Lulu Build Guide by Amazing Monkey
Champion Build: Lulu
| Health | 2831 |
| Health Regen | 18.96 |
| Mana | 1190 |
| Mana Regen | 38.49 |
| Armor | 125.6 |
| Magic Resist | 70 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 395 |
| Gold Bonus | 0 |
| Attack Damage | 91.2 |
| Attack Speed | 0.859 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 580.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Pros / Cons
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Masteries
AP Carry
As
More extra special ways to build
Runes
AP Carry
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Greater Mark of Magic Penetration 9 |
Greater Seal of Mana Regeneration 9 |
Greater Glyph of Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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When I use AP carries, I typically like to ensure they have an effective lead in power early game. In
X9
Greater Seal of Replenishment
X9
X9
X3
More exciting alternatives are on the way! Pix promises!
Spells
A nice special way for
FLASH
One of the most useful escape spells in ALL of Valoran!! If you're even in a bind, you can jump out with this spell and use your
TELEPORT
A great solo top spell. If nobody else have this spell, you should probably grab it. Even though
HEAL
EXHAUST
I typically recommend this as a supporting spell for
Abilities Explanation
GLITTERLANCE![]() HELP, PIX! ![]() Pix flies off to wherever |
PIX, FAERIE COMPANION ![]() |
WHIMSY![]() This nifty spell either turns enemies into squirrels or gives a boost of speed and ability power to an ally. Very handy for escaping ganks or turning the tide in fights. WILD GROWTH ![]() |
AP Carry
I like to start with
Starting Out
As I have done with my previous guides, (Wukong- Great Sage Equal to Heaven and Shyvana- Justice Under Dragon's Wings) I will cover primarily the main build with alternatives and such. In this guide, I feature
Doran's Ring
Boots and Potions
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First Recall
Before going back for the first time, you should have a decent amount of farm and maybe even a kill! The major benefit from waiting to go back is that you will be able to get some many items and not miss out on experience.
Boots of Speed
Amplifying Tome
Second Recall
At this point, some towers might be destroyed. It is not necessarily the end of laning phase. It would be best to prepare however because if a turret is destroyed in the enemy's favor, you might need to go help another lane. With all of that busy action, you're going to need some extra mobility and damage ability.
Fiendish Codex
Sorcerer's Shoes
Mid Game
Now things are starting to heat up. Probably three or four turrets have been destroyed and team fights are more frequent. To address this, it's time to pack
Blasting Wand
Rabadon's Deathcap
Giant's Belt
Rylai's Crystal Scepter
Late Game
Most of you should be level 18 at this time. At least one or two lanes will virtually be cleared of turrets. Baron will be messed with a few times. It's time to finish your build and brace yourself for the final fights ahead!
Zhonya's Hourglass
Athene's Unholy Grail
Void Staff
More to be added on this wonderful section!
Situational Items
I only have a couple right now, as I really want to get this guide out. But these are two that most certainly come in handy. TO emphasize their usefulness, it is debated to include these into the primary build.
Morello's Evil Tome
I typically get this item in the exact place of where I would put
Lich Bane
I would get this as a final item in your build. You would have to choose to keep either
Deathfire Grasp
Swap out
Abyssal Scepter
Swap
As mentioned before, more situational items to come!
Basic Strategy
Lulu is a wonderful hybrid support that happens to work wonderful in a solo lane. Her bursts are some of the most powerful bursts early game. There are a great variety of options for
Lulu's different spells so I will not be giving you a Basic Combo as I do with other guides. Instead I will break this up into sections, depending on the situation of the encounter.
EARLY GAME (TOP)
Starting off in the lane, you're going to have two primary harassers:
The way I harass is to shoot them with
But remember, your primary focus should be farming. So whenever you use a skill to harass, keep in mind of the minions around you. For example, if the minions were about half health, I wouldn't want to spoil the farm by hitting them all too early with a
When going for a kill, have all of your spells and skills ready. I suggest going for one around level 4 or 5, depending on their health from your harass. Use
Once you reach level 6,
EARLY GAME (MID)
The strategy for mid is very similar to top. However, the primary differences are that your average opponent will have range and that you are now vulnerable from two major ganking points.
For harass, you can get away with the
THE JUNGLER
It is always smart, in any lane, to have a healthy fear of the Jungler. A big part of staying safe is your position in the lane and wards. If you are harassing an enemy all the way up to their own turret, you will be extremely vulnerable for the Jungler to approach behind you for a gank.
That's where wards come in. If you properly ward, you will be able to have vision on the map to safely retreat before the Jungler arrives. If I am top, I typically set a ward at the intersection of Dragon and Blue Buff or at the tri-bush South of Purple Team's turret. If I'm mid, I get two wards for each ravine. I set them in the small plume of bushes or at the edge of the long bush that wraps around the rock.
Even if ganked,
TEAM FIGHTS
Mid Game,
AP Carry
As most AP Carries should, stay at the edge of the fray with
Support
Once Late Game hits, it's time to start acting as a bit of a support. Not much changes in the strategy, but you want to be paying more attention to your allies' health rather than the enemies'. Shield which ever ally is focused with
More to come on this chapter, such as Farming and Ganking.
More to Come
This guide is in it's early stage of development. As people rate and such, there will most likely be more changes and additions to the guide. Here are a few of the things I intend to include:
- Match-Making Guide for Solo-Top and Mid Opponents
- Support Guide for
Lulu - Cleaner layout and pictures
- Any ideas from you guys will be considered!
Special Thanks
I'd like to give credit to everyone that helped out, even in a small way (not TOO small huehuehue) Let me know, if you feel I may have forgotten you. I have a habit of that sometimes...don't take it personally! ;3:
- JhoiJhoi! Her epic guide can be found here! I always give her props, cause I would never make any guides without this easy-step tutorial.
That guide really helped me figure out what to do on this site and where to put things! I highly recommend it if you want to make your own guide! (The bad guide example made me lol XD) - SkullzX for his review services. He gave a great detailed review. His services can be requested here.
- IceCreamy for his review services. As always, he does a great job of getting straight to the point. His review shop may be found here.
Change Log
- July 29th, 2012-Guide Published
- August 23rd, 2012-
Void Staff swapped places with
Lich Bane.
Deathfire Grasp and
Abyssal Scepter were added to the Situational Items chapter.
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