tanky. If she's smart, she will engage a bit earlier from the 100 stacks, to have the effect for the duration of the fight. If this pops in, it really hurts enemies. It even gives 20% more AP, so you could give it to an AP teammate.

AGAINST AP

Take this item if they have a heavy engage like Unstoppable Force, Glacial Prison, Curse of the Sad Mummy, Solar Flare or even just a Blitzcrank/ Thresh. This is your main item against AP champs, build it if they have a fed AP that could just burst you down like Fizz, LeBlanc, Ahri ecc. Now it gives AP and 10% cdr, so it wouldn't be a so bad choice.

Alright guys, you team is going well, they're not dying that much and enemy towers are gone in like 15-20 minutes. This is your item after Redemption. You can poke and stack Blood Charges, so when you heal someone, you will heal them even more.


This item gives more armor than MR, so why I put it in "against AP"? Because of its active. If enemy team has 2-3 AP champs and you use this on a minion that's going toplane, you force their AD/ADC to go top to kill it and depush the lane. In that time, your team can try to engage a 5v4 and most likely to win it.

Riot reworked this item and now it gives different stats. I like them a lot and I would build it on a support even if it's for tanks. You help your AP teammates to deal more damage with its passive and you are more tanky. Choose between this and Banshee's Veil.


I don't really like this item for its passive, take it if the enemy has a Syndra/ Ryze ecc. It works well against champions that spam a skill/effect (so even Teemo's poison I think). It has almost the same stats as Abyssal Scepter but with a different passive.


SITUATIONALS

I like these, but I prefer Boots of Mobility. If you want to keep running a bit fast in fights, pick these. If you want to run faster around the map, take mobility ones. These reduce slowing effects by 25%, so they're pretty good, because lot of champs have slowing skills.


Pick this if you want to keep a lane safe from being pushed. It has the same passive as Ohmwrecker, but the damage done by the first and the fourth Voidspawn gain 15% of your total health as damage, so I would recommend to build another HP item in addition to Redemption.


There will always be at least one enemy in the enemy team that has a hard CC, so this is a good choice. If you time it right, you can save a teammate granting him 40% movement speed after the "cleanse". It gives good stats too, even for the 20% bonus healing power.


Ohmwrecker is an underrestimate item. It gives great stats and it's useful for diving under towers. It gives movement speed when you walk near a turret (even destroyed ones) and it can disable both of Nexus' turrets at the same time. It gives armor, health and cdr, try it out sometimes, you might have fun.


Guide Top

Warding



This is where you and your team should sight ward:
  • Yellow: Vital to protect the jungler on your team
  • Blue: For protection depending on which lane you're on
  • Red: To guard Dragon and Baron
  • Orange: In order to Counter-Jungle


Guide Top

Laning Phase

Alright, the game begins and we're ready to win this lane!
I start with Help, Pix!, because I can help my jungler while pulling blue buff and because I often find enemies that have early poke. I want to help my adc to push the lane and get level 2 before them, so I autoattack minions and I'm ready to shield me or my adc if they want to trade. When you get level 2, max Glitterlance so you can push better, poke and slow enemies (even the enemy jungler if needed). If they have a jungler that can gank after level 2-3 (like Lee Sin, Shaco...), ward the river bush if you're pushing (ward their tri-bush if your jungler killed scuttle crub). If you're against a squishy support, you can try to poke him when he's near you or your adc with E > AA > Q (+ Thunderlord's Decree ) and 1/3 of his life is gone.
You can choose to pick Windspeaker's Blessing if you think you're going to lose the lane ( Brand + Caitlyn, Soraka + any adc lol...) instead of Thunderlord's Decree .
If you're against a champ like Leona or Thresh, try to poke them when they're attacking minions or if they trade you. Leona's engage is faster than Thresh's, so if she engages your adc, shield him and use Whimsy on their adc to make her engage useless and run back. If they keep following you, use Glitterlance to slow them down.
Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. Use Whimsy to get back to lane faster.
Buy Sightstone asap and keep bushes warded to avoid enemy ganks. Ward the drake if they have a champ that can solo it, like Shyvana, Kindred, Udyr etc. or if you see that they want to fight for it.
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
If your adc has escapes or a high mobility ( Ezreal, Lucian, Caitlyn, Corki...) use Whimsy on you to run away from ganks or engages.


Guide Top

Team Work

Ok guys, I think that teamworks are the most funny part to play as Lulu, because you can destroy the enemy team. Stay behind your team, near your ADC and ward in the jungle around you (overall if they have champs like Shaco, Zac, Fiddlesticks, Vi...) to avoid surprises by the enemy. Always shield your front line from poke, keep an eye on their APC or assassin, be ready to use your actives or your skills. Now Locket of the Iron Solari gives a shield that absorbs around 665 damage, so it's really useful. If you see that the enemy is coming closer, slow them with Glitterlance and walk back. If they have a champ like Talon or Vayne that can become invisible, try to land Help, Pix! on him, so if he becomes invisible you can still see him thanks to Pix. You can do a lot of things in teamworks. Your Whimsy now gives 45% attack speed too, so you can decide to speed an ally or polymorph a strong enemy for 2,25 seconds. You can ult your front line for a great engage, or you can keep ult for an ally that's dying. Remember that Wild Growth slows enemies around it! Use Locket of the Iron Solari if they have a lot of AoE damage, like LeBlanc, Katarina etc. or just to protect an ally from an assassin like Rengar or Zed... Use Mikael's Crucible, that now gives slow immunity and 40% movement speed for 2 seconds if you cleanse an ally successfully. You can do a lot of things in teamfights and you could be the first target, so be careful!


Guide Top

Conclusions

Lulu is a versatile champion. There are so much different choices you can make on her. This is the guide on how I play her, but you can obviously choose other things. For now I didn't explain about synergies because she can lane greatly with almost every ADC. She takes time to be mastered. Not dying or giving help just with your skills not means that you are using her well. Everyone knows how to click on Q-W-E-R, not everyone know how to click on them in the right moment. She is funny to play, because everytime an enemy tries to kill you/one of your team using everything he has (ult, ignite, exhaust, item's actives ecc) and you save him, you're going to smile and say "nope" to the enemy. You can do a lot of things playing Lulu and you won't regret it.
I hope you'll love her the way I do.

I'd like to thank my lovely boyfriend for reading this guide and help me with my errors and for giving me the motivation to go on.

Thanks to jhoijhoi because without her guide, mine would be nothing.

Thanks for reading this guide, I really hope you enjoyed it!


Guide Top

Lore

Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again."
Lulu ♥