Lux Build Guide by
Not Updated For Current Season
Not Updated For Current Season
Lux is a champion who is heavily Mana dependent. She is also one of the weaker laning champion so keep that in mind.
Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing 10 + (10 x level) magic damage to the target.
When you harass enemy, you need to land basic attacks to ignite the passive regardless of the skill you use.
These initially trivial passive damages snowball gradually and can reach as much damage as a single potion is capable of healing during early-time, which can play a big role in winning the lane at the game’s mid stages.
Lux releases a sphere of light that immobilizes and deals 60 / 110 / 160 / 210 / 260 (+70% of ability power) magic damage to up to two enemy units for 2 seconds, dealing 50% effect and damage to the 2nd unit struck.
This skill is hard to hit during laning while the second unit in the vicinity is dealt 50% less damage and cc duration. With this in mind, don’t fire blindly but use it when you are presented with an opportune situation.
Lux throws her wand to a target location and back, bending the light around herself and any friendly Champions it touches, protecting them from 80 / 105 / 130 / 155 / 180 (+35% of ability power) damage for 3 seconds.
W is the best shield skill in League of Legends. The staff flies like a boomerang and gives an additional shield on its return flight. If you are hit by a durable skill such as Ignite, this is the best skill for blocking thanks to the second shield.
The shield can be a major boon on your teammates during a pivotal team fight.
Fires an anomaly of twisted light to an area, which slows nearby enemies by 20 / 24 / 28 / 32 / 36 %. Zone lasts 5 seconds. Lux can detonate it to deal 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage to enemies in the area of effect. Reveals the area while in flight and while stopped. Displays a cooldown timer until the singularity automatically detonates.
Master E first because it’s an AoE (Area of Effect) as well as a penetration skill. It is also Lux’s main skill for managing and harassing the lanes. You can depend E at any time you deem ideal and the skill’s cooldown is also cut down when the sphere sparkles in the game.
Activate your E with sufficient levels to as many minions as possible. Two successive skills are capable of dispatching minions with the exception of the siege minion. However, if you wait too long melee minions can get out of the sphere’s range.
After gathering energy for a half second, Lux fires a beam of light that deals 300 / 400 / 500 (+75% of ability power) damage to all targets in the area and reveals it. It ignites and refreshes Lux's Illumination debuff if it hits enemies already afflicted.
The R skill is the main reason why we play Lux. It has long range, short cooldown, and can be utilized effectively in a variety of situations.
Don’t save it even if you just hit level 6. You can also try to steal the enemy Blue or Red buff, utilize it for long range support, focus on Mid farming, as well as a diversity of other uses.