Lux Build Guide by xKilzA
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Born to the prestigious Crownguards, the paragon family of Demacian service, Luxanna was destined for greatness. She grew up as the family’s only daughter, and she immediately took to the advanced education and lavish parties required of families as high profile as the Crownguards. As Lux matured, it became clear that she was extraordinarily gifted. She could play tricks that made people believe they had seen things that did not actually exist. She could also hide in plain sight. Somehow, she was able to reverse engineer arcane magical spells after seeing them cast only once. She was hailed as a prodigy, drawing the affections of the Demacian government, military, and citizens alike.
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother’s footsteps and unleash her gifts as an inspiration for all of Demacia.
"Her guiding light makes enemies wary, but they should worry most when the light fades." –- Garen, the Might of Demacia
I usally farm with E. When minions have low health trow E out into a pack and you will get the kills ( More easy in higher levels )
If you hit an enemy with Light Binding, throw a Lucent Singularity but do not detonate it until you land an autoattack. This will allow you to ignite two Illumination charges for extra damage.
Lux can be deceptively durable using Prismatic Barrier. This allows her to stay alive in team fights much longer than expected.
Using Prismatic Barrier while moving will allow you to hit more allies.
On cast, Prismatic Barrier will instantly cast the shield on you, and when the rod returns it resets the shield on yourself. When running, cast Prismatic Barrier in the direction you are running. This way, you will be shielded twice, faster.
Lucent Singularity provides sight. Use it to check bushes or gank spots before approaching to prevent an unnecessary death.
Lucent Singularity can also be used to check Dragon or Baron Nashor.
The combination of the long range slow of Lucent Singularity and Finales Funkeln can decimate fleeing enemies.
Using Finales Funkeln to hit enemies who are attempting to Dragon or Baron Nashor may allow you to scare them or even kill steal the Dragon kill or the Baron buff. Similarly, it can be used to finish off the monster when your team is attempting the kill.
If Lux is used on the map Twisted Treeline, her ability Finales Funkeln from the middle brush can target enemies at the tower. This gives Lux and her team an advantage in lane control.
Her ult is NOT completely global. It still has a huge range but it is not infinite.
It is ill-advised for Lux to get into a close-up fight, as her slow speed, long cooldowns, and relative fragility will work against her. Stay behind your teammates and toss spells into fights from afar to stay out of harm's way.
Lux benefits from cooldown reduction more than most heroes, as her spells are on a longer cooldown than most caster heroes. Try obtaining the Crest of the Ancient Golem buff to use Finales Funkeln as an effective poke ability.
Finales Funkeln is great for harassment or clearing large amounts of creeps in a lane due to its short cooldown.
The damage of her ultimate Finales Funkeln extends slightly past the targeting icon, remember this for when opponents might look just out of range.
Consider using Finales Funkeln at the beginning of a team fight to weaken the enemy team and give your team a big advantage. If the team fight lasts long enough, then you might be able to use it again to finish off foes running away.
By having Tear of the godness at the start lets you use a lot of spells and not waste as much mana.
Also you gain 4 mana for every kill so not as much mana items.
Soon you will biuld it into Archangel's Staff wich gives you more AP and mana regen.
Once You buy Deathcap you will be on a rampage. Lots of AP and stronger Abillitys
Boots Will give you cooldown and you can use abillitys more faster!
Rest of the items are AP for stronger Abillitys
About her Abillitys
Lucent Singularity reveals all fog of war (including brush) in the nearby area (about 1.5x the diameter of the indicator circle) while the vortex is active.
Despite the animation, Lux does not channel Finales Funkeln; disables will not stop her from finish casting it.
Lux's animation from casting Finales Funkeln can be seen by the opposing team even when in the fog of war or in a brush. The animation will shows a twirling wand with light being charged up.
Passive : Illumination
Lux's damaging spells charge the enemies hit with energy for 6 seconds. Lux's next attack will ignite the energy, dealing 10 + (10 x level) magic damage to the target
Abillity 1 : Light Binding
Lux releases a sphere of light in a line, dealing magic damage to the first enemy it touches and half that damge to a second nearby unit. Additionally, the first unit struck is immobilized for 2 seconds, and the second unit only for 1 second.
Abillity 2 : Prismatic Barrier
Lux throws her wand to a target location and back, bending the light around herself and any friendly champions it touches, shielding them from damage for 3 seconds.
Cost: 60 mana
Abillity 3 : Prismatic Barrier
Lux sends an anomaly of twisted light to a target area, which slows enemies on the zone. The zone will deal magic damage to the enemies on the area upon detonation. The zone will detonate itself after 5 seconds or it can be detonated early by Lux.
Cooldown: 11 seconds after the area has been detonated
Range to Center of AoE: 1100
Radius of AoE: 350
Abillity 4 : Finales Funkeln
After gathering energy for half a second, Lux will fire a broad and long-range beam of light in a line that will instantly deal magic damage to all enemies in the area. In addition, the beam will trigger Lux's innate ability and re-apply the Illumination debuff again.