Lux Build Guide by crusnix
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
By far one of my favorite characters, I have been playing Lux for a few years with the occasional break when I start to get bored. I am proud to say in almost ever game I play with her I get focused on no matter what position I play. If your looking at this you probably already know how easy and fun she is to play. Her short cooldowns when upgraded make them all worth using as often as possible. When played right she can is fun and easy to play with.
This is the build I use in any lane,(even in the twisted treeline) I prefer to do mid or on my own but sometimes you can't manage that. This build plays to her strength and by changing which order you get with some of the items you can easily turn the tide of a match. The style i like to play is like a cat toying with it's prey, waiting for the enemy champion to make a mistake. This is the kind of play Lux seems to excel with, more so then other champions. If your going purely for champion kills Lux is probably not the one for you, at end game she can be played more offensively but you need to play smart and be able to wait otherwise you'll end up being frustrated and spending alot of time dead.
That being said if I haven't scared you off and your interested in trying I wish you luck and hope this build can assist you on playing a fun champion.
Most games I go straight for the Deathfire Grasp as soon as possible which nets you a good CD reduction for early game and a bonus to AP. After this I usually go for the boots of speed, whether I go for the Ionian Boots or not depends on whether speed seems to be an issue or not. After this I make a judgement call, if I find that I need more survivability I go for the Blackfire torch if I decide I want to do more damage then I aim for Morellonomicon. Again it depends on how I am feeling and the champion you are going against.
I do not use healing potions on principle it wastes starting gold that can be used to boost your AP. If you play smart you can always use the Light Binding to ensure an escape, its also why I don't go straight for the boots. If you do feel the need to use potions Crystalline Flask would be the best choice. The last choice is left blank because I rarely go beyond these five items, however if you do it's best to make a judgement call on what would fit the situation the best.
I left the runes blank because everyone has a different idea of what is good, personally I don't use them. Yes earlier in the game the bonuses can be good it is more of a distraction. To me skill beats out these small bonuses. You can have all the best runes but still lose to someone who is a better player. For me the skill is more important, but I understand most people want any advantage they can get. Late game the benefits are less tangible and not worth it for me.
The downside here is all her abilities are skill shots, but the best thing is they ARE skill shots. If you ever watch champions retreat most people run straight back or in any 1 direction rarely changing from that path (myself included) so to have a greater chance at hitting is use the way they are moving to predict where the enemy is heading. Though with the low cooldown you can afford to miss even with her ultimate and it would be a momentary inconvenience. Though it is always best to aim or at least blow away minions if you feel the need to waste it. I have taken out enemies this way since they tend to hide behind minions and at worse you can surprise them into an early retreat turning that shot in the dark into a momentary advantage.