Lux Build Guide by
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my first build, I really hope that it goes along well. :) I made this purely because I wasn't completely satisfied with any others. Although, I would like to give some credit to shm0 because I enjoyed his build. I hope I don't come off as a stuck up person. But anyway, back to the build.
Runes and Why
I get flat AP for everything, simply because with that and the starting item, an Amplifying Tome, you begin with 51 AP, allowing for great amounts of damage early game, hopefully getting you a number of kills through a generically good mid and perhaps from any random ganks you decide to embark on.
That is really all you need to know. I do stress the importance of runes on any character. I won't say Lux in particular but everyone. They really help with anything from damage output to Spell Vamp and are crucial to early success.
Your passive is wonderful, really. They tried to copy it with Leona's but hers really doesn't stand up against ours. It helps when finishing off an enemy with low health, with poking an enemy throughout laning, and getting last hit of minions. When farming, always use your Lucent Singularity and then last hit, taking advantage of your passive.
Always begin with Light Binding, whether you're bot, mid, or top, begin with Light Binding. It's very useful when trying to get a first blood, you can grab an enemy within turret range if they're too greedy, or catch someone running away. Whatever the case, it's very useful and does a substantial amount of damage combined with your passive. I stick with Level 1 Light Binding until Level 12 because Lucent Singularity and Prismatic Barrier are much more necessary. The main use of Light Binding is its stun, which you won't need as often as you will your other abilities, no matter your position.
After Light Binding I get Lucent Singularity. This spell is wonderful. It allows you to slow, show, and damage not-so-nearby enemies. It has great range, being wonderful to harass with. It has a radius large enough to get an entire minion wave (once they're attacking something). If you decide to solo-top (which works well, contrary to what some others believe), you can use Lucent Singularity to check the bush if you feel a jungler coming to gank. Not only will it show that they're there, but they will be slowed. This will usually discourage them from attacking you and you'll simply be able to continue farming. This will be your most used spell throughout the game due to it's range, slow, and wonderful damage output that will take your enemies aback.
Some don't believe that Prismatic Barrier is quite useful and/or necessary. I don't agree. This shield is wonderful. I personally have survived with little HP simply because of my shield and I have constantly saved fellow champions from death. This shield is great because it protects multiple champs, including yourself obviously. Plus, it protects twice within a short amount of time, as it is thrown from you and comes back. I seriously believe and encourage you to max this before Light Binding. But after Lucent Singularity.