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Diana Build Guide by ExperimentXIX

Lunar Lunacy (Jungle/SoloTop/Mid) - Hybrid Alternative

Lunar Lunacy (Jungle/SoloTop/Mid) - Hybrid Alternative

Updated on August 16, 2012
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League of Legends Build Guide Author ExperimentXIX Build Guide By ExperimentXIX 8,552 Views 4 Comments
8,552 Views 4 Comments League of Legends Build Guide Author ExperimentXIX Diana Build Guide By ExperimentXIX Updated on August 16, 2012
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1
ExperimentXIX | August 12, 2012 2:35pm
Khatorn wrote:

okay now i tried your build didn't know what to think by just looking at it, but my conclusion is that you got a pretty weak early game due to going for Merc + wriggle and then transition into AP which i don't agree with, i feel like into you rush AP and hope to snowball early or else you go for GP/10's and aim for late.
I will split your build into 3 sections early, mid and late.
Early: Low damage, decent survivability, good clear time (jungle), decent sustain.
Mid: Decent damage, low survivability, good sustain, good utility with Rylai's Crystal Scepter and Hextech Gunblade
Late: Still only decent damage, great survivability, good sustain, good utility
With your build you ends up becoming more of an CC machine which i don't think are diana's Role
For now i will let it be unvoted :)

BTW i jungled

- checking back for answer


I've been using the jungle build for a little while now and have to agree with your conclusions.
As a result, I think I'll be modifying the jungle build to include more early game damage that can scale, in the form of a kage's lucky pick building into a Deathfire grasp. I find that this remedies quite a few of the problems and I am going to update my guide as such.

Please let me know what you think of the new build =) I'm glad you left a comment with constructive criticism, as it encouraged me to edit my build into what I actually have been testing lately.
1
Khatorn (9) | August 12, 2012 10:40am
okay now i tried your build didn't know what to think by just looking at it, but my conclusion is that you got a pretty weak early game due to going for Merc + wriggle and then transition into AP which i don't agree with, i feel like into you rush AP and hope to snowball early or else you go for GP/10's and aim for late.
I will split your build into 3 sections early, mid and late.
Early: Low damage, decent survivability, good clear time (jungle), decent sustain.
Mid: Decent damage, low survivability, good sustain, good utility with Rylai's Crystal Scepter and Hextech Gunblade
Late: Still only decent damage, great survivability, good sustain, good utility
With your build you ends up becoming more of an CC machine which i don't think are diana's Role
For now i will let it be unvoted :)

BTW i jungled

- checking back for answer
1
Albinogenetics | August 10, 2012 8:35pm
Well laid out, easy to read, and fun and good guide over all! :D

Many props~
1
Mellitus | August 10, 2012 4:56pm
Id like to say that this is one of the best guide I've read. It's well written and it's awesome, I love how you build/play her, according to me you bring out her streangths and cover up her weaknesses.

+1 when I can ;)

/Mellitus
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Lunar Lunacy (Jungle/SoloTop/Mid) - Hybrid Alternative

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